.. |
console
|
- Duke: fixed long standing problem that pressing Escape or walking backwards does not switch off the camera view.
|
2022-11-19 18:26:17 +01:00 |
menu
|
- Clean out where inputState.ClearAllInput() is called.
|
2023-03-29 09:05:49 +11:00 |
models
|
- voxel management cleanup.
|
2022-12-18 13:18:43 +01:00 |
music
|
- fix error message crash in SNDINFO parser.
|
2023-03-25 12:24:11 +01:00 |
r_data
|
- silenced lots of warnings for deliberate type conversions.
|
2022-10-30 16:51:35 +01:00 |
rendering
|
- Repair voxel 2D vector adjustment.
|
2023-03-15 20:42:24 +11:00 |
textures
|
- Fix two particularly loud warnings from GCC builds.
|
2023-03-26 15:35:33 +11:00 |
actorinfo.cpp
|
- big texture system refactor.
|
2022-12-18 13:05:58 +01:00 |
actorinfo.h
|
- disabled property-type definition of spritetype members.
|
2023-01-08 16:45:09 +01:00 |
actorlist.cpp
|
- fixed incomplete statnum setup.
|
2023-01-09 23:39:20 +01:00 |
automap.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
automap.h
|
- Floatify smoothratio for DrawOverheadMap() .
|
2022-10-15 13:32:03 +02:00 |
cheathandler.cpp
|
- allow 'sw...' cheats from the chat in Shadow Warrior.
|
2022-10-24 23:30:16 +02:00 |
cheathandler.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
cheats.cpp
|
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
|
2022-10-01 09:10:13 +02:00 |
cheats.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
coreactor.h
|
- Minor input tidy-up.
|
2023-02-04 17:05:18 +11:00 |
ct_chat.cpp
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
d_net.cpp
|
- Move call to I_GetInputFrac() to ensure we're never stalled waiting for a tic.
|
2023-03-29 09:04:40 +11:00 |
d_net.h
|
- merged the few remaining contents of mmulti.h into d_net.h
|
2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
d_protocol.h
|
- route savegame requests through the newwork, just like GZDoom does.
|
2021-05-12 00:21:26 +02:00 |
d_ticcmd.h
|
- Blood: JSON serializer for triggers
|
2020-11-21 20:25:06 +01:00 |
defparser.cpp
|
Attempt to fix #806
|
2022-12-22 22:14:13 +01:00 |
g_mapinfo.cpp
|
- fixed lookup for tile aliases pointing to non-existent tiles.
|
2022-12-29 13:33:02 +01:00 |
g_mapinfo.h
|
- implemented the switch parser and set up the external definitions.
|
2022-12-29 13:32:29 +01:00 |
gameconfigfile.cpp
|
Fixed Mac default wad/grp search paths.
|
2023-03-19 20:41:46 +01:00 |
gameconfigfile.h
|
- renamed 'common' to 'core'.
|
2020-04-12 08:30:36 +02:00 |
gamecontrol.cpp
|
- Clean out where inputState.ClearAllInput() is called.
|
2023-03-29 09:05:49 +11:00 |
gamecontrol.h
|
- Removed unused lastTic global.
|
2023-03-23 17:38:01 +11:00 |
gamecvars.cpp
|
- Duke: Add a myriad of pitch recentering CVARs.
|
2023-03-26 12:46:14 +11:00 |
gamecvars.h
|
- Duke: Tidy up some of the pitch stuff.
|
2023-03-26 13:35:12 +11:00 |
gamefuncs.cpp
|
- Tidy up nested branch in calcChaseCamPos() .
|
2023-03-27 20:43:55 +11:00 |
gamefuncs.h
|
- Exhumed: Further clean up updatePlayerWeapon() .
|
2023-03-27 18:47:05 +11:00 |
gamehud.cpp
|
- big texture system refactor.
|
2022-12-18 13:05:58 +01:00 |
gamehud.h
|
- moved RS_ bits to gamehud.h because that's all that uses these flags.
|
2022-10-30 16:51:09 +01:00 |
gameinput.cpp
|
- Don't stop getting input when we're paused.
|
2023-03-29 13:20:55 +11:00 |
gameinput.h
|
- Fix two particularly loud warnings from GCC builds.
|
2023-03-26 15:35:33 +11:00 |
gamestruct.h
|
- Rework ff652f454c slightly to accept an InputPacket pointer.
|
2023-03-22 20:08:53 +11:00 |
gi.cpp
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
gi.h
|
- backend update from GZDoom.
|
2020-11-23 15:54:06 +01:00 |
initfs.cpp
|
- ignore executable files in a zip's main folder when checking for mod content in a subdirectory.
|
2023-01-06 18:01:34 +01:00 |
inputstate.cpp
|
- Move CCMD pause to gamecontrol.cpp so it can be static.
|
2023-03-18 19:54:05 +11:00 |
inputstate.h
|
- Remove the extern status for gamesetinput .
|
2023-03-23 17:03:43 +11:00 |
interpolate.cpp
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
interpolate.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
intvec.h
|
- added a 'dot' function to DVector2 because using the '|' operator is not intuitive.
|
2022-10-15 17:52:07 +02:00 |
mainloop.cpp
|
- When the gameaction is ga_level , return and don't break.
