mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- completion of controls menu
- some message printing cleanup in SW frontend. This still has its native console that needs to be removed.
This commit is contained in:
parent
79ced02d36
commit
65ae00fb74
19 changed files with 265 additions and 467 deletions
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@ -831,282 +831,6 @@ vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
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return size;
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}
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#if 0
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void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
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int32_t s, int32_t p, int32_t o,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2,
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int32_t z, int32_t a)
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{
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int32_t f = TEXT_GAMETEXTNUMHACK;
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if (t == NULL)
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return;
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if (!(o & ROTATESPRITE_FULL16))
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{
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x <<= 16;
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y <<= 16;
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}
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if (x == (160<<16))
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f |= TEXT_XCENTER;
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G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, x1, y1, x2, y2);
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}
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vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
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{
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return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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void gametext_simple(int32_t x, int32_t y, const char *t)
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{
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G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
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}
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vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
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{
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return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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vec2_t mpgametextsize(const char *t, int32_t f)
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{
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return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
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}
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// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
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// (sb&ROTATESPRITE_MAX) only.
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int32_t minitext_yofs = 0;
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int32_t minitext_lowercase = 0;
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int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
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{
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vec2_t dim;
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int32_t z = MF_Minifont.zoom;
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if (t == NULL)
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{
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OSD_Printf("minitext: NULL text!\n");
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return 0;
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}
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if (!(sb & ROTATESPRITE_FULL16))
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{
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x<<=16;
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y<<=16;
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}
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if (sb & ROTATESPRITE_MAX)
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{
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x = sbarx16(x);
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y = minitext_yofs+sbary16(y);
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z = sbarsc(z);
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}
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sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;
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dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);
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x += dim.x;
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if (!(sb & ROTATESPRITE_FULL16))
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x >>= 16;
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return x;
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}
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void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
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{
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G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1);
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}
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void captionmenutext(int32_t x, int32_t y, char const *t)
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{
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G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
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}
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int32_t user_quote_time[MAXUSERQUOTES];
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static char user_quote[MAXUSERQUOTES][178];
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void G_AddUserQuote(const char *daquote)
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{
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int32_t i;
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for (i=MAXUSERQUOTES-1; i>0; i--)
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{
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Bstrcpy(user_quote[i], user_quote[i-1]);
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user_quote_time[i] = user_quote_time[i-1];
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}
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Bstrcpy(user_quote[0], daquote);
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OSD_Printf("%s\n", daquote);
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user_quote_time[0] = hud_messagetime;
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pub = NUMPAGES;
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}
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int32_t textsc(int32_t sc)
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{
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return scale(sc, hud_textscale, 400);
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}
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#define FTAOPAQUETIME 30
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// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
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static inline int32_t textsh(uint32_t t)
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{
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return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
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? sintable[(t << 7) & 2047] >> 11
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: (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
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}
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// orientation flags depending on time that a quote has still to be displayed
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static inline int32_t texto(int32_t t)
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{
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if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
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return 0;
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if (t > 2)
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return 1;
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return 1|32;
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}
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static inline int32_t texta(int32_t t)
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{
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if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
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return 0;
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return 255 - clamp(t<<3, 0, 255);
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}
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static FORCE_INLINE int32_t text_ypos(void)
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{
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if (hud_position == 1 && ud.screen_size == 4 && ud.althud == 1)
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return 32<<16;
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#ifdef GEKKO
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return 16<<16;
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#elif defined EDUKE32_TOUCH_DEVICES
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return 24<<16;
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#else
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return 1<<16;
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#endif
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}
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// this handles both multiplayer and item pickup message type text
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// both are passed on to gametext
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void G_PrintGameQuotes(int32_t snum)
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{
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auto const ps = g_player[snum].ps;
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const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
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// NOTE: QUOTE_RESERVED4 is not included.
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int32_t const ybase = (fragbarheight()<<16) + text_ypos();
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int32_t height = 0;
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int32_t k = ps->fta;
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// primary quote
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do
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{
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if (k <= 1)
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break;
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if (EDUKE32_PREDICT_FALSE(apStrings[ps->ftq] == NULL))
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{
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OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "screentext:", __LINE__, ps->ftq);
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break;
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}
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int32_t y = ybase;
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if (reserved_quote)
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{
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#ifdef SPLITSCREEN_MOD_HACKS
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if (!g_fakeMultiMode)
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y = 140<<16;
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else
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y = 70<<16;
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#else
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y = 140<<16;
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#endif
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}
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int32_t pal = 0;
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int32_t x = 160<<16;
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#ifdef SPLITSCREEN_MOD_HACKS
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if (g_fakeMultiMode)
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{
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pal = g_player[snum].pcolor;
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const int32_t sidebyside = ud.screen_size != 0;
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if (sidebyside)
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x = snum == 1 ? 240<<16 : 80<<16;
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else if (snum == 1)
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y += 100<<16;
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}
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#endif
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height = gametext_(x, y, apStrings[ps->ftq], textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16);
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}
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while (0);
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// userquotes
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int32_t y = ybase;
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if (k > 1 && !reserved_quote)
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y += k <= 8 ? (height * (k-1))>>3 : height;
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for (int i = 0; i < MAXUSERQUOTES; i++)
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{
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k = user_quote_time[i];
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if (k <= 0)
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continue;
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// int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;
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height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16);
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y += k <= 4 ? (height * (k-1))>>2 : height;
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}
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}
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void P_DoQuote(int32_t q, DukePlayer_t *p)
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{
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int32_t cq = 0;
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if (hud_messages == 0 || q < 0 || !(p->gm & MODE_GAME))
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return;
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if (q & MAXQUOTES)
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{
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cq = 1;
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q &= ~MAXQUOTES;
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}
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if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL))
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{
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OSD_Printf(OSD_ERROR "%s %d null quote %d\n", "screentext:", __LINE__, q);
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return;
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}
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if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
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if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;
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p->fta = 100;
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if (p->ftq != q)
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{
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if (p == g_player[screenpeek].ps && apStrings[q][0] != '\0')
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OSD_Printf(cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", apStrings[q]);
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p->ftq = q;
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}
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pub = NUMPAGES;
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pus = NUMPAGES;
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}
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#endif
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END_BLD_NS
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@ -67,14 +67,11 @@ enum GameFunction_t
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gamefunc_Quick_Kick,
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gamefunc_Next_Weapon,
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gamefunc_Previous_Weapon,
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gamefunc_Unused1, // was gamefunc_Console. Cannot be deleted thanks to CON usuing numeric indiced for addressing this list.
