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https://github.com/ZDoom/Raze.git
synced 2025-03-26 02:31:13 +00:00
- stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
This commit is contained in:
parent
a657b55b50
commit
7dc26a3162
11 changed files with 66 additions and 61 deletions
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@ -40,6 +40,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "mmulti.h"
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#include "c_bind.h"
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#include "menu/menu.h"
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#include "sfx.h"
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bool ShowOptionMenu();
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@ -255,6 +256,7 @@ bool GameInterface::CanSave()
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void GameInterface::StartGame(FGameStartup& gs)
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{
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sfxKillAllSounds();
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gGameOptions.nDifficulty = gs.Skill;
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gGameOptions.nEpisode = gs.Episode;
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gSkill = gs.Skill;
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@ -485,6 +485,7 @@ bool M_SetMenu(FName menu, int param, FName caller)
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if (caller == NAME_MainMenu) GameStartupInfo.Episode = param;
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STAT_StartNewGame(gVolumeNames[GameStartupInfo.Episode], GameStartupInfo.Skill);
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inputState.ClearAllInput();
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gi->StartGame(GameStartupInfo);
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return false;
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@ -518,6 +518,7 @@ void GameInterface::StartGame(FGameStartup& gs)
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{
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int32_t skillsound = PISTOL_BODYHIT;
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soundEngine->StopAllChannels();
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switch (gs.Skill)
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{
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case 0:
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@ -1220,7 +1220,7 @@ void gameDisplayTitleScreen(void)
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if (titlesound == 0)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160 << 16, 104 << 16, ((int32_t) totalclock - 120) << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
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}
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@ -1237,7 +1237,7 @@ void gameDisplayTitleScreen(void)
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if (titlesound == 1)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160 << 16, (104) << 16, 60 << 10, 0, DUKENUKEM, 0, 0, 2 + 8);
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@ -1259,7 +1259,7 @@ void gameDisplayTitleScreen(void)
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if (titlesound == 2)
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{
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titlesound++;
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S_PlaySound(FLY_BY);
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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}
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else if (totalclock >= 395)
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@ -1267,7 +1267,7 @@ void gameDisplayTitleScreen(void)
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if (titlesound == 3)
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{
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titlesound++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160 << 16, (151) << 16, 30 << 11, 0, PLUTOPAKSPRITE + 1, (sintable[((int32_t) totalclock << 4) & 2047] >> 11), 0,
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2 + 8);
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@ -1373,7 +1373,7 @@ void G_DisplayLogo(void)
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
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if ((G_GetLogoFlags() & LOGO_STOPMISCSOUNDS) == 0)
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S_PlaySound(NITEVISION_ONOFF);
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S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
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//G_FadePalette(0,0,0,0);
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videoClearScreen(0L);
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@ -1446,8 +1446,8 @@ static void G_BonusCutscenes(void)
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{
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if (t==10 && bonuscnt == 1)
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{
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S_PlaySound(SHOTGUN_FIRE);
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S_PlaySound(SQUISHED);
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S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
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S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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rotatesprite_fs(bossmove[t+3]<<16, bossmove[t+4]<<16, 65536L, 0, bossmove[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1469,7 +1469,7 @@ static void G_BonusCutscenes(void)
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rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
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if (totalclock >= 750 && bonuscnt == 2)
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{
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S_PlaySound(DUKETALKTOBOSS);
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S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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@ -1479,7 +1479,7 @@ static void G_BonusCutscenes(void)
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{
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if (t==5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE);
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S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1531,7 +1531,7 @@ static void G_BonusCutscenes(void)
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videoClearScreen(0L);
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videoNextPage();
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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fadepal(0, 0, 0, 0, 252, 4);
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}
