mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- refactored wchoice and sensitivity CVARS
This is all that's needed for now, the remaining ones can wait.
This commit is contained in:
parent
18430c6c9f
commit
02fff2df06
17 changed files with 59 additions and 303 deletions
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@ -346,9 +346,6 @@ void CONFIG_SetDefaults(void)
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memset(MouseDigitalFunctions, -1, sizeof(MouseDigitalFunctions));
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memset(JoystickFunctions, -1, sizeof(JoystickFunctions));
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memset(JoystickDigitalFunctions, -1, sizeof(JoystickDigitalFunctions));
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CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
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for (int i=0; i<MAXMOUSEBUTTONS; i++)
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{
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MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
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@ -1450,7 +1450,7 @@ void SetMessages(CGameMenuItemZBool *pItem)
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void SetMouseSensitivity(CGameMenuItemSliderFloat *pItem)
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{
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CONTROL_MouseSensitivity = pItem->fValue;
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in_mousesensitivity = pItem->fValue;
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}
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void SetMouseAimFlipped(CGameMenuItemZBool *pItem)
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@ -790,13 +790,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
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videoSetPalette(gBrightness>>2,gLastPal,0);
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}
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#if 0
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else if (!Bstrcasecmp(parm->name, "skill"))
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{
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if (numplayers > 1)
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return r;
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ud.player_skill = ud.m_player_skill;
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}
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else if (!Bstrcasecmp(parm->name, "color"))
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{
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ud.color = G_CheckPlayerColor(ud.color);
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@ -809,54 +802,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
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if (xdim && ydim)
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OSD_ResizeDisplay(xdim, ydim);
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}
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else if (!Bstrcasecmp(parm->name, "wchoice"))
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{
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if (parm->numparms == 1)
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{
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if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
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{
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int j = 0;
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while (j < 10)
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{
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ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
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j++;
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}
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ud.wchoice[j] = 0;
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}
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else
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{
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char const *c = parm->parms[0];
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if (*c)
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{
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int j = 0;
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while (*c && j < 10)
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{
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g_player[myconnectindex].wchoice[j] = *c - '0';
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c++;
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j++;
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}
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while (j < 10)
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{
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if (j == 9)
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g_player[myconnectindex].wchoice[9] = 1;
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else
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g_player[myconnectindex].wchoice[j] = 2;
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j++;
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}
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}
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}
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g_forceWeaponChoice = 0;
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}
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/* Net_SendClientInfo();*/
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}
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#endif
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return r;
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@ -4,6 +4,7 @@
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#include "baselayer.h"
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#include "gameconfigfile.h"
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#include "control.h"
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#include "_control.h"
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/* Notes
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@ -257,6 +258,14 @@ CUSTOM_CVARD(Bool, in_mousesmoothing, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE, "en
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CONTROL_SmoothMouse = self;
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}
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CUSTOM_CVARD(Float, in_mousesensitivity, DEFAULTMOUSESENSITIVITY, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "changes the mouse sensitivity")
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{
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if (self < 0) self = 0;
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else if (self > 25) self = 25;
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else CONTROL_MouseSensitivity = self;
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}
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CUSTOM_CVARD(Int, r_drawweapon, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable weapon drawing")
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{
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if (self < 0 || self > 2) self = 1;
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@ -323,19 +332,48 @@ int G_FPSLimit(void)
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return 0;
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}
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CUSTOM_CVARD(String, wchoice, "3457860291", CVAR_ARCHIVE|CVAR_NOINITCALL|CVAR_FRONTEND_DUKELIKE, "sets weapon autoselection order")
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{
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char dest[11];
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char const *c = self;
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if (*c)
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{
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int j = 0;
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while (*c && j < 10)
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{
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dest[j] = *c - '0';
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c++;
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j++;
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}
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while (j < 10)
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{
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if (j == 9)
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dest[9] = 1;
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else
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dest[j] = 2;
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j++;
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}
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// if (!gi->SetWeaponChoice(dest)) OSD_Printf("Weapon ordering not supported\n");
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}
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else
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{
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OSD_Printf("Using default weapon orders.\n");
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self = "3457860291";
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}
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#if 0
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// DN3D
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static osdcvardata_t cvars_game[] =
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{
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{ "sensitivity","changes the mouse sensitivity", (void *)&CONTROL_MouseSensitivity, CVAR_FLOAT|CVAR_FUNCPTR, 0, 25 },
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{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
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{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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{ "wchoice","sets weapon autoselection order", (void *)ud.wchoice, CVAR_STRING|CVAR_FUNCPTR, 0, MAX_WEAPONS },
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};
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// These I don't care about.
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@ -369,5 +407,9 @@ int G_FPSLimit(void)
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// This option is not really useful anymore
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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*/
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// This requires a different approach, because it got used like a CCMD, not a CVAR.
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{ "skill","changes the game skill setting", (void *)&ud.m_player_skill, CVAR_INT|CVAR_FUNCPTR|CVAR_NOSAVE/*|CVAR_NOMULTI*/, 0, 5 },
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// requires cleanup first
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//{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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#endif
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@ -73,8 +73,10 @@ EXTERN_CVAR(Int, in_mousedeadzone)
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EXTERN_CVAR(Bool, in_mouseflip)
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EXTERN_CVAR(Bool, in_mousemode)
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EXTERN_CVAR(Bool, in_mousesmoothing)
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EXTERN_CVAR(Float, in_mousesensitivity)
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extern int32_t g_MyAimMode;
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EXTERN_CVAR(Bool, in_mousemode)
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EXTERN_CVAR(String, wchoice)
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extern float r_ambientlightrecip;
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extern int hud_statusbarrange; // will be set by the game's configuration setup.