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gamefunc_Show_DukeMatch_Scores,
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gamefunc_Dpad_Select,
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gamefunc_Dpad_Aiming,
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gamefunc_AutoRun,
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gamefunc_Last_Weapon,
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gamefunc_Unused2, // was quickload/quicksave
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gamefunc_Unused3,
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gamefunc_Alt_Weapon,
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gamefunc_Third_Person_View,
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gamefunc_See_Chase_View = gamefunc_Third_Person_View,
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@ -47,6 +47,8 @@
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#include "rts.h"
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#include "stats.h"
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#include "z_music.h"
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#include "c_dispatch.h"
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#include "gstrings.h"
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/* Notes
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@ -240,7 +242,32 @@ CVARD(Bool, hud_position, false, CVAR_ARCHIVE, "aligns the status bar to the bot
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CVARD(Bool, hud_bgstretch, false, CVAR_ARCHIVE|CVAR_FRONTEND_DUKELIKE, "enable/disable background image stretching in wide resolutions")
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CVARD(Int, hud_messagetime, 120, CVAR_ARCHIVE|CVAR_FRONTEND_DUKELIKE, "length of time to display multiplayer chat messages")
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// Should be available to all games - the message handling should also be consolidated into a game independent feature.
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/*CUSTOM_*/CVARD(Bool, hud_messages, true, CVAR_ARCHIVE | CVAR_FRONTEND_BLOOD|CVAR_FRONTEND_SHADOWWARRIOR, "enable/disable showing messages")
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/*CUSTOM_*/CVARD(Bool, hud_messages, true, CVAR_ARCHIVE, "enable/disable showing messages")
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CVAR(Bool, hud_messagenative, true, CVAR_ARCHIVE)
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CCMD (togglemessages)
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{
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// Fixme: Needs to redirect to the frontend specific routine to handle on-screen messages.
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// Ideally as an option to use the ZDoom-style notification.
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// P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, &myplayer); (Duke/Redneck - beware of crappy implementation!!!
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// void viewSetMessage(const char *pMessage, const int pal, const MESSAGE_PRIORITY priority) Blood
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// void viewSetSystemMessage(const char* pMessage, ...) alternative
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// void PutStringInfo(PLAYERp pp, const char *string) SW
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if (hud_messages)
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{
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Printf (128, "%s\n", GStrings("MSGOFF"));
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hud_messages = false;
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}
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else
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{
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Printf (128, "%s\n", GStrings("MSGON"));
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hud_messages = true;
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}
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}
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//{
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//Blood::gGameMessageMgr.SetState(self); // this is for terminaing an active message. Cannot be done like this because CVARs are global.
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//}
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@ -487,6 +514,20 @@ CUSTOM_CVARD(Float, vid_brightness, 0.f, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "adju
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// todo: tell the system to update
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}
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CCMD (bumpgamma)
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{
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// [RH] Gamma correction tables are now generated on the fly for *any* gamma level
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// Q: What are reasonable limits to use here?
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float newgamma = vid_gamma + 0.1f;
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if (newgamma > 3.0)
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newgamma = 1.0;
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vid_gamma = newgamma;
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Printf ("Gamma correction level %g\n", newgamma);
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}
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//{ "vid_contrast","adjusts contrast component of gamma ramp",(void *) &vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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//{ "vid_brightness","adjusts brightness component of gamma ramp",(void *) &vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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@ -491,6 +491,16 @@ bool M_SetMenu(FName menu, int param, FName caller)
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return;
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}
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#endif
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case NAME_QuitMenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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C_DoCommand("menu_quit");
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return true;
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case NAME_EndgameMenu:
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// The separate menu class no longer exists but the name still needs support for existing mods.
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C_DoCommand("memnu_endgame");
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return true;
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}
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// End of special checks
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@ -377,3 +377,89 @@ DMenu* CreateMessageBoxMenu(DMenu* parent, const char* message, int messagemode,
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return newmenu;
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}
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#if 0
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void ActivateEndGameMenu()
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{
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FString tempstring = GStrings(netgame ? "NETEND" : "ENDGAME");
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DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, tempstring, 0, false, NAME_None, []()
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{
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M_ClearMenus();
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if (!netgame)
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{
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if (demorecording)
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G_CheckDemoStatus();
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D_StartTitle();
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}
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});
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M_ActivateMenu(newmenu);
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}
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CCMD (menu_endgame)
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{ // F7
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if (!usergame)
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{
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE);
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return;
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}
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//M_StartControlPanel (true);
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S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE);
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ActivateEndGameMenu();
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}
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//=============================================================================
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//
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||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
CCMD (menu_quit)
|
||||
{ // F10
|
||||
if (m_quickexit)
|
||||
{
|
||||
ST_Endoom();
|
||||
}
|
||||
|
||||
M_StartControlPanel (true);
|
||||
|
||||
const size_t messageindex = static_cast<size_t>(gametic) % gameinfo.quitmessages.Size();
|
||||
FString EndString;
|
||||
const char *msg = gameinfo.quitmessages[messageindex];
|
||||
if (msg[0] == '$')
|
||||
{
|
||||
if (msg[1] == '*')
|
||||
{
|
||||
EndString = GStrings(msg + 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
EndString.Format("%s\n\n%s", GStrings(msg + 1), GStrings("DOSY"));
|
||||
}
|
||||
}
|
||||
else EndString = gameinfo.quitmessages[messageindex];
|
||||
|
||||
DMenu *newmenu = CreateMessageBoxMenu(CurrentMenu, EndString, 0, false, NAME_None, []()
|
||||
{
|
||||
if (!netgame)
|
||||
{
|
||||
if (gameinfo.quitSound.IsNotEmpty())
|
||||
{
|
||||
S_Sound(CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE);
|
||||
I_WaitVBL(105);
|
||||
}
|
||||
}
|
||||
ST_Endoom();
|
||||
});
|
||||
|
||||
|
||||
M_ActivateMenu(newmenu);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -38,3 +38,5 @@ xx(CustomSubMenu7)
|
|||
xx(UsermapMenu)
|
||||
xx(StartGame)
|
||||
xx(ImageScroller)
|
||||
xx(QuitMenu)
|
||||
xx(EndgameMenu)
|
||||
|
|
|
@ -39,6 +39,9 @@ enum
|
|||
|
||||
void I_Error(const char *fmt, ...) ATTRIBUTE((format(printf,1,2)));
|
||||
|
||||
// This really could need some cleanup - the main problem is that it'd create
|
||||
// lots of potential for merge conflicts.