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@ -1585,7 +1585,7 @@ static void G_BonusCutscenes(void)
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
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inputState.ClearAllInput();
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if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT)
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@ -1687,7 +1687,7 @@ static void G_BonusCutscenes(void)
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{
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
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videoClearScreen(0L);
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videoNextPage();
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@ -1892,7 +1892,7 @@ void G_BonusScreen(int32_t bonusonly)
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G_DisplayMPResultsScreen();
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if (MusicEnabled() && mus_enabled)
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S_PlaySound(BONUSMUSIC);
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S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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videoNextPage();
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inputState.ClearAllInput();
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@ -1931,7 +1931,7 @@ void G_BonusScreen(int32_t bonusonly)
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gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
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if (MusicEnabled() && mus_enabled)
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S_PlaySound(BONUSMUSIC);
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S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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videoNextPage();
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inputState.ClearAllInput();
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@ -1960,20 +1960,20 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(SHOTGUN_COCK);
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S_PlaySound(SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
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switch (rand()&3)
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{
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case 0:
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S_PlaySound(BONUS_SPEECH1);
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S_PlaySound(BONUS_SPEECH1, CHAN_AUTO, CHANF_UI);
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break;
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case 1:
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S_PlaySound(BONUS_SPEECH2);
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S_PlaySound(BONUS_SPEECH2, CHAN_AUTO, CHANF_UI);
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break;
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case 2:
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S_PlaySound(BONUS_SPEECH3);
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S_PlaySound(BONUS_SPEECH3, CHAN_AUTO, CHANF_UI);
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break;
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case 3:
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S_PlaySound(BONUS_SPEECH4);
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S_PlaySound(BONUS_SPEECH4, CHAN_AUTO, CHANF_UI);
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break;
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}
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}
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@ -2047,7 +2047,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 1)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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if (g_player[myconnectindex].ps->player_par > 0)
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@ -2097,7 +2097,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 2)
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{
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bonuscnt++;
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S_PlaySound(FLY_BY);
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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yy = zz;
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@ -2107,7 +2107,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 3)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
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gametext_number((320>>2)+70, yy+9, tempbuf);
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@ -2143,7 +2143,7 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 5)
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{
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bonuscnt++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
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gametext_number((320>>2)+70, yy+9, tempbuf);
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@ -62,7 +62,6 @@ void S_ContinueLevelMusic(void);
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int S_PlaySound(int num, int channel = CHAN_AUTO, EChanFlags flags = 0);
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int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos, int channel = CHAN_AUTO, EChanFlags flags = 0);
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void S_StopEnvSound(int sndNum,int sprNum, int flags = -1);
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void S_StopAllSounds(void);
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void S_Update(void);
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void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset);
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int S_GetUserFlags(int sndnum);
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@ -420,6 +420,7 @@ void GameInterface::StartGame(FGameStartup& gs)
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{
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int32_t skillsound = PISTOL_BODYHIT;
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soundEngine->StopAllChannels();
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switch (gs.Skill)
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{
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case 0:
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@ -3310,7 +3310,7 @@ void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng)
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recbuf[packbufleng-2] = 0;
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G_AddUserQuote(recbuf);
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S_PlaySound(EXITMENUSOUND);
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S_PlaySound(EXITMENUSOUND, CHAN_AUTO, CHANF_UI);
