.. |
2d
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- cleanup of 3D viewport code.
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2022-08-05 17:04:45 +02:00 |
audio
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
console
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- fix dangerous pointer arithmetic in ParseCommandLine
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2022-08-05 09:40:37 +02:00 |
cutscenes
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
engine
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
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2022-08-03 14:13:42 +02:00 |
filesystem
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
fonts
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
menu
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- Backend update from GZDoom
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2022-04-25 11:13:55 +02:00 |
models
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-removed some xs_float casts that are not really necessary.
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2022-08-07 10:54:52 +02:00 |
objects
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- another backend update from GZDoom.
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2022-06-06 15:28:41 +02:00 |
platform
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
rendering
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- do not overwrite a textures sky cap color.
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2022-08-06 09:26:08 +02:00 |
scripting
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- Backend update from GZDoom.
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2022-08-17 20:38:46 +02:00 |
startscreen
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
statusbar
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- Backend update from GZDoom.
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2022-08-17 20:38:46 +02:00 |
textures
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- removed all remnants of the softpoly renderer which was never used in Raze.
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2022-08-03 13:27:48 +02:00 |
thirdparty
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- backend update from GZDoom.
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2022-06-06 11:45:34 +02:00 |
utility
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- Backend update from GZDoom.
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2022-08-17 20:38:46 +02:00 |