raze/source/rr/src
Christoph Oelckers 5cf5c74695 - let kopenFileReader have a look into demolition.pk3 if nothing else is found.
This should help as long as the old resource management is still in place.
2019-10-25 02:01:52 +02:00
..
_functio.h - let kopenFileReader have a look into demolition.pk3 if nothing else is found. 2019-10-25 02:01:52 +02:00
actors.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - r_drawweapon, r_showfps, r_showfpsperiod 2019-10-23 01:04:07 +02:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - refactored wchoice and sensitivity CVARS 2019-10-23 17:21:14 +02:00
cmdline.h - refactored wchoice and sensitivity CVARS 2019-10-23 17:21:14 +02:00
common.cpp - removed all code related to the -usecwd command line switch. 2019-10-21 19:51:12 +02:00
common_game.h - removed all code related to the -usecwd command line switch. 2019-10-21 19:51:12 +02:00
config.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
config.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
demo.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
demo.h - simple to convert demo CVARs 2019-10-22 01:06:02 +02:00
duke3d.h - the next CVAR, cl_autoaim 2019-10-22 00:05:21 +02:00
events_defs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
function.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
game.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
game.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
gamedef.cpp - refactored file access in RR frontend's sound code. 2019-10-20 21:56:13 +02:00
gamedef.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gamedefs.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
gameexec.cpp - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
gameexec.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
GameListSource.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GameListSource.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
gamestructures.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.cpp - added RedNukem project. 2019-09-19 00:27:46 +02:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
global.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
GrpFile.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
GrpFile.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
grpscan.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
grpscan.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
input.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
menus.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - in_mouseaiming 2019-10-23 00:51:49 +02:00
net.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
osdcmds.cpp - cleaned out the remains of the frontends' CVAR definitions. 2019-10-23 18:58:34 +02:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
osdfuncs.cpp - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
osdfuncs.h - removed the OSD CVARs 2019-10-22 01:16:02 +02:00
player.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - r_useprecache 2019-10-23 14:39:33 +02:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
savegame.cpp - fixed all compile errors. 2019-10-22 17:47:24 +02:00
savegame.h - refactored all file reading in the savegame code to the FileReader interface. 2019-10-20 21:04:55 +02:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
screentext.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - refactoring of music CVARs 2019-10-22 02:01:05 +02:00
sector.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - make things compile again. 2019-10-24 20:28:46 +02:00
sounds.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startgtk.game.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
startosx.game.mm - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
startwin.game.cpp - fixed compilation. 2019-10-23 18:36:48 +02:00
startwin.game.h - added RedNukem project. 2019-09-19 00:27:46 +02:00