.. |
2d_d.cpp
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- renamed local totalclock variables to reduce noise for the forthcoming timer cleanup.
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2020-08-19 17:23:18 +02:00 |
2d_r.cpp
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- renamed local totalclock variables to reduce noise for the forthcoming timer cleanup.
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2020-08-19 17:23:18 +02:00 |
actors.cpp
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- fixed sounds disappearing when the owning actor was deleted.
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2020-08-12 20:15:02 +02:00 |
actors_d.cpp
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- functionalise significant portions of 0ee3ab4df8 .
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2020-08-05 19:24:42 +10:00 |
actors_lava.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
actors_r.cpp
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- fixed another one of those stupidly badly designed iterator loops.
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2020-08-14 21:49:12 +02:00 |
animatesprites_d.cpp
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- added a few missing World Tour bits.
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2020-08-15 10:25:30 +02:00 |
animatesprites_r.cpp
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- use symbolic constants for some statnums
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2020-08-06 20:54:51 +02:00 |
bowling.cpp
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- first stage of new savegame code.
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2020-07-20 20:40:29 +02:00 |
ccmds.cpp
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- Blood/Duke/Exhumed/SW: Fix map CCMD so the game doesn't return to the menu if incorrect map specified (or crash in the case of Exhumed).
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2020-08-21 15:11:02 +10:00 |
cheats.cpp
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- do not activate the inventory when giving all items.
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2020-07-27 18:02:39 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- another safety commit.
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2020-06-21 23:07:42 +02:00 |
constants.h
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
d_menu.cpp
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- added back the player sprites in Duke/RR's player setup menu.
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2020-08-23 20:44:17 +02:00 |
dispatch.cpp
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- pass smoothratio through to displayweapon() .
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2020-08-02 21:20:52 +02:00 |
duke3d.h
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
flags_d.cpp
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- added a few missing World Tour bits.
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2020-08-15 10:25:30 +02:00 |
flags_r.cpp
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- don't count chickens as kill.
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2020-08-11 21:42:41 +02:00 |
funct.h
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- added back the player sprites in Duke/RR's player setup menu.
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2020-08-23 20:44:17 +02:00 |
game.cpp
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- restructured the main loop code so that the actual loop is in the common code.
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2020-08-23 17:47:05 +02:00 |
game_misc.cpp
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
gamedef.cpp
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- use CCMDs for Exhumed's input where applicable.
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2020-08-23 16:11:18 +02:00 |
gameexec.cpp
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- fixed most end of game cutscenes.
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2020-08-05 22:36:39 +02:00 |
gameloop.cpp
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- restructured the main loop code so that the actual loop is in the common code.
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2020-08-23 17:47:05 +02:00 |
gamevar.cpp
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- fixed issues reported by XCode
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2020-07-23 17:02:59 +02:00 |
gamevar.h
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
global.cpp
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
global.h
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
hudweapon_d.cpp
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- apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
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2020-08-03 17:06:28 +10:00 |
hudweapon_r.cpp
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- interpolate p->TiltStatus for RR(RA).
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2020-08-04 17:11:00 +10:00 |
inlines.h
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- fixed incompatibility of FindDistance3D with Shadow Warrior.
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2020-08-18 23:49:44 +02:00 |
input.cpp
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
interpolate.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
names.h
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- fudging for the broken FIRE animation.
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2020-08-01 17:54:38 +02:00 |
names_d.h
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
names_r.h
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- got rid of the dynamic tilemap.
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2020-07-03 23:56:14 +02:00 |
noise.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
player.cpp
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- when closing the main menu, go directly to the full console.
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2020-08-23 20:48:48 +02:00 |
player_d.cpp
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- stop Duke screaming while falling if player puts the jet pack on.
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2020-08-11 15:40:02 +02:00 |
player_r.cpp
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- repeat of cf548e055e for RR.
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2020-08-09 16:41:42 +10:00 |
player_w.cpp
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- cleaned up the sound system interface to have consistent naming and no aliases.
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2020-07-25 09:32:54 +02:00 |
prediction.cpp
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
prediction.h
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Use type safe angle and horizon classes for the render interface
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2020-07-23 17:03:11 +02:00 |
premap.cpp
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- Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'.
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2020-08-17 21:53:47 +10:00 |
premap_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
premap_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
render.cpp
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
savegame.cpp
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- don't draw screenblends when not in a 3D view.
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2020-08-12 22:52:41 +02:00 |
sbar.cpp
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |
sbar.h
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- Duke: draw the screen border after all the content it's supposed to mask.
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2020-08-19 22:16:57 +02:00 |
sbar_d.cpp
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- remove all the discrete definitions of variables from alt HUDs in Duke/RR/SW.
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2020-08-21 22:20:54 +10:00 |
sbar_r.cpp
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- fixed RR's HUD positioning when the weapon bar is active.
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2020-08-24 00:35:04 +02:00 |
sectors.cpp
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- fixed sound playback for doors etc.
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2020-08-01 11:56:02 +02:00 |
sectors_d.cpp
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Disabled all adult censoring in Duke and RR.
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2020-07-29 22:43:06 +02:00 |
sectors_r.cpp
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- fixed some messed up conditionals in RR's switch code.
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2020-08-12 00:31:04 +02:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- do not call handleEvents outside the main loop.
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2020-08-16 10:00:13 +02:00 |
sounds.h
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- fixed sounds disappearing when the owning actor was deleted.
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2020-08-12 20:15:02 +02:00 |
spawn.cpp
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
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- transitioning helper for screen jobs.
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2020-08-15 10:55:21 +02:00 |
spawn_r.cpp
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- properly tabified everything.
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2020-07-20 23:21:27 +02:00 |
types.h
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- use global variables to track automap state
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2020-08-24 19:31:43 +02:00 |