|
||||
|
||||
int PrintString (int iprintlevel, const char *outline);
|
||||
int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
|
||||
int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
|
||||
|
@ -48,26 +51,28 @@ int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)))
|
|||
void OSD_Printf(const char *format, ...) ATTRIBUTE((format(printf,1,2)));
|
||||
|
||||
template<class... Args>
|
||||
inline void initprintf(const char *format, Args&&... args) ATTRIBUTE((format(printf,1,2)))
|
||||
inline void initprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
|
||||
{
|
||||
OSD_Printf(format, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
// This was a define before - which should be avoided. Used by Shadow Warrior
|
||||
template<class... Args>
|
||||
inline void buildprintf(const char *format, Args&&... args) ATTRIBUTE((format(printf,1,2)))
|
||||
inline void buildprintf(const char *format, Args&&... args) //ATTRIBUTE((format(printf,1,2)))
|
||||
{
|
||||
OSD_Printf(format, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
|
||||
|
||||
inline void initputs(const char *s)
|
||||
{
|
||||
PrintString(PRINT_HIGH, s);
|
||||
PrintString(PRINT_HIGH|PRINT_NONOTIFY, s);
|
||||
}
|
||||
|
||||
inline void buildputs(const char *s)
|
||||
{
|
||||
PrintString(PRINT_HIGH, s);
|
||||
PrintString(PRINT_HIGH|PRINT_NONOTIFY, s);
|
||||
}
|
||||
|
||||
void debugprintf(const char* f, ...); // Prints to the debugger's log.
|
||||
|
|
|
@ -4700,16 +4700,6 @@ void G_HandleLocalKeys(void)
|
|||
P_DoQuote(QUOTE_VIEW_MODE_OFF + myplayer.over_shoulder_on, &myplayer);
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F8))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F8);
|
||||
|
||||
int const fta = !hud_messages;
|
||||
hud_messages = 1;
|
||||
P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, &myplayer);
|
||||
hud_messages = fta;
|
||||
}
|
||||
|
||||
|
||||
if (ud.overhead_on != 0)
|
||||
{
|
||||
|
|
|
@ -6247,16 +6247,6 @@ void G_HandleLocalKeys(void)
|
|||
}
|
||||
}
|
||||
|
||||
if (inputState.UnboundKeyPressed(sc_F8))
|
||||
{
|
||||
inputState.ClearKeyStatus(sc_F8);
|
||||
|
||||
int const fta = !hud_messages;
|
||||
hud_messages = 1;
|
||||
P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, g_player[myconnectindex].ps);
|
||||
hud_messages = fta;
|
||||
}
|
||||
|
||||
if (ud.overhead_on != 0)
|
||||
{
|
||||
int const timerOffset = ((int) totalclock - nonsharedtimer);
|
||||
|
|
|
@ -250,38 +250,6 @@ SWBOOL IsCommand(const char *str)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
//
|
||||
// Sends a message to the user quote array
|
||||
//
|
||||
|
||||
void CON_Message(const char *message, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr,message);
|
||||
vsprintf(&con_message[0],message,argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Send message to user quote array for immediate display
|
||||
adduserquote(&con_message[0]);
|
||||
}
|
||||
|
||||
//
|
||||
// Sends a message to the console quote array
|
||||
//
|
||||
|
||||
void CON_ConMessage(const char *message, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
|
||||
va_start(argptr,message);
|
||||
vsprintf(&con_message[0],message,argptr);
|
||||
va_end(argptr);
|
||||
|
||||
// Send message to user quote array for immediate display
|
||||
addconquote(&con_message[0]);
|
||||
}
|
||||
|
||||
//
|
||||
// Stores user arguments passed in on the command line for later inspection
|
||||
//
|
||||
|
@ -389,7 +357,7 @@ void CON_ProcessUserCommand(void)
|
|||
}
|
||||
|
||||
if (ConPanel)
|
||||
CON_ConMessage("Syntax Error or Command not enabled!");
|
||||
OSD_Printf("Syntax Error or Command not enabled!");
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -437,7 +405,7 @@ SWBOOL CheckValidSprite(short SpriteNum)
|
|||
{
|
||||
if (SpriteNum < 0 || SpriteNum > 6144)
|
||||
{
|
||||
CON_ConMessage("ERROR: Sprite %d is out of range.",SpriteNum);
|
||||
OSD_Printf("ERROR: Sprite %d is out of range.",SpriteNum);
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
|
@ -452,7 +420,7 @@ void CON_GetHelp(void)
|
|||
|
||||
if (sscanf(MessageInputString,"%s %s",base,command) < 2)
|
||||
{
|
||||
CON_ConMessage("Usage: help [keyword]");
|
||||
OSD_Printf("Usage: help [keyword]");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -460,25 +428,25 @@ void CON_GetHelp(void)
|
|||
|
||||
if (!strcmp(command, "xrepeat"))
|
||||
{
|
||||
CON_ConMessage("Usage: xrepeat [repeat value 0-255],");
|
||||
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
OSD_Printf("Usage: xrepeat [repeat value 0-255],");
|
||||
OSD_Printf(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
return;
|
||||
}
|
||||
else if (!strcmp(command, "yrepeat"))
|
||||
{
|
||||
CON_ConMessage("Usage: yrepeat [repeat value 0-255],");
