raze/polymer/eduke32/build/include
helixhorned 65a7ed04f7 Mapster32: functionality to rotate or scale RShift-highlighted stuff smoothly.
This is done by pressing LShift and
 - holding down the left mouse button for scaling, or
 - the right mouse button for rotating the highlighted walls/sprites
with respect to a pivot point determined as the center of the bounding box of
all highlighted points.

Note that scaling sectors isn't that easy and the current functionality is very
rudimentary: there's no z scaling, no xrepeat correction, and sprites aren't
touched expect for their position.  The user is responsible to maintain map
consistency, for example to prevent wall-lines of the same sector crossing
each other.

git-svn-id: https://svn.eduke32.com/eduke32@3113 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-04 23:03:22 +00:00
..
msvc
a.h
baselayer.h
build.h
cache1d.h
common.h
compat.h
crc32.h
dxdidf.h
dynamicgtk.h
editor.h Mapster32: functionality to rotate or scale RShift-highlighted stuff smoothly. 2012-11-04 23:03:22 +00:00
glbuild.h
glext.h
gtkbits.h
hightile.h
kplib.h
lzwnew.h
m32script.h
md4.h
mdsprite.h
mutex.h
nedmalloc.h
osd.h
osxbits.h
osxmain.h
polymer.h
polymost.h
pragmas.h
prlights.h
quicklz.h
rawinput.h
scancodes.h
scriptfile.h
sdl_inc.h
sdlayer.h
startwin.editor.h
winlayer.h