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pus = pub = NUMPAGES;
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}
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@ -61,7 +61,7 @@ static void G_HandleEventsWhileNoInput(void)
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static int32_t G_PlaySoundWhileNoInput(int32_t soundnum)
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{
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S_PlaySound(soundnum);
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S_PlaySound(soundnum, CHAN_AUTO, CHANF_UI);
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inputState.ClearAllInput();
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while (S_CheckSoundPlaying(-1, soundnum))
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{
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@ -1209,7 +1209,7 @@ void G_DisplayLogo(void)
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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S_PlaySound(NITEVISION_ONOFF);
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S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
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//G_FadePalette(0,0,0,0);
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videoClearScreen(0L);
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@ -1311,7 +1311,7 @@ void G_DisplayLogo(void)
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if (soundanm == 0)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160<<16, 104<<16, ((int32_t) totalclock-120)<<10, 0, DUKENUKEM, 0, 0, 2+8);
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}
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@ -1323,7 +1323,7 @@ void G_DisplayLogo(void)
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if (soundanm == 1)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160<<16, (104)<<16, 60<<10, 0, DUKENUKEM, 0, 0, 2+8);
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@ -1341,7 +1341,7 @@ void G_DisplayLogo(void)
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if (soundanm == 2)
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{
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soundanm++;
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S_PlaySound(FLY_BY);
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S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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}
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else if (totalclock >= 395)
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@ -1349,7 +1349,7 @@ void G_DisplayLogo(void)
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if (soundanm == 3)
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{
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soundanm++;
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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rotatesprite_fs(160<<16, (151)<<16, 30<<11, 0, PLUTOPAKSPRITE+1, (sintable[((int32_t) totalclock<<4)&2047]>>11), 0, 2+8);
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}
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@ -1370,7 +1370,7 @@ void G_DisplayLogo(void)
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//g_player[myconnectindex].ps->palette = palette;
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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S_PlaySound(NITEVISION_ONOFF);
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S_PlaySound(NITEVISION_ONOFF, CHAN_AUTO, CHANF_UI);
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//G_FadePalette(0,0,0,0);
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videoClearScreen(0L);
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@ -1502,8 +1502,8 @@ static void G_BonusCutscenes(void)
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{
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if (t==10 && bonuscnt == 1)
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{
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S_PlaySound(SHOTGUN_FIRE);
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S_PlaySound(SQUISHED);
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S_PlaySound(SHOTGUN_FIRE, CHAN_AUTO, CHANF_UI);
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S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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rotatesprite_fs(bossmove[t+3]<<16, bossmove[t+4]<<16, 65536L, 0, bossmove[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1525,7 +1525,7 @@ static void G_BonusCutscenes(void)
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rotatesprite_fs(86<<16, 59<<16, 65536L, 0, VICTORY1+8, 0, 0, 2+8+16+64+128+BGSTRETCH);
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if (totalclock >= 750 && bonuscnt == 2)
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{
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S_PlaySound(DUKETALKTOBOSS);
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S_PlaySound(DUKETALKTOBOSS, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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@ -1535,7 +1535,7 @@ static void G_BonusCutscenes(void)
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{
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if (t==5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE);
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S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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rotatesprite_fs(breathe[t+3]<<16, breathe[t+4]<<16, 65536L, 0, breathe[t+2], 0, 0, 2+8+16+64+128+BGSTRETCH);
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@ -1581,7 +1581,7 @@ static void G_BonusCutscenes(void)
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videoClearScreen(0L);
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videoNextPage();
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S_PlaySound(PIPEBOMB_EXPLODE);
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S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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fadepal(0, 0, 0, 0, 252, 4);
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}
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@ -1626,7 +1626,7 @@ static void G_BonusCutscenes(void)
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end_vol4e:
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
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inputState.ClearAllInput();
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G_FadePalette(0, 0, 0, 0);
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@ -1710,7 +1710,7 @@ static void G_BonusCutscenes(void)
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{
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FX_StopAllSounds();
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S_ClearSoundLocks();
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S_PlaySound(ENDSEQVOL3SND4);
