.. |
2d.cpp
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- avoid larger time jumps in Ramses text scroll.
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2022-01-04 12:42:45 +01:00 |
aistuff.h
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
anims.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
anubis.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
bubbles.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
bullet.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
cd.cpp
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- Exhumed: use the loop flag when starting music.
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2022-01-04 12:42:45 +01:00 |
cheats.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
d_menu.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
engine.h
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- use a lower value range for the xy factor in movespritevel.
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2022-10-18 19:01:45 +02:00 |
enginesubs.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
exhumed.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
exhumed.h
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- fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
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2022-12-11 18:41:51 +01:00 |
exhumedactor.h
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
fish.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
freelistarray.h
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
gameloop.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
grenade.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
gun.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
init.cpp
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- Add DCoreActor pointer as PlayerAngles::pActor , setting and nulling where the player's actor is set.
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2022-12-11 18:41:56 +01:00 |
input.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
input.h
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- floatified player input velocity.
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2022-10-18 19:01:45 +02:00 |
items.cpp
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
lavadude.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
light.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
lighting.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
lion.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
map.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
menu.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
move.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
movie.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
mummy.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
namelist.h
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- Exhumed alt hud.
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2022-10-30 16:51:38 +01:00 |
names.h
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- ported Exhumed's status bar.
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2021-05-15 10:25:38 +02:00 |
object.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
osdcmds.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
player.cpp
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- Add DCoreActor pointer as PlayerAngles::pActor , setting and nulling where the player's actor is set.
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2022-12-11 18:41:56 +01:00 |
player.h
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
queen.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ra.cpp
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- unwrapped SetScale as well.
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2022-10-30 16:51:33 +01:00 |
ramses.cpp
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
random.cpp
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- use mapangle in more places, mainly constants and random values using special formula
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2022-10-18 19:01:45 +02:00 |
rat.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
rex.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
roach.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
runlist.cpp
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
save.cpp
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- function separators.
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2022-10-18 19:01:44 +02:00 |
scorp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sequence.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
sequence.h
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- Exhumed: pin death arms to the right side of the screen
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2022-05-06 00:03:54 +02:00 |
set.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
snake.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sound.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
sound.h
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- Exhumed: clean up PlayFXAtXYZ interface and its global variable abuse
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2022-10-08 19:28:43 +02:00 |
spider.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
status.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
status.h
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- Exhumed: made the status bar independent of static global state.
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2021-05-15 10:25:38 +02:00 |
switch.cpp
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- eliminated firstWall as well.
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2022-11-15 15:44:33 +01:00 |
view.cpp
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
view.h
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- function separators.
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2022-10-18 19:01:44 +02:00 |
wasp.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |