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The idea here is to abstract picnum manipulation. Since all this is strongly index based it translates poorly to a system with named textures. This allows a class to define a set of sprite images it intends to operate on as if it was still a simple indexed resource, even if the underlying storage changes. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
glbackend | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
gitinfo.cpp |