mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-29 23:42:08 +00:00
137 lines
4.4 KiB
C++
137 lines
4.4 KiB
C++
/*
|
|
** zcompile.cpp
|
|
**
|
|
** Entry point for the script compiler
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2016-2020 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "cmdlib.h"
|
|
#include "filesystem.h"
|
|
#include "sc_man.h"
|
|
#include "zcc_parser.h"
|
|
#include "zcc_compile_raze.h"
|
|
#include "codegen.h"
|
|
#include "stats.h"
|
|
#include "printf.h"
|
|
#include "dobject.h"
|
|
#include "coreactor.h"
|
|
|
|
void InitThingdef();
|
|
void SynthesizeFlagFields();
|
|
|
|
void ParseScripts()
|
|
{
|
|
int lump, lastlump = 0;
|
|
FScriptPosition::ResetErrorCounter();
|
|
|
|
while ((lump = fileSystem.FindLump("ZSCRIPT", &lastlump)) != -1)
|
|
{
|
|
ZCCParseState state;
|
|
auto newns = ParseOneScript(lump, state);
|
|
PSymbolTable symtable;
|
|
|
|
ZCCRazeCompiler cc(state, NULL, symtable, newns, lump, state.ParseVersion);
|
|
cc.Compile();
|
|
|
|
if (FScriptPosition::ErrorCounter > 0)
|
|
{
|
|
// Abort if the compiler produced any errors. Also do not compile further lumps, because they very likely miss some stuff.
|
|
I_Error("%d errors, %d warnings while compiling %s", FScriptPosition::ErrorCounter, FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
|
|
}
|
|
else if (FScriptPosition::WarnCounter > 0)
|
|
{
|
|
// If we got warnings, but no errors, print the information but continue.
|
|
Printf(TEXTCOLOR_ORANGE "%d warnings while compiling %s\n", FScriptPosition::WarnCounter, fileSystem.GetFileFullPath(lump).GetChars());
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void InitServices();
|
|
|
|
void LoadScripts()
|
|
{
|
|
cycle_t timer;
|
|
|
|
PType::StaticInit();
|
|
InitThingdef();
|
|
timer.Reset(); timer.Clock();
|
|
FScriptPosition::ResetErrorCounter();
|
|
|
|
FScriptPosition::StrictErrors = true;
|
|
ParseScripts();
|
|
|
|
FunctionBuildList.Build();
|
|
|
|
if (FScriptPosition::ErrorCounter > 0)
|
|
{
|
|
I_Error("%d errors during script processing", FScriptPosition::ErrorCounter);
|
|
}
|
|
FScriptPosition::ResetErrorCounter();
|
|
|
|
timer.Unclock();
|
|
if (!batchrun) Printf("script parsing took %.2f ms\n", timer.TimeMS());
|
|
SynthesizeFlagFields();
|
|
|
|
for (int i = PClass::AllClasses.Size() - 1; i >= 0; i--)
|
|
{
|
|
auto ti = (PClassActor*)PClass::AllClasses[i];
|
|
if (!ti->IsDescendantOf(RUNTIME_CLASS(DCoreActor))) continue;
|
|
if (ti->Size == TentativeClass)
|
|
{
|
|
if (ti->bOptional)
|
|
{
|
|
Printf(TEXTCOLOR_ORANGE "Class %s referenced but not defined\n", ti->TypeName.GetChars());
|
|
FScriptPosition::WarnCounter++;
|
|
// the class must be rendered harmless so that it won't cause problems.
|
|
ti->ParentClass = RUNTIME_CLASS(DCoreActor);
|
|
ti->Size = sizeof(DCoreActor);
|
|
}
|
|
else
|
|
{
|
|
Printf(TEXTCOLOR_RED "Class %s referenced but not defined\n", ti->TypeName.GetChars());
|
|
FScriptPosition::ErrorCounter++;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (GetDefaultByType(ti) == nullptr)
|
|
{
|
|
Printf(TEXTCOLOR_RED "No ActorInfo defined for class '%s'\n", ti->TypeName.GetChars());
|
|
FScriptPosition::ErrorCounter++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Now we may call the scripted OnDestroy method.
|
|
PClass::bVMOperational = true;
|
|
InitServices();
|
|
}
|