|
||||
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
OSD_Printf("Usage: yrepeat [repeat value 0-255],");
|
||||
OSD_Printf(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
return;
|
||||
}
|
||||
else if (!strcmp(command, "translucent"))
|
||||
{
|
||||
CON_ConMessage("Usage: translucent [OFF/ON 0-1],");
|
||||
CON_ConMessage(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
OSD_Printf("Usage: translucent [OFF/ON 0-1],");
|
||||
OSD_Printf(" [User ID (-1 for all ID's)], [SpriteNum (-1 for all of type ID)]");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
CON_ConMessage("No help was located on that subject.");
|
||||
OSD_Printf("No help was located on that subject.");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -513,9 +481,9 @@ void CON_ModXrepeat(void)
|
|||
}
|
||||
}
|
||||
if (op2 == -1)
|
||||
CON_ConMessage("Xrepeat set to %d for all u->ID's for all sprites.",op1);
|
||||
OSD_Printf("Xrepeat set to %d for all u->ID's for all sprites.",op1);
|
||||
else
|
||||
CON_ConMessage("Xrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
|
||||
OSD_Printf("Xrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -526,7 +494,7 @@ void CON_ModXrepeat(void)
|
|||
if (!CheckValidSprite(op3)) return;
|
||||
|
||||
sp->xrepeat = op1;
|
||||
CON_ConMessage("Xrepeat set to %d for sprite %d.",op1,op3);
|
||||
OSD_Printf("Xrepeat set to %d for sprite %d.",op1,op3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -562,9 +530,9 @@ void CON_ModYrepeat(void)
|
|||
}
|
||||
}
|
||||
if (op2 == -1)
|
||||
CON_ConMessage("Yrepeat set to %d for all u->ID's for all sprites.",op1);
|
||||
OSD_Printf("Yrepeat set to %d for all u->ID's for all sprites.",op1);
|
||||
else
|
||||
CON_ConMessage("Yrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
|
||||
OSD_Printf("Yrepeat set to %d for u->ID = %d for all sprites.",op1,op2);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -575,7 +543,7 @@ void CON_ModYrepeat(void)
|
|||
if (!CheckValidSprite(op3)) return;
|
||||
|
||||
sp->yrepeat = op1;
|
||||
CON_ConMessage("Yrepeat set to %d for sprite %d.",op1,op3);
|
||||
OSD_Printf("Yrepeat set to %d for sprite %d.",op1,op3);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -602,12 +570,12 @@ void CON_ModTranslucent(void)
|
|||
if (TEST(sp->cstat,CSTAT_SPRITE_TRANSLUCENT))
|
||||
{
|
||||
RESET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
|
||||
CON_ConMessage("Translucence RESET for sprite %d.",op1);
|
||||
OSD_Printf("Translucence RESET for sprite %d.",op1);
|
||||
}
|
||||
else
|
||||
{
|
||||
SET(sp->cstat,CSTAT_SPRITE_TRANSLUCENT);
|
||||
CON_ConMessage("Translucence SET for sprite %d.",op1);
|
||||
OSD_Printf("Translucence SET for sprite %d.",op1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -628,7 +596,7 @@ void CON_SoundTest(void)
|
|||
|
||||
if (op1 < 0 || op1 >= DIGI_MAX)
|
||||
{
|
||||
CON_ConMessage("Sound number out of range.");
|
||||
OSD_Printf("Sound number out of range.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -650,7 +618,7 @@ void CON_Reverb(void)
|
|||
return;
|
||||
}
|
||||
|
||||
CON_ConMessage("Reverb is now set to %d.",op1);
|
||||
OSD_Printf("Reverb is now set to %d.",op1);
|
||||
COVER_SetReverb(op1);
|
||||
pp->Reverb = op1;
|
||||
}
|
||||
|
@ -664,10 +632,10 @@ void CON_Heap(void)
|
|||
void *testheap;
|
||||
|
||||
totalmemory = Z_AvailHeap();
|
||||
CON_ConMessage("Total heap at game startup = %d", TotalMemory);
|
||||
CON_ConMessage("ActualHeap reserved for non-cache use = %d", ActualHeap);
|
||||
CON_ConMessage("Total unallocated blocks in bytes minus reserved heap = %d", totalmemory);
|
||||
CON_ConMessage("NOTE: Allocation exceeding ActualHeap will result in out of memory");
|
||||
OSD_Printf("Total heap at game startup = %d", TotalMemory);
|
||||
OSD_Printf("ActualHeap reserved for non-cache use = %d", ActualHeap);
|
||||
OSD_Printf("Total unallocated blocks in bytes minus reserved heap = %d", totalmemory);
|
||||
OSD_Printf("NOTE: Allocation exceeding ActualHeap will result in out of memory");
|
||||
// Find remaining heap space unused
|
||||
i = ActualHeap;
|
||||
while(i>0)
|
||||
|
@ -677,10 +645,10 @@ void CON_Heap(void)
|
|||
i-=1024L; // Decrease in 1k increments
|
||||
else
|
||||
{
|
||||
CON_ConMessage("Heap test result (+ or - 1k):");
|
||||
CON_ConMessage("=============================");
|
||||
CON_ConMessage("Unallocated heap space remaining = %d",i);
|
||||
CON_ConMessage("Unallocated heap space used = %d",ActualHeap - i);
|
||||
OSD_Printf("Heap test result (+ or - 1k):");
|
||||
OSD_Printf("=============================");
|
||||
OSD_Printf("Unallocated heap space remaining = %d",i);
|
||||
OSD_Printf("Unallocated heap space used = %d",ActualHeap - i);
|
||||
FreeMem(testheap);
|
||||
i=0; // Beam us out of here Scotty!
