.. |
actors.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
actors_d.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
actors_lava.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
actors_r.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
animatesprites.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
animatesprites_d.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
animatesprites_r.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
bowling.cpp
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- got rid of the last tilenum uses in Duke.
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2023-04-29 09:54:15 +02:00 |
ccmds.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
cheats.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
classnames.h
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- RR: spawn the correct player class.
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2023-05-30 00:11:49 +02:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- Duke: fixed the explosion's lighting hackery.
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2023-09-10 20:42:26 +02:00 |
d_menu.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
dispatch.cpp
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- Duke: Rename player_struct struct to DukePlayer .
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2023-10-02 15:41:13 +11:00 |
duke3d.h
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- Remove GameInterface::reapplyInputBits() and directly perform operation in GameTicker() .
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2023-10-02 18:11:51 +11:00 |
dukeactor.h
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- Move the actor pointer for each game's player structures into CorePlayer .
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2023-10-02 15:42:59 +11:00 |
funct.h
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- Duke: Rename player_struct struct to DukePlayer .
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2023-10-02 15:41:13 +11:00 |
game.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
game_misc.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
gamedef.cpp
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- yet another backend update.
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2023-08-20 02:15:57 +02:00 |
gameexec.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
gameloop.cpp
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- Directly set CorePlayer::ucmd rather than copying it to a temporary array.
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2023-10-02 17:00:50 +11:00 |
gamevar.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
gamevar.h
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- removed code for unused ATWITH gamevar.
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2023-04-23 10:45:44 +02:00 |
global.cpp
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
global.h
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- Remove all game-side PlayerArray[] objects and store within common code.
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2023-10-02 15:43:00 +11:00 |
hudweapon_d.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
hudweapon_r.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
inlines.h
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
input.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
names.h
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- got rid of all TILE_* globals, except TILE_CROSSHAIR.
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2023-04-23 09:42:28 +02:00 |
noise.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
player.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
player_d.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
player_r.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
player_w.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
prediction.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
premap_d.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
premap_r.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
render.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
savegame.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
sbar.cpp
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retrieve time in fillSummary.
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2023-10-01 12:10:56 +02:00 |
sectors.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
sectors_d.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
sectors_r.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
soundefs.h
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- moved the 3 health related instructions out of the CON interpreter.
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2023-04-07 13:15:06 +02:00 |
sounds.cpp
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- Duke: Rename ps[] array to PlayerArray[] and wrap its access.
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2023-10-02 15:41:15 +11:00 |
sounds.h
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
spawn.cpp
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- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
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2023-05-27 22:40:47 +02:00 |
types.h
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |
vmexports.cpp
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- Directly store a ticcmd_t object within CorePlayer .
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2023-10-02 17:00:50 +11:00 |