raze/source/core/textures
2023-08-23 21:26:42 +02:00
..
buildtiles.h - got rid of tileHeight and tileWidth. 2023-05-20 18:08:40 +02:00
hightile.cpp - renamed most local picnum variables in shaded code to reduce search noise. 2023-04-23 17:33:35 +02:00
skytexture.cpp - adapted sky code for using texture IDs. 2022-12-18 14:42:27 +01:00
texinfo.cpp - voxel management cleanup. 2022-12-18 13:18:43 +01:00
texinfo.h - adapted to backend changes. 2023-08-19 18:08:27 +02:00
tilesetbuilder.cpp - added extensions to texnames parser to handle fully rotated sprite animations in one line 2023-05-30 22:32:58 +02:00
tilesetbuilder.h - cleanup of voxel init code. 2022-12-18 13:18:44 +01:00
tiletexture.cpp - fix altered virtuals and gave them an override qualifier. 2023-08-23 21:26:42 +02:00
tiletexture.h - big texture system refactor. 2022-12-18 13:05:58 +01:00