|
||||
}
|
||||
|
@ -688,7 +656,7 @@ void CON_Heap(void)
|
|||
|
||||
if(ActualHeap < 50000L)
|
||||
{
|
||||
CON_ConMessage("ALERT: Memory is critically low!");
|
||||
OSD_Printf("ALERT: Memory is critically low!");
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
@ -997,14 +965,14 @@ void CON_Cache(void)
|
|||
}
|
||||
}
|
||||
|
||||
CON_ConMessage("/////////////////////////////////////////////");
|
||||
CON_ConMessage("Current Memory Consumption:");
|
||||
CON_ConMessage("Total Tiles = %d",tottiles);
|
||||
CON_ConMessage("Total Sprites = %d",totsprites);
|
||||
CON_ConMessage("Total Actors = %d",totactors);
|
||||
CON_ConMessage("Total Memory = %d",(tottiles+totsprites+totactors));
|
||||
CON_ConMessage("Total with LoWang = %d",(tottiles+totsprites+totactors+TileRangeMem(1024)));
|
||||
CON_ConMessage("/////////////////////////////////////////////");
|
||||
OSD_Printf("/////////////////////////////////////////////");
|
||||
OSD_Printf("Current Memory Consumption:");
|
||||
OSD_Printf("Total Tiles = %d",tottiles);
|
||||
OSD_Printf("Total Sprites = %d",totsprites);
|
||||
OSD_Printf("Total Actors = %d",totactors);
|
||||
OSD_Printf("Total Memory = %d",(tottiles+totsprites+totactors));
|
||||
OSD_Printf("Total with LoWang = %d",(tottiles+totsprites+totactors+TileRangeMem(1024)));
|
||||
OSD_Printf("/////////////////////////////////////////////");
|
||||
|
||||
}
|
||||
|
||||
|
@ -1014,11 +982,11 @@ void CON_SpriteInfo(void)
|
|||
if (SpriteInfo > 2) SpriteInfo = 0;
|
||||
|
||||
if (SpriteInfo == 0)
|
||||
CON_ConMessage("Sprite information is OFF.");
|
||||
OSD_Printf("Sprite information is OFF.");
|
||||
else if (SpriteInfo == 1)
|
||||
CON_ConMessage("Sprite information is ON (Brief Mode).");
|
||||
OSD_Printf("Sprite information is ON (Brief Mode).");
|
||||
else
|
||||
CON_ConMessage("Sprite information is ON (Verbose Mode).");
|
||||
OSD_Printf("Sprite information is ON (Verbose Mode).");
|
||||
}
|
||||
|
||||
void CON_KillSprite(void)
|
||||
|
@ -1045,14 +1013,14 @@ void CON_KillSprite(void)
|
|||
if (!u->PlayerP)
|
||||
SetSuicide(i);
|
||||
}
|
||||
CON_ConMessage("Killed all sprites except Players.");
|
||||
OSD_Printf("Killed all sprites except Players.");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!CheckValidSprite(op1)) return;
|
||||
|
||||
SetSuicide(op1);
|
||||
CON_ConMessage("Killed sprite %d.",op1);
|
||||
OSD_Printf("Killed sprite %d.",op1);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1074,15 +1042,15 @@ void CON_SpriteDetail(void)
|
|||
if (!CheckValidSprite(op1)) return;
|
||||
auto const sp = (uspritetype const *)&sprite[op1];
|
||||
|
||||
CON_ConMessage("x = %d, y = %d, z = %d",sp->x,sp->y,sp->z);
|
||||
CON_ConMessage("cstat = %d, picnum = %d",sp->cstat,sp->picnum);
|
||||
CON_ConMessage("shade = %d, pal = %d, clipdist = %d",sp->shade,sp->pal,sp->clipdist);
|
||||
CON_ConMessage("xrepeat = %d, yrepeat = %d",sp->xrepeat, sp->yrepeat);
|
||||
CON_ConMessage("xoffset = %d, yoffset = %d",sp->xoffset, sp->yoffset);
|
||||
CON_ConMessage("sectnum = %d, statnum = %d",sp->sectnum, sp->statnum);
|
||||
CON_ConMessage("ang = %d, owner = %d",sp->ang,sp->owner);
|
||||
CON_ConMessage("xvel = %d, yvel = %d, zvel = %d",sp->xvel,sp->yvel,sp->zvel);
|
||||
CON_ConMessage("lotag = %d, hitag = %d, extra = %d",sp->lotag,sp->hitag,sp->extra);
|
||||
OSD_Printf("x = %d, y = %d, z = %d",sp->x,sp->y,sp->z);
|
||||
OSD_Printf("cstat = %d, picnum = %d",sp->cstat,sp->picnum);
|
||||
OSD_Printf("shade = %d, pal = %d, clipdist = %d",sp->shade,sp->pal,sp->clipdist);
|
||||
OSD_Printf("xrepeat = %d, yrepeat = %d",sp->xrepeat, sp->yrepeat);
|
||||
OSD_Printf("xoffset = %d, yoffset = %d",sp->xoffset, sp->yoffset);
|
||||
OSD_Printf("sectnum = %d, statnum = %d",sp->sectnum, sp->statnum);
|
||||
OSD_Printf("ang = %d, owner = %d",sp->ang,sp->owner);
|
||||
OSD_Printf("xvel = %d, yvel = %d, zvel = %d",sp->xvel,sp->yvel,sp->zvel);
|
||||
OSD_Printf("lotag = %d, hitag = %d, extra = %d",sp->lotag,sp->hitag,sp->extra);
|
||||
}
|
||||
|
||||
void CON_UserDetail(void)
|
||||
|
@ -1107,19 +1075,19 @@ void CON_UserDetail(void)
|
|||
|
||||
if (!u) return;
|
||||
|
||||
CON_ConMessage("State = %p, Rot = %p",u->State,u->Rot);
|
||||
CON_ConMessage("StateStart = %p, StateEnd = %p",u->StateStart,u->StateEnd);
|
||||
CON_ConMessage("ActorActionFunc = %p",u->ActorActionFunc);
|
||||
CON_ConMessage("ActorActionSet = %p",u->ActorActionSet);
|
||||
CON_ConMessage("Personality = %p",u->Personality);
|
||||
CON_ConMessage("Attrib = %p",u->Attrib);
|
||||
