raze/source
Christoph Oelckers 5e09a43e91 - added auto-patcher for overlapping wall ranges.
This is for cases where the proper sector can be found by looking at the walls' point2 links.
2021-12-26 23:10:04 +01:00
..
build - fixed: updatesectorneighborz may not return -1. 2021-12-26 23:10:03 +01:00
common - added savegame support for the new actor management. 2021-12-26 23:10:03 +01:00
core - added auto-patcher for overlapping wall ranges. 2021-12-26 23:10:04 +01:00
games - Get rid of some now irrelevant comments. 2021-12-26 23:10:03 +01:00
glbackend Revert "- disabled palette emulation for the GLES backend." 2021-12-11 13:23:39 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added all #includes needed to compile on Windows without using precompiled headers. 2021-12-14 12:24:09 +01:00
CMakeLists.txt - actor lists refactored. 2021-12-26 23:09:54 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-14 12:27:41 +01:00
gitinfo.cpp