raze/polymer/eduke32
2012-02-14 23:13:16 +00:00
..
Apple
build Fix sprite rendering glitches with r_usenewaspect=1 in 8-bit mode. 2012-02-14 23:13:16 +00:00
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples weapons.con.sample: 2012-01-17 04:31:23 +00:00
source Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively. 2012-02-13 21:38:00 +00:00
Windows backtrace.c: add flags to open() so that the log file is opened user-r/w. 2011-09-22 16:52:55 +00:00
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile Makefile: Remove {eduke32,mapster32}.memmap files on clean/veryclean targets 2011-12-11 13:26:22 +00:00
Makefile.common A couple of Makefile tweaks for clang 3.1 from SVN, and a workaround 2012-01-28 14:36:52 +00:00
Makefile.deps First Lunatic development bits. 2011-09-20 19:12:24 +00:00
Makefile.msvc
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
nedmalloc.dll
osxbuild.sh osxbuild.sh: don't build for ppc 2012-01-07 20:37:36 +00:00
SEHELP.HLP
STHELP.HLP
tiles.cfg