raze/source/core/textures/tilesetbuilder.h
Christoph Oelckers c34756e5f2 - cleanup of voxel init code.
The voxreserve array was never properly set up so it is gone now.
nextvoxid now gets set right before loading .def files.
2022-12-18 13:18:44 +01:00

45 lines
1.1 KiB
C++

#pragma once
#include "texinfo.h"
struct TileBuildDesc
{
// persistent data that will be present for the entire run of the game.
TexExtInfo extinfo;
// work data
FImageSource* orgimage; // this is the original tile image, not connected to a FTexture yet.
FImageSource* tileimage; // this is the current tile image, it may be connected to 'imported'. Used for convenient access.
FGameTexture* imported; // imported replacement from the texture manager;
// info that will be copied into the final texture object
float alphathreshold;
int leftOffset, topOffset; // overrides for imported textures.
};
struct TilesetBuildInfo
{
TArray<TileBuildDesc> tile;
unsigned maxtileofart;
TArray <std::pair<FName, int>> aliases;
int32_t nextvoxid;
void addName(const char* name, int index)
{
aliases.Push(std::make_pair(name, index));
}
void Delete(int tileno)
{
tile[tileno].tileimage = nullptr;
tile[tileno].imported = nullptr;
}
void MakeWritable(int tile);
void CreateWritable(int tile, int w, int h);
void MakeCanvas(int tilenum, int width, int height);
};
void ConstructTileset();
int32_t tileGetCRC32(FImageSource* image);