CON_ConMessage("Flags = %d, Flags2 = %d, Tics = %d",u->Flags,u->Flags2,u->Tics);
|
||||
CON_ConMessage("RotNum = %d, ID = %d",u->RotNum,u->ID);
|
||||
CON_ConMessage("Health = %d, MaxHealth = %d",u->Health,u->MaxHealth);
|
||||
CON_ConMessage("LastDamage = %d, PainThreshold = %d",u->LastDamage,u->PainThreshold);
|
||||
CON_ConMessage("jump_speed = %d, jump_grav = %d",u->jump_speed,u->jump_grav);
|
||||
CON_ConMessage("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange);
|
||||
CON_ConMessage("ret = %d, WaitTics = %d, spal = %d",u->ret,u->WaitTics,u->spal);
|
||||
OSD_Printf("State = %p, Rot = %p",u->State,u->Rot);
|
||||
OSD_Printf("StateStart = %p, StateEnd = %p",u->StateStart,u->StateEnd);
|
||||
OSD_Printf("ActorActionFunc = %p",u->ActorActionFunc);
|
||||
OSD_Printf("ActorActionSet = %p",u->ActorActionSet);
|
||||
OSD_Printf("Personality = %p",u->Personality);
|
||||
OSD_Printf("Attrib = %p",u->Attrib);
|
||||
OSD_Printf("Flags = %d, Flags2 = %d, Tics = %d",u->Flags,u->Flags2,u->Tics);
|
||||
OSD_Printf("RotNum = %d, ID = %d",u->RotNum,u->ID);
|
||||
OSD_Printf("Health = %d, MaxHealth = %d",u->Health,u->MaxHealth);
|
||||
OSD_Printf("LastDamage = %d, PainThreshold = %d",u->LastDamage,u->PainThreshold);
|
||||
OSD_Printf("jump_speed = %d, jump_grav = %d",u->jump_speed,u->jump_grav);
|
||||
OSD_Printf("xchange = %d, ychange = %d, zchange = %d",u->xchange,u->ychange,u->zchange);
|
||||
OSD_Printf("ret = %d, WaitTics = %d, spal = %d",u->ret,u->WaitTics,u->spal);
|
||||
}
|
||||
|
||||
void CON_Quit(void)
|
||||
|
@ -1143,7 +1111,7 @@ void CON_MultiNameChange(void)
|
|||
|
||||
void CON_LoadSetup(void)
|
||||
{
|
||||
CON_ConMessage("JonoF: Maybe later");
|
||||
OSD_Printf("JonoF: Maybe later");
|
||||
}
|
||||
|
||||
const char *damagename[] =
|
||||
|
@ -1191,34 +1159,34 @@ void CON_DamageData(void)
|
|||
|
||||
if (op1 < -1 || op1 > 46)
|
||||
{
|
||||
CON_ConMessage("Damage Data index is out of range.");
|
||||
OSD_Printf("Damage Data index is out of range.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!strcmp(field,"damage_lo"))
|
||||
{
|
||||
DamageData[op1].damage_lo = op2;
|
||||
CON_ConMessage("DamageData[%s].damage_lo = %d",damagename[op1],op2);
|
||||
OSD_Printf("DamageData[%s].damage_lo = %d",damagename[op1],op2);
|
||||
}
|
||||
else if (!strcmp(field,"damage_hi"))
|
||||
{
|
||||
DamageData[op1].damage_hi = op2;
|
||||
CON_ConMessage("DamageData[%s].damage_hi = %d",damagename[op1],op2);
|
||||
OSD_Printf("DamageData[%s].damage_hi = %d",damagename[op1],op2);
|
||||
}
|
||||
else if (!strcmp(field,"radius"))
|
||||
{
|
||||
DamageData[op1].radius = op2;
|
||||
CON_ConMessage("DamageData[%s].radius = %d",damagename[op1],op2);
|
||||
OSD_Printf("DamageData[%s].radius = %d",damagename[op1],op2);
|
||||
}
|
||||
else if (!strcmp(field,"max_ammo"))
|
||||
{
|
||||
DamageData[op1].max_ammo = op2;
|
||||
CON_ConMessage("DamageData[%s].max_ammo = %d",damagename[op1],op2);
|
||||
OSD_Printf("DamageData[%s].max_ammo = %d",damagename[op1],op2);
|
||||
}
|
||||
else if (!strcmp(field,"min_ammo"))
|
||||
{
|
||||
DamageData[op1].min_ammo = op2;
|
||||
CON_ConMessage("DamageData[%s].min_ammo = %d",damagename[op1],op2);
|
||||
OSD_Printf("DamageData[%s].min_ammo = %d",damagename[op1],op2);
|
||||
}
|
||||
if (!strcmp(field,"show"))
|
||||
{
|
||||
|
@ -1227,17 +1195,17 @@ void CON_DamageData(void)
|
|||
for (i=op2; i<=op2+10; i+=2)
|
||||
{
|
||||
if (i<47)
|
||||
CON_ConMessage("[%d] = %s [%d] = %s",i,damagename[i],i+1,damagename[i+1]);
|
||||
OSD_Printf("[%d] = %s [%d] = %s",i,damagename[i],i+1,damagename[i+1]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CON_ConMessage(" ");
|
||||
CON_ConMessage("Item = %s:",damagename[op1]);
|
||||
CON_ConMessage("damage_lo = %d, damag_hi = %d",DamageData[op1].damage_lo,DamageData[op1].damage_hi);
|
||||
CON_ConMessage("radius = %u",DamageData[op1].radius);
|
||||
CON_ConMessage("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo);
|
||||
CON_ConMessage(" ");
|
||||
OSD_Printf(" ");
|
||||
OSD_Printf("Item = %s:",damagename[op1]);
|
||||
OSD_Printf("damage_lo = %d, damag_hi = %d",DamageData[op1].damage_lo,DamageData[op1].damage_hi);
|
||||
OSD_Printf("radius = %u",DamageData[op1].radius);
|
||||
OSD_Printf("min_ammo = %d, max_ammo = %d",DamageData[op1].min_ammo,DamageData[op1].max_ammo);
|
||||
OSD_Printf(" ");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1279,13 +1247,13 @@ void CON_Tweak(void)
|
|||
{
|
||||
extern short ADJUST;
|
||||
ADJUST = op1;
|
||||
CON_ConMessage("Zvelocity ADJUST set to %d.",op1);
|
||||