|
2023-03-29 13:20:47 +11:00 |
maphack.cpp
|
- added true level compatibility map processing and deleted all related map hack code.
|
2022-10-31 10:45:47 +01:00 |
mapinfo.cpp
|
- Duke/RR: fixed: animates array must be cleared on map change.
|
2022-12-10 10:20:01 +01:00 |
mapinfo.h
|
- Exhumed: Restore more accurate pitch adjustment for Ramses.
|
2023-03-26 22:13:57 +11:00 |
maploader.cpp
|
- Clean out where inputState.ClearAllInput() is called.
|
2023-03-29 09:05:49 +11:00 |
maptypes.h
|
- Make walltype::normalAngle() normalise the returned value.
|
2023-03-24 19:50:26 +11:00 |
namedef_custom.h
|
- implemented customizable breakable walls and ported all hard coded variants to use this.
|
2022-12-11 19:43:57 +01:00 |
ns.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
packet.h
|
- Floatify InputPacket::fvel and InputPacket::svel .
|
2022-10-20 00:48:09 +02:00 |
palette.cpp
|
- fixed lookup table generation for foggy fades.
|
2023-03-25 11:42:50 +01:00 |
palette.h
|
- moved some more things out of build.h
|
2022-10-30 16:51:10 +01:00 |
postprocessor.cpp
|
- fixed incorrect sector in a few sprites of World Tour E5L1.
|
2023-01-14 13:18:53 +01:00 |
precache.cpp
|
- got rid of wallpicnum and overpicnum.
|
2022-12-29 14:14:53 +01:00 |
precache.h
|
- consolidated precaching code and rewrote the core to work on texture IDs.
|
2022-12-18 13:37:54 +01:00 |
psky.cpp
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
psky.h
|
- adapted sky code for using texture IDs.
|
2022-12-18 14:42:27 +01:00 |
quotemgr.h
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
quotes.cpp
|
- optimizations for better savegame performance.
|
2020-07-21 21:32:38 +02:00 |
raze_music.cpp
|
Revert "- fixed music lookup for user maps."
|
2021-12-30 09:58:08 +01:00 |
raze_music.h
|
- removed the non-functional and long abandoned level music alias feature.
|
2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
raze_sound.h
|
- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
|
2022-12-11 18:41:51 +01:00 |
razefont.cpp
|
- fixed compilation error
|
2023-02-21 10:30:44 +02:00 |
razefont.h
|
- reorganized loading of textures.
|
2021-06-01 11:05:26 +02:00 |
rts.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
rts.h
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
savegamehelp.cpp
|
- Clean out where inputState.ClearAllInput() is called.
|
2023-03-29 09:05:49 +11:00 |
savegamehelp.h
|
- renamed wallnum and sectnum functions.
|
2022-11-15 12:03:44 +01:00 |
scancodes.h
|
-moved scancodes.h out of Build folder.
|
2020-06-20 12:54:33 +02:00 |
screenjob.cpp
|
- another backend update from GZDoom.
|
2022-06-06 15:28:41 +02:00 |
screenjob_.h
|
- silenced some warnings.
|
2021-05-22 15:34:04 +02:00 |
screenshot.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
secrets.cpp
|
- fixed parsing issues in secret hint system.
|
2022-05-24 20:41:44 +02:00 |
secrets.h
|
- improved the secret hint management for Blood.
|
2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
sectorgeometry.h
|
- migrated floorpicnum and ceilingpicnum to FTextures.
|
2022-12-18 14:32:52 +01:00 |
serialize_obj.h
|
- missed adding a file...
|
2020-05-23 22:43:02 +02:00 |
shared_hud.cpp
|
- explicitly destroy the AltHUD when exiting.
|
2023-01-14 14:09:25 +01:00 |
statistics.cpp
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statistics.h
|
- added episode and total episode time display to alt HUD
|
2022-10-30 16:51:40 +01:00 |
statusbar.h
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
statusbar2.cpp
|
- moved GetReservedScreenSpace function into the scripted status bar where it belongs.
|
2022-12-18 14:47:38 +01:00 |
thingdef.h
|
- added scripting exports for the global map types and a few more actor utilities.
|
2022-02-21 00:12:51 +01:00 |
thingdef_data.cpp
|
- exported a bunch of stuff we're going to need soon.
|
2022-12-11 19:43:47 +01:00 |
thingdef_properties.cpp
|
- disabled property-type definition of spritetype members.
|
2023-01-08 16:45:09 +01:00 |
uiinput.h
|
- allow entering cheats in the chat editor without using '#'.
|
2022-10-23 18:46:18 +02:00 |
updatesector.h
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
version.h
|
use GAMENAMELOWERCASE for defining GAME_DIR.
|
2023-03-18 12:31:32 +01:00 |
vmexports.cpp
|
- scriptified World Tour's flamethrowerflame.
|
2023-01-28 16:31:45 +01:00 |
zcc_compile_raze.cpp
|
- fixed sound code for backend update.
|
2022-11-24 17:46:39 +01:00 |
zcc_compile_raze.h
|
- hooked up the compiler extension and the static actor data setup.
|
2022-01-23 13:03:39 +01:00 |
zcompile.cpp
|
- backend update from GZDoom.
|
2023-03-26 11:45:25 +02:00 |