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actor.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
actor.h
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ai.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
ai.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibat.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aibeast.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiboneel.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aicerber.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aicult.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aigarg.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aighost.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aigilbst.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aispid.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiunicult.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
aiunicult.h
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- fixed bad ordering of directives.
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2020-07-31 21:03:23 +02:00 |
aizomba.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aizombf.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprite.cpp
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- use gFrameClock plus interpolation for angles in viewProcessSprites
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2020-09-01 20:02:37 +02:00 |
asound.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
barf.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
blood.cpp
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
blood.h
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- WIP level transition refactored to a game independent event system.
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2020-09-04 19:43:35 +02:00 |
callback.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
callback.h
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choke.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
choke.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
common_game.h
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
controls.cpp
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-Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
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2020-09-02 07:47:26 +02:00 |
controls.h
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
credits.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
d_menu.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
db.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
db.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
dude.cpp
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- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
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2020-05-22 17:36:37 +02:00 |
dude.h
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endgame.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
endgame.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
eventq.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
eventq.h
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fire.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
fx.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
fx.h
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gameutil.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
gameutil.h
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
gib.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
gib.h
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globals.cpp
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-Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
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2020-09-02 07:47:26 +02:00 |
globals.h
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-Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
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2020-09-02 07:47:26 +02:00 |
hudsprites.cpp
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- Blood: eliminated gameclock in weapon draw code
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2020-09-01 20:10:36 +02:00 |
inifile.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
inifile.h
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levels.cpp
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-Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
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2020-09-02 07:47:26 +02:00 |
levels.h
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-Blood: merge redundant gFrameCount and gLevelTime variables, reset the timers as the first thing when loading a level.
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2020-09-02 07:47:26 +02:00 |
loadsave.cpp
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- save the global view variables in a savegame.
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2020-09-04 01:17:06 +02:00 |
loadsave.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
map2d.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
map2d.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
messages.cpp
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
messages.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
mirrors.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
misc.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.h
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- Blood: eliminated gameclock in weapon draw code
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2020-09-01 20:10:36 +02:00 |
nnexts.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
nnexts.h
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- Blood: eliminated gameclock in weapon draw code
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2020-09-01 20:10:36 +02:00 |
osdcmd.cpp
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- transitioned Blood's give command and changed SW's not to call the cheat handler.
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2020-09-03 16:31:31 +02:00 |
player.cpp
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- implemented the 'god' cheat as a network command.
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2020-09-03 00:29:17 +02:00 |
player.h
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- implemented the 'god' cheat as a network command.
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2020-09-03 00:29:17 +02:00 |
pqueue.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
prediction.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
preload.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
qav.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
qav.h
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- base palette cleanup.
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2020-08-14 21:18:14 +02:00 |
replace.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
sbar.cpp
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- Blood: Further tweak positioning for when ammo remaining gets lower than 10.
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2020-09-02 19:42:16 +10:00 |
screen.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
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- use gFrameClock in DoSectorLighting
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2020-09-01 20:12:02 +02:00 |
sectorfx.h
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seq.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
seq.h
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- implemented a proper cache for Blood's SEQs.
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2020-07-27 19:28:54 +02:00 |
sfx.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |
sound.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
sound.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
tile.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
trig.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
triggers.cpp
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
triggers.h
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view.cpp
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- migrated Exhumed to a local ticker as well.
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2020-09-02 21:42:12 +02:00 |
view.h
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- rewrote the EndMgr in Blood to work as a screen job.
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2020-09-01 21:27:32 +02:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- transitioned Blood to the new main loop.
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2020-09-01 23:34:04 +02:00 |