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https://github.com/ZDoom/Raze.git
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122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "build.h"
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#include "exhumed.h"
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#include "player.h"
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#include "view.h"
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#include "mapinfo.h"
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#include "aistuff.h"
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#include "input.h"
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#include "cheathandler.h"
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#include "gamestate.h"
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#include "gamefuncs.h"
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BEGIN_PS_NS
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void GameInterface::WarpToCoords(int x, int y, int z, int ang, int horz)
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{
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Player *nPlayer = &PlayerList[nLocalPlayer];
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spritetype *pSprite = &nPlayer->Actor()->s();
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pSprite->ox = pSprite->x = x;
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pSprite->oy = pSprite->y = y;
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pSprite->oz = pSprite->z = z;
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if (ang != INT_MIN)
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{
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nPlayer->angle.oang = nPlayer->angle.ang = buildang(ang);
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}
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if (horz != INT_MIN)
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{
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nPlayer->horizon.ohoriz = nPlayer->horizon.horiz = buildhoriz(horz);
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}
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}
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static int osdcmd_doors(CCmdFuncPtr parm)
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{
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for (int i = 0; i < kMaxChannels; i++)
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{
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// CHECKME - does this toggle?
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if (sRunChannels[i].c == 0) {
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runlist_ChangeChannel(i, 1);
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}
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else {
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runlist_ChangeChannel(i, 0);
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}
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}
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return CCMD_OK;
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}
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static int osdcmd_spawn(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1) return CCMD_SHOWHELP;
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auto c = parm->parms[0];
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auto sectp = §or[initsect];
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if (!stricmp(c, "anubis")) BuildAnubis(nullptr, initx, inity, sectp->floorz, initsect, inita, false);
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else if (!stricmp(c, "spider")) BuildSpider(nullptr, initx, inity, sectp->floorz, initsect, inita);
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else if (!stricmp(c, "mummy")) BuildMummy(nullptr, initx, inity, sectp->floorz, initsect, inita);
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else if (!stricmp(c, "fish")) BuildFish(nullptr, initx, inity, initz + PlayerList[nLocalPlayer].eyelevel, initsect, inita);
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else if (!stricmp(c, "lion")) BuildLion(nullptr, initx, inity, sectp->floorz, initsect, inita);
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else if (!stricmp(c, "lava")) BuildLava(nullptr, initx, inity, sectp->floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rex")) BuildRex(nullptr, initx, inity, sectp->floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "set")) BuildSet(nullptr, initx, inity, sectp->floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "queen")) BuildQueen(nullptr, initx, inity, sectp->floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "roach")) BuildRoach(0, nullptr, initx, inity, sectp->floorz, initsect, inita);
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else if (!stricmp(c, "roach2")) BuildRoach(1, nullptr, initx, inity, sectp->floorz, initsect, inita);
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else if (!stricmp(c, "wasp")) BuildWasp(nullptr, initx, inity, sectp->floorz - 25600, initsect, inita, false);
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else if (!stricmp(c, "scorp")) BuildScorp(nullptr, initx, inity, sectp->floorz, initsect, inita, nNetPlayerCount);
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else if (!stricmp(c, "rat")) BuildRat(nullptr, initx, inity, sectp->floorz, initsect, inita);
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else Printf("Unknown creature type %s\n", c);
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return CCMD_OK;
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}
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void GameInterface::ToggleThirdPerson()
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{
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if (gamestate != GS_LEVEL) return;
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if (!nFreeze)
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{
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bCamera = !bCamera;
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if (bCamera)
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{
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GrabPalette();
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cameradist = 0;
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cameraclock = INT_MIN;
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}
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}
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}
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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C_RegisterFunction("doors", "opens/closes doors", osdcmd_doors);
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C_RegisterFunction("spawn","spawn <creaturetype>: spawns a creature",osdcmd_spawn);
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return 0;
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}
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END_PS_NS
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