OSD_Printf("Zvelocity ADJUST set to %d.",op1);
|
||||
}
|
||||
else if (!strcmp(command,"adjustv"))
|
||||
{
|
||||
extern int ADJUSTV;
|
||||
ADJUSTV = op1;
|
||||
CON_ConMessage("Zvelocity ADJUSTV set to %d.",op1);
|
||||
OSD_Printf("Zvelocity ADJUSTV set to %d.",op1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1309,20 +1277,20 @@ void CON_CheckHeap(void)
|
|||
switch( _heapchk() )
|
||||
{
|
||||
case _HEAPOK:
|
||||
CON_ConMessage( "OK - heap is good\n" );
|
||||
OSD_Printf( "OK - heap is good\n" );
|
||||
break;
|
||||
case _HEAPEMPTY:
|
||||
CON_ConMessage( "OK - heap is empty\n" );
|
||||
OSD_Printf( "OK - heap is empty\n" );
|
||||
break;
|
||||
case _HEAPBADBEGIN:
|
||||
CON_ConMessage( "ERROR - heap is damaged\n" );
|
||||
OSD_Printf( "ERROR - heap is damaged\n" );
|
||||
break;
|
||||
case _HEAPBADNODE:
|
||||
CON_ConMessage( "ERROR - bad node in heap\n" );
|
||||
OSD_Printf( "ERROR - bad node in heap\n" );
|
||||
break;
|
||||
}
|
||||
*/
|
||||
CON_ConMessage("JonoF: Not now");
|
||||
OSD_Printf("JonoF: Not now");
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1364,7 +1332,7 @@ void heap_dump( void )
|
|||
void CON_DumpHeap(void)
|
||||
{
|
||||
//heap_dump(); // Dump it.
|
||||
CON_ConMessage("JonoF: Not now");
|
||||
OSD_Printf("JonoF: Not now");
|
||||
}
|
||||
|
||||
void CON_ShowMirror(void)
|
||||
|
@ -1382,21 +1350,21 @@ void CON_ShowMirror(void)
|
|||
|
||||
if (op1 < 0 || op1 > 9)
|
||||
{
|
||||
CON_ConMessage("Mirror number is out of range!");
|
||||
OSD_Printf("Mirror number is out of range!");
|
||||
return;
|
||||
}
|
||||
|
||||
CON_ConMessage("camera is the ST1 sprite used as the view spot");
|
||||
CON_ConMessage("camspite is the SpriteNum of the drawtotile tile in editart");
|
||||
CON_ConMessage("camspic is the tile number of the drawtotile in editart");
|
||||
CON_ConMessage("iscamera is whether or not this mirror is a camera type");
|
||||
CON_ConMessage(" ");
|
||||
CON_ConMessage("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall);
|
||||
CON_ConMessage("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector);
|
||||
CON_ConMessage("mirror[%d].camera = %d",op1,mirror[op1].camera);
|
||||
CON_ConMessage("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite);
|
||||
CON_ConMessage("mirror[%d].campic = %d",op1,mirror[op1].campic);
|
||||
CON_ConMessage("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic);
|
||||
OSD_Printf("camera is the ST1 sprite used as the view spot");
|
||||
OSD_Printf("camspite is the SpriteNum of the drawtotile tile in editart");
|
||||
OSD_Printf("camspic is the tile number of the drawtotile in editart");
|
||||
OSD_Printf("iscamera is whether or not this mirror is a camera type");
|
||||
OSD_Printf(" ");
|
||||
OSD_Printf("mirror[%d].mirrorwall = %d",op1,mirror[op1].mirrorwall);
|
||||
OSD_Printf("mirror[%d].mirrorsector = %d",op1,mirror[op1].mirrorsector);
|
||||
OSD_Printf("mirror[%d].camera = %d",op1,mirror[op1].camera);
|
||||
OSD_Printf("mirror[%d].camsprite = %d",op1,mirror[op1].camsprite);
|
||||
OSD_Printf("mirror[%d].campic = %d",op1,mirror[op1].campic);
|
||||
OSD_Printf("mirror[%d].iscamera = %d",op1,mirror[op1].ismagic);
|
||||
}
|
||||
|
||||
void CON_DumpSoundList(void)
|
||||
|
@ -1404,7 +1372,7 @@ void CON_DumpSoundList(void)
|
|||
extern void DumpSounds(void);
|
||||
|
||||
DumpSounds();
|
||||
CON_Message("Sounds dumped to dbg.foo");
|
||||
OSD_Printf("Sounds dumped to dbg.foo");
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -694,7 +694,7 @@ analyzesprites(int viewx, int viewy, int viewz, SWBOOL mirror)
|
|||
tu = User[SpriteNum];
|
||||
|
||||
//if(tsp->statnum == STAT_GENERIC_QUEUE)
|
||||
// CON_ConMessage("tsp->pal = %d",tsp->pal);
|
||||
// OSD_Printf("tsp->pal = %d",tsp->pal);
|
||||
|
||||
#if 0
|
||||
// Brighten up the sprite if set somewhere else to do so
|
||||
|
|
|
@ -78,13 +78,14 @@ void dsprintf(char *, char *, ...);
|
|||
|
||||
void PokeStringMono(uint8_t Attr, uint8_t* String);
|
||||
|
||||
#if 1 // !JIM! Frank, I redirect this for me you'll want to set this back for you
|
||||
#if 1
|
||||
// !JIM! Frank, I redirect this for me you'll want to set this back for you
|
||||
extern int DispMono;
|
||||
#define MONO_PRINT(str) if (DispMono) PokeStringMono(/*MDA_NORMAL*/ 0, str)
|
||||
#else
|
||||
void adduserquote(const char *daquote);
|
||||
extern int DispMono;
|
||||
#define MONO_PRINT(str) if (DispMono) CON_ConMessage(str); // Put it in my userquote stuff!
|
||||
#define MONO_PRINT(str) if (DispMono) OSD_Printf(str); // Put it in my userquote stuff!
