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hw_bunchdrawer.cpp
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- fixed clipping issue with sloped walls.
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2021-12-30 09:58:09 +01:00 |
hw_bunchdrawer.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_clipper.cpp
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- handle edge case in clipper where adding a new window will remove the entire clipper's content before adding the new range.
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2021-12-30 09:58:09 +01:00 |
hw_clipper.h
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- added a bit more debug validation to the new clipper code.
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2021-12-30 09:56:53 +01:00 |
hw_drawinfo.cpp
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
hw_drawinfo.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_drawlist.cpp
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_drawlist.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_drawlistadd.cpp
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- fixed yet another problem with the local 'sprite' variables in HWWall causing problems.
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2021-05-07 00:09:30 +02:00 |
hw_drawstructs.h
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- better wall sprite handling.
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2021-12-30 09:58:46 +01:00 |
hw_flats.cpp
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_portal.cpp
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- the really final parts of the shared code using s() cleaned up.
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2021-12-30 09:57:15 +01:00 |
hw_portal.h
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- re-tabified several files that got mangled by repeated merging
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2021-12-30 09:58:47 +01:00 |
hw_sky.cpp
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- fixed new renderer's use of fog on skies: The palette value from the wall was used instead of the one from the sky plane.
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2021-05-29 12:09:16 +02:00 |
hw_skyportal.cpp
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
hw_sprites.cpp
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
hw_walls.cpp
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- better wall sprite handling.
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2021-12-30 09:58:46 +01:00 |
hw_walls_vertex.cpp
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- added wall edge splitting for gl_seamless.
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2021-12-30 09:58:44 +01:00 |