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* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless. * moving .def related parsing stuff out of buildtiles.cpp. * some initial refactoring to make the tile store a static, non-modifyable resource after initial setup. |
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.. | ||
build | ||
common | ||
core | ||
games | ||
platform | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h |