|
||||
//#define MONO_PRINT(str) if (DispMono) printf(str);
|
||||
#endif
|
||||
|
||||
|
@ -857,8 +858,6 @@ void addconquote(const char *daquote);
|
|||
// Console
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
void CON_Message(const char *message, ...) PRINTF_FORMAT(1, 2);
|
||||
void CON_ConMessage(const char *message, ...) PRINTF_FORMAT(1, 2);
|
||||
void CON_StoreArg(const char *userarg);
|
||||
SWBOOL CON_CheckParm(const char *userarg);
|
||||
void CON_CommandHistory(signed char dir);
|
||||
|
|
|
@ -423,7 +423,7 @@ void SetFadeAmt(PLAYERp pp, short damage, unsigned char startcolor)
|
|||
short fadedamage = 0;
|
||||
RGB_color color;
|
||||
|
||||
//CON_ConMessage("SetAmt: fadeamt = %d, startcolor = %d, pp = %d",pp->FadeAmt,startcolor,pp->StartColor);
|
||||
//OSD_Printf("SetAmt: fadeamt = %d, startcolor = %d, pp = %d",pp->FadeAmt,startcolor,pp->StartColor);
|
||||
|
||||
if (abs(pp->FadeAmt) > 0 && startcolor == pp->StartColor)
|
||||
return;
|
||||
|
|
|
@ -838,7 +838,7 @@ int PachinkoCheckWin(short SpriteNum)
|
|||
|
||||
u->WaitTics = 0; // Can operate it again now
|
||||
|
||||
//CON_ConMessage("bool1 = %d",TEST_BOOL1(sp));
|
||||
//OSD_Printf("bool1 = %d",TEST_BOOL1(sp));
|
||||
// You already won, no more from this machine!
|
||||
if (TEST_BOOL1(sp)) return 0;
|
||||
|
||||
|
|
|
@ -746,7 +746,7 @@ SWBOOL CacheSound(int num, int type)
|
|||
if (!OpenSound(vp, handle, &length))
|
||||
{
|
||||
sprintf(ds,"Could not open sound %s, num %d, priority %d\n",vp->name,num,vp->priority);
|
||||
CON_ConMessage("%s", ds);
|
||||
OSD_Printf("%s", ds);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
|
|
@ -5798,7 +5798,7 @@ KeyMain:
|
|||
sprintf(ds,"Fortune Say: %s\n",ReadFortune[STD_RANDOM_RANGE(10)]);
|
||||
else
|
||||
sprintf(ds,"Fortune Say: %s\n",ReadFortune[STD_RANDOM_RANGE(MAX_FORTUNES)]);
|
||||
CON_Message("%s", ds);
|
||||
OSD_Printf("%s", ds);
|
||||
}
|
||||
|
||||
SetFadeAmt(pp,ITEMFLASHAMT,ITEMFLASHCLR); // Flash blue on item pickup
|
||||
|
|
|
@ -447,7 +447,7 @@ void PutStringInfo(PLAYERp pp, const char *string)
|
|||
if (!hud_messages)
|
||||
return;
|
||||
|
||||
CON_ConMessage("%s", string); // Put it in the console too
|
||||
OSD_Printf("%s", string); // Put it in the console too
|
||||
PutStringInfoLine(pp, string);
|
||||
}
|
||||
|
||||
|
|
|
@ -4,13 +4,13 @@ F1 "openhelpmenu"
|
|||
F2 "opensavemenu"
|
||||
F3 "openloadmenu"
|
||||
F4 "openmenu SoundOptions"
|
||||
F5 "openmeun OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
||||
F6 "+Quick_Save"
|
||||
F5 "openmenu OptionMenu" //this key performs some fuckery with the music in Duke Nukem,so the default here is Blood's.
|
||||
F6 "quicksave"
|
||||
F7 "+Third_Person_View"
|
||||
//F8 "toggle hud_messages" // this one needs a means to print the status to the quote display.
|
||||
F9 "+Quick_Load"
|
||||
F10 "openmenu QuitIngame"
|
||||
F11 "openmenu ColorCorrection"
|
||||
F8 "togglemessages"
|
||||
F9 "quickload"
|
||||
F10 "menu_endgame"
|
||||
F11 "bumpgamma"
|
||||
F12 "screenshot"
|
||||
1 "+Weapon_1"
|
||||
2 "+Weapon_2"
|
||||
|
@ -63,17 +63,3 @@ K "+See_Coop_View"
|
|||
Mouse1 "+Fire"
|
||||
MWheelUp "+Previous_Weapon"
|
||||
MWheelDown "+Next_Weapon"
|
||||
|
||||
Pad_A "+Fire"
|
||||
Pad_B "+Toggle_Crouch" // fixme: not yet supported by all games
|
||||
Pad_Back "+Map"
|
||||
LTrigger "+Run"
|
||||
RTrigger "+Quick_Kick"
|
||||
LShoulder "+Crouch"
|
||||
RShoulder "+Jump"
|
||||
DPadUp "+Previous_Weapon"
|
||||
DPadDown "+Next_Weapon"
|
||||
Pad_X "+Open"
|
||||
Pad_Y "+Inventory"
|
||||
DPadLeft "+Inventory_Left"
|
||||
DPadRight "+Inventory_Right"
|
||||
|
|
|
@ -865,8 +865,8 @@ OptionMenu "OtherControlsMenu"// protected
|
|||
Control "$CNTRLMNU_PAUSE" , "pause"
|
||||
|
||||
StaticText ""
|
||||
Control "$CNTRLMNU_DISPLAY_INC" , "sizeup"
|
||||
Control "$CNTRLMNU_DISPLAY_DEC" , "sizedown"
|
||||
Control "$CNTRLMNU_DISPLAY_INC" , "+enlarge_Screen"
|
||||
Control "$CNTRLMNU_DISPLAY_DEC" , "+shrink_screen"
|
||||
Control "$CNTRLMNU_TOGGLE_MESSAGES" , "togglemessages"
|
||||
Control "$CNTRLMNU_ADJUST_GAMMA" , "bumpgamma"
|
||||
|
||||
|
|
Loading…
Reference in a new issue