raze/polymer/eduke32
helixhorned 6a37636bb0 Possibility of specifying sounds for a VPX anim-replacement via DEF.
The syntax is as follows:
  animsounds <anim> { frame1 sound1  frame2 sound2 ... }

<anim> has to be one of the tokens: cineov2, cineov3, RADLOGO, DUKETEAM,
logo, vol41a, vol42a, vol4e1, vol43a, vol4e2, or vol4e3, corresponding
to hard-coded Duke3D anims.

The frameN's (1-based frame numbers) have to be in ascending order (but not
necessarily strictly ascending, so that a frame may have more than one sound).

Example: for Duke3D's XBLA nuke logo animation (IVF extracted from nuke.webm),
the following definition overlays the video with a sound sequence similar
(identical save for timing) to the original nuke animation:

// frame 1: FLY_BY, frame 64: PIPEBOMB_EXPLODE
animsounds logo { 1 244  64 14 }

git-svn-id: https://svn.eduke32.com/eduke32@2242 1a8010ca-5511-0410-912e-c29ae57300e0
2012-01-10 23:43:54 +00:00
..
Apple Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure... 2011-06-17 11:58:37 +00:00
build Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples a.m32 light hotkeys: clamp hitag (range) to 0..32767 instead of 0..16000 2011-12-30 22:17:29 +00:00
source Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
Windows backtrace.c: add flags to open() so that the log file is opened user-r/w. 2011-09-22 16:52:55 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement) 2011-03-23 17:41:01 +00:00
MakeDistributions
Makefile Makefile: Remove {eduke32,mapster32}.memmap files on clean/veryclean targets 2011-12-11 13:26:22 +00:00
Makefile.common Makefile.common: oops, -DNEBUG was in the debug build, not the release one 2012-01-07 20:37:48 +00:00
Makefile.deps First Lunatic development bits. 2011-09-20 19:12:24 +00:00
Makefile.msvc
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll
osxbuild.sh osxbuild.sh: don't build for ppc 2012-01-07 20:37:36 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that 2011-07-28 21:12:02 +00:00