raze/source/games/exhumed/src
2022-12-11 18:41:56 +01:00
..
2d.cpp - avoid larger time jumps in Ramses text scroll. 2022-01-04 12:42:45 +01:00
aistuff.h - BuildAnim in Exhumed 2022-10-30 16:51:28 +01:00
anims.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
anubis.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
bubbles.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
bullet.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
cd.cpp - Exhumed: use the loop flag when starting music. 2022-01-04 12:42:45 +01:00
cheats.cpp - function separators. 2022-10-18 19:01:44 +02:00
d_menu.cpp - function separators. 2022-10-18 19:01:44 +02:00
engine.h - use a lower value range for the xy factor in movespritevel. 2022-10-18 19:01:45 +02:00
enginesubs.cpp - function separators. 2022-10-18 19:01:44 +02:00
exhumed.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
exhumed.h - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional. 2022-12-11 18:41:51 +01:00
exhumedactor.h - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
fish.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
freelistarray.h - clear some data on init. 2021-12-26 23:09:59 +01:00
gameloop.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
grenade.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
gun.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
init.cpp - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
input.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
input.h - floatified player input velocity. 2022-10-18 19:01:45 +02:00
items.cpp - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
lavadude.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
light.cpp - function separators. 2022-10-18 19:01:44 +02:00
lighting.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
lion.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
map.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
menu.cpp - function separators. 2022-10-18 19:01:44 +02:00
move.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
movie.cpp - function separators. 2022-10-18 19:01:44 +02:00
mummy.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
namelist.h - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
names.h - ported Exhumed's status bar. 2021-05-15 10:25:38 +02:00
object.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
osdcmds.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
player.cpp - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
player.h - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
queen.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
ra.cpp - unwrapped SetScale as well. 2022-10-30 16:51:33 +01:00
ramses.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
random.cpp - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
rat.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
rex.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
roach.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
runlist.cpp - Simple VecToAngle() > .Angle() replacements. 2022-10-27 16:55:52 +02:00
save.cpp - function separators. 2022-10-18 19:01:44 +02:00
scorp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sequence.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
sequence.h - Exhumed: pin death arms to the right side of the screen 2022-05-06 00:03:54 +02:00
set.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
snake.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sound.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
sound.h - Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse 2022-10-08 19:28:43 +02:00
spider.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00
status.cpp - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
status.h - Exhumed: made the status bar independent of static global state. 2021-05-15 10:25:38 +02:00
switch.cpp - eliminated firstWall as well. 2022-11-15 15:44:33 +01:00
view.cpp - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
view.h - function separators. 2022-10-18 19:01:44 +02:00
wasp.cpp - Change spritetypebase::angle to a DRotator named Angles. 2022-12-11 18:41:52 +01:00