raze/source/rr/src
2020-02-25 21:11:19 +01:00
..
actors.cpp Rednukem: WW2GI fixes 2020-02-12 20:27:43 +01:00
actors.h
anim.cpp - reworked global palette state for robustness. 2020-01-26 10:58:00 +01:00
anim.h - copied anim fix to RR. 2020-01-03 11:47:10 +01:00
cheats.cpp Rednukem: WW2GI fixes 2020-02-12 20:27:43 +01:00
cheats.h
cmdline.cpp - cleaned out a tiny bit of the garbage that has accumulated in compat.h. 2020-01-25 10:56:30 +01:00
cmdline.h
common.cpp
common_game.h - make things compile again. 2020-02-12 20:27:43 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h
d_menu.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
demo.cpp - unified demo path handling for all platforms 2020-02-06 12:04:51 +01:00
demo.h
duke3d.h - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
events_defs.h - make things compile again. 2020-02-12 20:27:43 +01:00
game.cpp Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
game.h - make things compile again. 2020-02-12 20:27:43 +01:00
gamedef.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
gamedef.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
gamedefs.h
gameexec.cpp Rednukem: fix kill counter 2020-02-12 23:14:53 +01:00
gameexec.h Rednukem: WW2GI events 2020-02-12 20:27:42 +01:00
gamevars.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
gamevars.h - make things compile again. 2020-02-12 20:27:43 +01:00
global.cpp
global.h
inv.h
keys.h
m32def.h
macros.h
mdump.cpp
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
net.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.h
player.cpp - workaround for cl_autoaim not being set anymore. 2020-02-16 21:31:29 +01:00
player.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
premap.cpp - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h
savegame.cpp - make things compile again. 2020-02-12 20:27:43 +01:00
savegame.h - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
sbar.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sbar.h
screens.cpp - stop all playing sound when starting a new game. 2020-02-17 19:43:58 +01:00
screens.h
screentext.cpp
screentext.h
sector.cpp Rednukem: implement WW2GI weapons 2020-02-12 20:27:42 +01:00
sector.h Rednukem: Readd gamevars from eduke32 for WW2GI support 2020-02-12 20:27:42 +01:00
soundefs.h
sounds.cpp - RR: Do not start the "8-track player" when a map got a dedicated music track defined. 2020-02-25 21:11:19 +01:00
sounds.h - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sounds_common.h
soundsdyn.cpp
soundsdyn.h