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4f9831d45c
git-svn-id: https://svn.eduke32.com/eduke32@4854 1a8010ca-5511-0410-912e-c29ae57300e0
340 lines
7.7 KiB
C
340 lines
7.7 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "global.h"
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#include "game.h"
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#include "function.h"
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#include "keyboard.h"
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#include "mouse.h"
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#include "joystick.h"
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#include "control.h"
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#include "input.h"
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#include "menus.h"
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int32_t I_CheckAllInput(void)
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{
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return (
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KB_KeyWaiting() ||
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MOUSE_GetButtons() ||
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JOYSTICK_GetButtons()
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);
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}
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void I_ClearAllInput(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeysDown();
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MOUSE_ClearAllButtons();
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JOYSTICK_ClearAllButtons();
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}
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int32_t I_AdvanceTrigger(void)
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{
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return (
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KB_KeyPressed(sc_kpad_Enter) ||
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KB_KeyPressed(sc_Enter) ||
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#if !defined EDUKE32_TOUCH_DEVICES
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MOUSEINACTIVECONDITIONAL(MOUSE_GetButtons()&LEFT_MOUSE) ||
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#endif
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#if defined(GEKKO)
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MOUSEINACTIVECONDITIONAL(JOYSTICK_GetButtons()&WII_A)
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#else
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BUTTON(gamefunc_Open) ||
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# if !defined EDUKE32_TOUCH_DEVICES
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MOUSEINACTIVECONDITIONAL(BUTTON(gamefunc_Fire))
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# else
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BUTTON(gamefunc_Fire)
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# endif
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#endif
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);
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}
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void I_AdvanceTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_kpad_Enter);
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KB_ClearKeyDown(sc_Enter);
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MOUSE_ClearButton(LEFT_MOUSE);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_A);
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#else
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CONTROL_ClearButton(gamefunc_Open);
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CONTROL_ClearButton(gamefunc_Fire);
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#endif
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}
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int32_t I_ReturnTrigger(void)
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{
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return (
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KB_KeyPressed(sc_Escape) ||
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(MOUSE_GetButtons()&RIGHT_MOUSE) ||
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BUTTON(gamefunc_Crouch)
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#if defined(GEKKO)
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|| (JOYSTICK_GetButtons()&(WII_B|WII_HOME))
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#endif
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);
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}
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void I_ReturnTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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MOUSE_ClearButton(RIGHT_MOUSE);
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CONTROL_ClearButton(gamefunc_Crouch);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_B);
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JOYSTICK_ClearButton(WII_HOME);
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#endif
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}
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int32_t I_EscapeTrigger(void)
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{
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return (
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KB_KeyPressed(sc_Escape)
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#if defined(GEKKO)
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|| (JOYSTICK_GetButtons()&WII_HOME)
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#endif
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);
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}
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void I_EscapeTriggerClear(void)
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{
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KB_FlushKeyboardQueue();
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KB_ClearKeyDown(sc_Escape);
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#if defined(GEKKO)
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JOYSTICK_ClearButton(WII_HOME);
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#endif
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}
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int32_t I_MenuUp(void)
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{
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return (
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KB_KeyPressed(sc_UpArrow) ||
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KB_KeyPressed(sc_kpad_8) ||
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(MOUSE_GetButtons()&WHEELUP_MOUSE) ||
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BUTTON(gamefunc_Move_Forward) ||
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(JOYSTICK_GetHat(0)&HAT_UP)
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);
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}
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void I_MenuUpClear(void)
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{
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KB_ClearKeyDown(sc_UpArrow);
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KB_ClearKeyDown(sc_kpad_8);
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MOUSE_ClearButton(WHEELUP_MOUSE);
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CONTROL_ClearButton(gamefunc_Move_Forward);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuDown(void)
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{
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return (
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KB_KeyPressed(sc_DownArrow) ||
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KB_KeyPressed(sc_kpad_2) ||
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(MOUSE_GetButtons()&WHEELDOWN_MOUSE) ||
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BUTTON(gamefunc_Move_Backward) ||
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(JOYSTICK_GetHat(0)&HAT_DOWN)
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);
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}
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void I_MenuDownClear(void)
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{
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KB_ClearKeyDown(sc_DownArrow);
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KB_ClearKeyDown(sc_kpad_2);
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KB_ClearKeyDown(sc_PgDn);
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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CONTROL_ClearButton(gamefunc_Move_Backward);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuLeft(void)
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{
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return (
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KB_KeyPressed(sc_LeftArrow) ||
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KB_KeyPressed(sc_kpad_4) ||
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(SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
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BUTTON(gamefunc_Turn_Left) ||
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BUTTON(gamefunc_Strafe_Left) ||
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(JOYSTICK_GetHat(0)&HAT_LEFT)
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);
