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* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless. * moving .def related parsing stuff out of buildtiles.cpp. * some initial refactoring to make the tile store a static, non-modifyable resource after initial setup. |
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src | ||
all.cpp | ||
all_d.cpp | ||
all_r.cpp |