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S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI);
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videoClearScreen(0L);
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videoNextPage();
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@ -1909,7 +1909,7 @@ void G_BonusScreen(int32_t bonusonly)
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G_DisplayMPResultsScreen();
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if (MusicEnabled() && mus_enabled)
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S_PlaySound(BONUSMUSIC);
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S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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videoNextPage();
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inputState.ClearAllInput();
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@ -1951,7 +1951,7 @@ void G_BonusScreen(int32_t bonusonly)
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gametext_center_shade(192, GStrings("PRESSKEY"), quotepulseshade);
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if (MusicEnabled() && mus_enabled)
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S_PlaySound(BONUSMUSIC);
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S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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}
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else
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{
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@ -1998,20 +1998,20 @@ void G_BonusScreen(int32_t bonusonly)
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if (bonuscnt == 6)
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{
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bonuscnt++;
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S_PlaySound(RR ? 425 : SHOTGUN_COCK);
|
||||
S_PlaySound(RR ? 425 : SHOTGUN_COCK, CHAN_AUTO, CHANF_UI);
|
||||
switch (rand()&3)
|
||||
{
|
||||
case 0:
|
||||
S_PlaySound(BONUS_SPEECH1);
|
||||
S_PlaySound(BONUS_SPEECH1, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 1:
|
||||
S_PlaySound(BONUS_SPEECH2);
|
||||
S_PlaySound(BONUS_SPEECH2, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 2:
|
||||
S_PlaySound(BONUS_SPEECH3);
|
||||
S_PlaySound(BONUS_SPEECH3, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 3:
|
||||
S_PlaySound(BONUS_SPEECH4);
|
||||
S_PlaySound(BONUS_SPEECH4, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2112,7 +2112,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
if (bonuscnt == 1)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(RR ? 404 : PIPEBOMB_EXPLODE);
|
||||
S_PlaySound(RR ? 404 : PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
|
||||
if (g_player[myconnectindex].ps->player_par > 0)
|
||||
|
@ -2189,7 +2189,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
{
|
||||
bonuscnt++;
|
||||
if (!RR)
|
||||
S_PlaySound(FLY_BY);
|
||||
S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
|
||||
yy = zz;
|
||||
|
@ -2199,7 +2199,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
if (bonuscnt == 3)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(RR ? 422 : PIPEBOMB_EXPLODE);
|
||||
S_PlaySound(RR ? 422 : PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
|
||||
if (!RR)
|
||||
|
@ -2250,7 +2250,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
if (bonuscnt == 5)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(RR ? 404 : PIPEBOMB_EXPLODE);
|
||||
S_PlaySound(RR ? 404 : PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
|
||||
if (!RR)
|
||||
|
@ -2488,7 +2488,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
G_DisplayMPResultsScreen();
|
||||
|
||||
if (MusicEnabled() && mus_enabled)
|
||||
S_PlaySound(BONUSMUSIC);
|
||||
S_PlaySound(BONUSMUSIC, CHAN_AUTO, CHANF_UI);
|
||||
|
||||
videoNextPage();
|
||||
inputState.ClearAllInput();
|
||||
|
@ -2577,20 +2577,20 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
if (bonuscnt == 6)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(425);
|
||||
S_PlaySound(425, CHAN_AUTO, CHANF_UI);
|
||||
switch (rand()&3)
|
||||
{
|
||||
case 0:
|
||||
S_PlaySound(BONUS_SPEECH1);
|
||||
S_PlaySound(BONUS_SPEECH1, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 1:
|
||||
S_PlaySound(BONUS_SPEECH2);
|
||||
S_PlaySound(BONUS_SPEECH2, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 2:
|
||||
S_PlaySound(BONUS_SPEECH3);
|
||||
S_PlaySound(BONUS_SPEECH3, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
case 3:
|
||||
S_PlaySound(BONUS_SPEECH4);
|
||||
S_PlaySound(BONUS_SPEECH4, CHAN_AUTO, CHANF_UI);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2659,7 +2659,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
if (bonuscnt == 1)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(404);
|
||||
S_PlaySound(404, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
|
||||
if (g_player[myconnectindex].ps->player_par > 0)
|
||||
|
@ -2716,7 +2716,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
if (bonuscnt == 3)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(422);
|
||||
S_PlaySound(422, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->actors_killed);
|
||||
menutext(231,yy,tempbuf);
|
||||
|
@ -2752,7 +2752,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
if (bonuscnt == 5)
|
||||
{
|
||||
bonuscnt++;
|
||||
S_PlaySound(404);
|
||||
S_PlaySound(404, CHAN_AUTO, CHANF_UI);
|
||||
}
|
||||
Bsprintf(tempbuf, "%-3d", g_player[myconnectindex].ps->secret_rooms);
|
||||
menutext(231, yy, tempbuf);
|
||||
|
@ -2791,7 +2791,7 @@ void G_BonusScreenRRRA(int32_t bonusonly)
|
|||
fadepal(0, 0, 0, 0, 252, 4);
|
||||
videoClearScreen(0L);
|
||||
videoNextPage();
|
||||
S_PlaySound(35);
|
||||
S_PlaySound(35, CHAN_AUTO, CHANF_UI);
|
||||
G_FadePalette(0, 0, 0, 0);
|
||||
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
|
||||
while (1)
|
||||
|
|
|
@ -62,7 +62,6 @@ void S_ContinueLevelMusic(void);
|
|||
int S_PlaySound(int num, int channel = CHAN_AUTO, EChanFlags flags = 0);
|
||||
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos, int channel = CHAN_AUTO, EChanFlags flags = 0);
|
||||
void S_StopEnvSound(int sndNum,int sprNum, int flags = -1);
|
||||
void S_StopAllSounds(void);
|
||||
void S_Update(void);
|
||||
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset);
|
||||
int S_GetUserFlags(int sndnum);
|
||||
|
|
|
@ -233,6 +233,7 @@ void GameInterface::StartGame(FGameStartup& gs)
|
|||
DemoMode = FALSE;
|
||||
CameraTestMode = FALSE;
|
||||
Skill = gs.Skill;
|
||||
StopFX();
|
||||
|
||||
//InitNewGame();
|
||||
|
||||
|
|
|
@ -726,6 +726,7 @@ bool GameInterface::LoadGame(FSaveGameNode* sv)
|
|||
int StateNdx;
|
||||
int StateEndNdx;
|
||||
|
||||
StopFX();
|
||||
Saveable_Init();
|
||||
|
||||
auto filr = ReadSavegameChunk("snapshot.sw");
|
||||
|
|
Loading…
Reference in a new issue