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}
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void I_MenuLeftClear(void)
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{
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KB_ClearKeyDown(sc_LeftArrow);
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KB_ClearKeyDown(sc_kpad_4);
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KB_ClearKeyDown(sc_Tab);
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CONTROL_ClearButton(gamefunc_Turn_Left);
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CONTROL_ClearButton(gamefunc_Strafe_Left);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_MenuRight(void)
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{
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return (
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KB_KeyPressed(sc_RightArrow) ||
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KB_KeyPressed(sc_kpad_6) ||
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(!SHIFTS_IS_PRESSED && KB_KeyPressed(sc_Tab)) ||
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BUTTON(gamefunc_Turn_Right) ||
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BUTTON(gamefunc_Strafe_Right) ||
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(MOUSE_GetButtons()&MIDDLE_MOUSE) ||
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(JOYSTICK_GetHat(0)&HAT_RIGHT)
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);
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}
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void I_MenuRightClear(void)
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{
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KB_ClearKeyDown(sc_RightArrow);
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KB_ClearKeyDown(sc_kpad_6);
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KB_ClearKeyDown(sc_Tab);
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CONTROL_ClearButton(gamefunc_Turn_Right);
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CONTROL_ClearButton(gamefunc_Strafe_Right);
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MOUSE_ClearButton(MIDDLE_MOUSE);
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JOYSTICK_ClearHat(0);
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}
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int32_t I_PanelUp(void)
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{
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return (
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KB_KeyPressed(sc_PgUp) ||
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I_MenuUp() ||
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I_MenuLeft()
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);
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}
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void I_PanelUpClear(void)
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{
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KB_ClearKeyDown(sc_PgUp);
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I_MenuUpClear();
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I_MenuLeftClear();
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}
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int32_t I_PanelDown(void)
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{
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return (
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KB_KeyPressed(sc_PgDn) ||
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I_MenuDown() ||
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I_MenuRight() ||
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I_AdvanceTrigger()
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);
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}
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void I_PanelDownClear(void)
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{
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KB_ClearKeyDown(sc_PgDn);
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I_MenuDownClear();
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I_MenuRightClear();
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I_AdvanceTriggerClear();
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}
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int32_t I_SliderLeft(void)
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{
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return (
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#if !defined EDUKE32_TOUCH_DEVICES
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MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELUP_MOUSE)) ||
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#endif
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I_MenuLeft()
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);
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}
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void I_SliderLeftClear(void)
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{
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I_MenuLeftClear();
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MOUSE_ClearButton(WHEELUP_MOUSE);
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}
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int32_t I_SliderRight(void)
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{
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return (
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#if !defined EDUKE32_TOUCH_DEVICES
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MOUSEINACTIVECONDITIONAL((MOUSE_GetButtons()&LEFT_MOUSE) && (MOUSE_GetButtons()&WHEELDOWN_MOUSE)) ||
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#endif
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I_MenuRight()
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);
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}
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void I_SliderRightClear(void)
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{
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I_MenuRightClear();
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MOUSE_ClearButton(WHEELDOWN_MOUSE);
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}
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int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
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{
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char ch;
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int32_t inputloc = Bstrlen(typebuf);
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while ((ch = KB_GetCh()) != 0)
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{
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if (ch == asc_BackSpace)
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{
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if (inputloc > 0)
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{
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inputloc--;
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*(t+inputloc) = 0;
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}
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}
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else
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{
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if (ch == asc_Enter)
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{
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I_AdvanceTriggerClear();
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return 1;
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}
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else if (ch == asc_Escape)
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{
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I_ReturnTriggerClear();
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return -1;
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}
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else if (ch >= 32 && inputloc < maxlength && ch < 127)
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{
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if (!(flags & INPUT_NUMERIC) || (ch >= '0' && ch <= '9'))
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{
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// JBF 20040508: so we can have numeric only if we want
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*(t+inputloc) = ch;
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*(t+inputloc+1) = 0;
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inputloc++;
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}
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}
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}
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}
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// All gamefuncs (and *only* _gamefuncs_) in I_ReturnTriggerClear() should be replicated here.
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CONTROL_ClearButton(gamefunc_Crouch);
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if (I_ReturnTrigger())
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{
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I_ReturnTriggerClear();
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return -1;
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}
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return 0;
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}
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