raze/polymer/eduke32/build/include
terminx 7be36ebcd4 fix some crap
git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
..
msvc win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
a.h
baselayer.h Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed 2010-07-03 08:53:57 +00:00
build.h This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW. 2010-06-23 04:20:46 +00:00
cache1d.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
compat.h fix some crap 2010-07-05 01:45:29 +00:00
crc32.h A bunch of multiplayer improvements 2009-12-14 05:23:29 +00:00
dxdidf.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
dynamicgtk.h Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
editor.h m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD 2010-06-25 23:01:54 +00:00
glbuild.h
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics. 2010-05-22 23:41:18 +00:00
malloc.c.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
md4.h
mdsprite.h Fix a couple of minor issues 2009-08-09 05:32:17 +00:00
mutex.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
nedmalloc.h Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in 2010-05-18 00:30:30 +00:00
osd.h m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD 2010-06-25 23:01:54 +00:00
osxbits.h Very few actual changes... mostly formatting fixes from astyle 2010-01-23 22:12:02 +00:00
osxmain.h
polymer.h This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW. 2010-06-23 04:20:46 +00:00
polymost.h rotatesprite and multivoc have a rape baby 2010-06-22 21:50:01 +00:00
pragmas.h %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0. 2010-04-26 04:55:42 +00:00
prlights.h This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW. 2010-06-23 04:20:46 +00:00
quicklz.h more semi-tested multiplayer changes and sound callback fix 2010-01-05 21:53:14 +00:00
rawinput.h win32 stuck input fix among other minor changes 2010-05-16 22:53:08 +00:00
scancodes.h Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
scriptfile.h
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00