..
doc
Fix the "fix for flying/jumping monsters getting stuck in water".
2014-03-16 14:37:52 +00:00
m32
Rename the external 'gethitickms()' to 'gethiticks()'.
2013-07-07 20:59:05 +00:00
test
a.m32: add state 'for_sprites_near_picnum'.
2014-04-05 11:28:08 +00:00
util
Lunatic: rename sprite[].filler member to 'blend' on the Lua side.
2014-02-08 14:37:51 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
2013-12-31 11:51:55 +00:00
bitar.lua
Lunatic: prototypical gamevar serialization, currently very CON-centric.
2013-05-20 19:31:42 +00:00
con_lang.lua
LunaCON: provide access to wall[].blend.
2014-03-25 21:04:37 +00:00
control.lua
LunaCON: qgetsysstr/STR_MAP*NAME: add informative err. msg. for void vol/lev.
2014-03-16 14:37:53 +00:00
defs.ilua
Fix the "fix for flying/jumping monsters getting stuck in water".
2014-03-16 14:37:52 +00:00
defs_common.lua
Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
2014-03-10 20:08:27 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dis_x86.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dump.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
dynsymlist
Lunatic: implement passing string label to 'spawn' OSD command.
2014-03-15 14:10:45 +00:00
dynsymlist_m32
Lunatic: add engine.saveLookupDat() and document, related tweaks.
2014-02-16 19:16:06 +00:00
engine.lua
Lunatic: add some shade/vis debugging functions.
2014-03-30 13:53:05 +00:00
engine_maptext.lua
Lunatic: extend map-VX walltype by 'blend' member. BUILD_LUNATIC.
2014-03-10 20:08:27 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
2013-09-05 17:37:36 +00:00
lunacon.lua
LunaCON: patch up off-by-one line numbering problem. DONT_BUILD.
2014-03-16 15:06:20 +00:00
lunatic_game.c
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lunatic_game.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lunatic_m32.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: a couple of trivial changes.
2013-08-18 19:24:25 +00:00
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.lua
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
2014-03-15 14:10:50 +00:00
v.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
xmath.lua
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
2013-09-13 20:23:54 +00:00