.. |
cycler.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
cycler.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
d_event.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
d_eventbase.h
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- mouse code update.
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2020-09-28 22:36:43 +02:00 |
d_gui.h
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
date.cpp
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- date code from GZDoom.
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2020-10-05 20:28:19 +02:00 |
fcolormap.h
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
g_input.h
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- do not call handleEvents outside the main loop.
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2020-08-16 10:00:13 +02:00 |
gamestate.h
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- halt the game timer when setting up a cutscene and when starting movie playback.
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2021-05-23 14:36:54 +02:00 |
gstrings.h
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- added 3 missing files.
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2020-04-12 08:30:43 +02:00 |
i_interface.cpp
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- partial backend update from GZDoom.
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2022-07-02 09:30:37 +02:00 |
i_interface.h
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- added wipe transitions to screen job
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2022-04-25 17:26:17 +02:00 |
i_net.cpp
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
i_net.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
i_specialpaths.h
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
m_joy.cpp
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Fix crash when exiting with no game data
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2022-07-10 22:30:18 +02:00 |
m_joy.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
m_random.cpp
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- 'common' update.
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2020-05-23 22:43:03 +02:00 |
m_random.h
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
namedef.h
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- partial backend update from GZDoom.
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2022-07-02 09:30:37 +02:00 |
palettecontainer.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
palettecontainer.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
printf.h
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Fix compilation on OpenBSD
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2021-05-10 08:25:14 +02:00 |
renderstyle.cpp
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- use std::clamp instead of our homegrown version.
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2021-10-30 10:35:00 +02:00 |
renderstyle.h
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- Backend update from GZDoom.
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2022-07-23 12:10:08 +10:00 |
sc_man.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sc_man.h
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
sc_man_scanner.re
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
sc_man_tokens.h
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
serialize_obj.h
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- update "common" subfolder.
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2020-05-23 22:43:02 +02:00 |
serializer.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
serializer.h
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
serializer_internal.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
st_start.h
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
startupinfo.h
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- implement discord rich presence, expand window title code. (still wip)
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2022-03-18 04:17:46 -04:00 |
stats.cpp
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- use GZDoom's 2D drawer.
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2020-05-25 17:11:32 +02:00 |
stats.h
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- partial backend update from GZDoom.
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2022-07-02 09:30:37 +02:00 |
stringtable.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
stringtable.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
v_colortables.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
v_colortables.h
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- moved renderstyle to 'common' and use GZDoom's color table code unaltered.
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2020-05-23 22:43:05 +02:00 |