raze/source/blood/src
Christoph Oelckers 628bd9efc6 Filled in the rest of the menus
Sound is only partially functional, video mode completely nonfunctional, but it makes no sense adjusting them to the current backend code when it's due for replacement.
2019-12-05 00:47:05 +01:00
..
actor.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
actor.h - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
ai.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
ai.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aiburn.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aiunicult.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
blood.h - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
callback.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
callback.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
config.cpp - handle Blood. 2019-11-28 03:32:02 +01:00
config.h - various initialization related changes 2019-11-01 09:30:28 +01:00
controls.cpp - mouse aiming cleanup. 2019-12-05 01:08:35 +01:00
controls.h - a few more CVARs 2019-10-23 01:30:43 +02:00
credits.cpp - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
d_menu.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
db.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
db.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
demo.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
eventq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
fx.h randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
gamemenu.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
gamemenu.h - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
gameutil.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gameutil.h - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
globals.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
inifile.cpp - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
levels.h - Blood load/save works. 2019-12-01 22:54:52 +01:00
loadsave.cpp - Blood load/save works. 2019-12-01 22:54:52 +01:00
loadsave.h - Blood load/save works. 2019-12-01 22:54:52 +01:00
macros.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
map2d.cpp Refactor: 2019-10-22 17:49:59 +02:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
menu.h - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
messages.cpp - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
misc.h - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
network.cpp - removed quitevent. 2019-12-01 09:02:17 +01:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - removed some dead code. 2019-12-02 00:19:35 +01:00
osdcmds.h - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
player.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
player.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
resource.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
screen.cpp - use the precalculated or script-specified fade colors, if present. 2019-11-10 21:11:17 +01:00
screen.h - Config work almost done. 2019-10-27 13:40:24 +01:00
screentext.cpp - completion of controls menu 2019-12-03 00:57:03 +01:00
screentext.h - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
seq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sound.cpp Filled in the rest of the menus 2019-12-05 00:47:05 +01:00
sound.h - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
tile.cpp - merged most of Blood's resource manager into the file system 2019-10-31 17:13:48 +01:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
triggers.h - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
view.cpp - added option to print custom messages with Duke Nukem's quote system. 2019-12-04 21:35:35 +01:00
view.h - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
warp.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
weapon.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00