blood
|
- fixed texture validation checks.
|
2020-06-17 12:26:02 +02:00 |
build
|
- clean up redundancy
|
2020-06-20 10:58:47 +02:00 |
common
|
- I_msTimeF.
|
2020-06-20 11:55:30 +02:00 |
core
|
- set proper minimal FPS rate for all games.
|
2020-06-20 10:46:51 +02:00 |
duke3d
|
- removed dead timerUninit call
|
2020-06-20 11:47:21 +02:00 |
exhumed
|
- allow skipping the Exhumed logos.
|
2020-06-17 17:10:31 +02:00 |
glbackend
|
- initial palette shader work.
|
2020-06-17 12:26:01 +02:00 |
libsmackerdec
|
- manual update of some missed content.
|
2020-05-22 18:28:03 +02:00 |
rr
|
- removed dead timerUninit call
|
2020-06-20 11:47:21 +02:00 |
sw
|
- clean up redundancy
|
2020-06-20 10:58:47 +02:00 |
thirdparty
|
engine: update libdivide
|
2020-06-17 12:26:03 +02:00 |
CMakeLists.txt
|
- added some ZScript basics.
|
2020-06-20 09:46:41 +02:00 |