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513de38723
Using ownerActor is not robust, for some actors this will have unwanted side effects.
68 lines
1.3 KiB
Text
68 lines
1.3 KiB
Text
class DukeFrameEffect : DukeActor
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{
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default
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{
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Pic "FRAMEEFFECT1";
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}
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override void Initialize(DukeActor spawner)
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{
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if (spawner)
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{
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self.scale = spawner.scale;
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}
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else
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{
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self.Scale = (0, 0);
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}
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self.ChangeStat(STAT_MISC);
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}
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override void Tick()
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{
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let Owner = self.ownerActor;
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if (Owner)
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{
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self.counter++;
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if (self.counter > 7)
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{
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self.Destroy();
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return;
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}
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else if (self.counter > 4) self.cstat |= CSTAT_SPRITE_TRANS_FLIP | CSTAT_SPRITE_TRANSLUCENT;
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else if (self.counter > 2) self.cstat |= CSTAT_SPRITE_TRANSLUCENT;
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self.xoffset = Owner.xoffset;
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self.yoffset = Owner.yoffset;
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}
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}
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override bool animate(tspritetype t)
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{
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let OwnerAc = self.ownerActor;
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if (OwnerAc)
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{
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if (OwnerAc.isPlayer())
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if (ud.cameraactor == nullptr)
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if (Duke.GetViewPlayer() == OwnerAc.GetPlayer() && display_mirror == 0)
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{
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t.ownerActor = nullptr;
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t.scale = (0, 0);
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return true;
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}
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if ((OwnerAc.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
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{
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if (!OwnerAc.isPlayer() || !isRR()) t.SetSpritePic(OwnerAc, -1);
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else t.SetSpritePic(OwnerAc, 0);
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t.pal = OwnerAc.pal;
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t.shade = OwnerAc.shade;
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t.angle = OwnerAc.angle;
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t.cstat = CSTAT_SPRITE_TRANSLUCENT | OwnerAc.cstat;
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}
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}
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return true;
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}
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}
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