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actors.cpp
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Rednukem: WW2GI fixes
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2020-02-12 20:27:43 +01:00 |
actors.h
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anim.cpp
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- reworked global palette state for robustness.
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2020-01-26 10:58:00 +01:00 |
anim.h
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- copied anim fix to RR.
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2020-01-03 11:47:10 +01:00 |
cheats.cpp
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Rednukem: WW2GI fixes
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2020-02-12 20:27:43 +01:00 |
cheats.h
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cmdline.cpp
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- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
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2020-01-25 10:56:30 +01:00 |
cmdline.h
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common.cpp
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common_game.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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d_menu.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
demo.cpp
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- unified demo path handling for all platforms
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2020-02-06 12:04:51 +01:00 |
demo.h
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duke3d.h
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
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2020-02-12 20:25:59 +01:00 |
events_defs.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
game.cpp
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Rednukem: fix kill counter
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2020-02-12 23:14:53 +01:00 |
game.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
gamedef.cpp
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
gamedef.h
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Rednukem: Readd gamevars from eduke32 for WW2GI support
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2020-02-12 20:27:42 +01:00 |
gamedefs.h
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gameexec.cpp
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Rednukem: fix kill counter
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2020-02-12 23:14:53 +01:00 |
gameexec.h
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Rednukem: WW2GI events
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2020-02-12 20:27:42 +01:00 |
gamevars.cpp
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
gamevars.h
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
global.cpp
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global.h
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inv.h
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keys.h
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m32def.h
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macros.h
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mdump.cpp
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menus.h
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- added an engine credits menu page.
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2020-01-15 20:39:41 +01:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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net.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
net.h
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.cpp
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- netcode cleanup.
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2020-02-03 21:06:03 +01:00 |
osdcmds.h
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player.cpp
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- workaround for cl_autoaim not being set anymore.
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2020-02-16 21:31:29 +01:00 |
player.h
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Rednukem: Readd gamevars from eduke32 for WW2GI support
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2020-02-12 20:27:42 +01:00 |
premap.cpp
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- initialize the secret hint system for each level.
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2020-02-22 08:57:18 +01:00 |
premap.h
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- consolidation of music lookup code for user maps.
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2020-01-27 20:53:41 +01:00 |
quotes.h
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savegame.cpp
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
savegame.h
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- consolidation of engine save code.
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2020-01-21 21:51:05 +01:00 |
sbar.cpp
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Rednukem: implement WW2GI weapons
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2020-02-12 20:27:42 +01:00 |
sbar.h
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screens.cpp
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- stop all playing sound when starting a new game.
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2020-02-17 19:43:58 +01:00 |
screens.h
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screentext.cpp
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screentext.h
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sector.cpp
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Rednukem: implement WW2GI weapons
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2020-02-12 20:27:42 +01:00 |
sector.h
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Rednukem: Readd gamevars from eduke32 for WW2GI support
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2020-02-12 20:27:42 +01:00 |
soundefs.h
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sounds.cpp
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- RR: Do not start the "8-track player" when a map got a dedicated music track defined.
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2020-02-25 21:11:19 +01:00 |
sounds.h
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
sounds_common.h
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soundsdyn.cpp
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soundsdyn.h
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