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@ -37,7 +37,6 @@ int32_t g_noSound = 0;
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int32_t g_noMusic = 0;
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const char *CommandMap = NULL;
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const char *CommandName = NULL;
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int32_t g_forceWeaponChoice = 0;
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int32_t g_fakeMultiMode = 0;
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void G_ShowParameterHelp(void)
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@ -169,17 +168,8 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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ud.cashman = 0;
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ud.m_ffire = 1;
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ud.m_player_skill = ud.player_skill = 2;
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g_player[0].wchoice[0] = 3;
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g_player[0].wchoice[1] = 4;
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g_player[0].wchoice[2] = 5;
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g_player[0].wchoice[3] = 7;
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g_player[0].wchoice[4] = 8;
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g_player[0].wchoice[5] = 6;
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g_player[0].wchoice[6] = 0;
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g_player[0].wchoice[7] = 2;
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g_player[0].wchoice[8] = 9;
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g_player[0].wchoice[9] = 1;
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Bsprintf(ud.wchoice, "3457860291");
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memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
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wchoice.Callback();
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#ifdef HAVE_CLIPSHAPE_FEATURE
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// pre-form the default 10 clipmaps
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@ -687,52 +677,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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initprintf("Respawn on.\n");
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break;
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case 'u':
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g_forceWeaponChoice = 1;
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c++;
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j = 0;
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if (*c)
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{
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initprintf("Using favorite weapon order(s).\n");
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while (*c)
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{
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g_player[0].wchoice[j] = *c-'0';
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ud.wchoice[j] = *c;
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c++;
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j++;
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}
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while (j < 10)
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{
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if (j == 9)
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{
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g_player[0].wchoice[9] = 1;
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ud.wchoice[9] = '1';
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}
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else
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{
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g_player[0].wchoice[j] = 2;
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ud.wchoice[j] = '2';
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}
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j++;
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}
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}
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else
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{
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initprintf("Using default weapon orders.\n");
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g_player[0].wchoice[0] = 3;
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g_player[0].wchoice[1] = 4;
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g_player[0].wchoice[2] = 5;
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g_player[0].wchoice[3] = 7;
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g_player[0].wchoice[4] = 8;
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g_player[0].wchoice[5] = 6;
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g_player[0].wchoice[6] = 0;
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g_player[0].wchoice[7] = 2;
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g_player[0].wchoice[8] = 9;
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g_player[0].wchoice[9] = 1;
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Bsprintf(ud.wchoice, "3457860291");
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}
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break;
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case 'v':
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c++;
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@ -39,7 +39,6 @@ extern int32_t g_noSound;
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extern int32_t g_noMusic;
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extern const char *CommandMap;
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extern const char *CommandName;
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extern int32_t g_forceWeaponChoice;
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extern int32_t g_fakeMultiMode;
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END_DUKE_NS
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@ -295,8 +295,6 @@ void CONFIG_SetDefaults(void)
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memset(ud.config.JoystickFunctions, -1, sizeof(ud.config.JoystickFunctions));
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memset(ud.config.JoystickDigitalFunctions, -1, sizeof(ud.config.JoystickDigitalFunctions));
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CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
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for (int i=0; i<MAXMOUSEBUTTONS; i++)
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{
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ud.config.MouseFunctions[i][0] = CONFIG_FunctionNameToNum(mousedefaults[i]);
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@ -251,7 +251,6 @@ typedef struct {
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char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
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char display_bonus_screen;
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char show_level_text;
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char wchoice[MAX_WEAPONS];
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uint8_t user_map;
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uint8_t screenfade, menubackground;
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@ -1455,13 +1455,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
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{
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videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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}
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else if (!Bstrcasecmp(parm->name, "skill"))
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{
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if (numplayers > 1)
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return r;
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ud.player_skill = ud.m_player_skill;
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}
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else if (!Bstrcasecmp(parm->name, "color"))
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{
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ud.color = G_CheckPlayerColor(ud.color);
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@ -1474,54 +1467,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
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if (xdim && ydim)
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OSD_ResizeDisplay(xdim, ydim);
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}
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else if (!Bstrcasecmp(parm->name, "wchoice"))
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{
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if (parm->numparms == 1)
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{
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if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
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{
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int j = 0;
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while (j < 10)
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{
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ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
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j++;
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}
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ud.wchoice[j] = 0;
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}
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else
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{
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char const *c = parm->parms[0];
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if (*c)
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{
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int j = 0;
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while (*c && j < 10)
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{
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g_player[myconnectindex].wchoice[j] = *c - '0';
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c++;
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j++;
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}
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while (j < 10)
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{
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if (j == 9)
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g_player[myconnectindex].wchoice[9] = 1;
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else
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g_player[myconnectindex].wchoice[j] = 2;
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j++;
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}
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}
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}
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g_forceWeaponChoice = 0;
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}
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/* Net_SendClientInfo();*/
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}
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return r;
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}
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@ -37,7 +37,6 @@ int32_t g_noSound = 0;
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int32_t g_noMusic = 0;
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const char *CommandMap = NULL;
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const char *CommandName = NULL;
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int32_t g_forceWeaponChoice = 0;
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int32_t g_fakeMultiMode = 0;
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void G_ShowParameterHelp(void)
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@ -160,17 +159,9 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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ud.warp_on = 0;
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ud.cashman = 0;
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ud.m_player_skill = ud.player_skill = 2;
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g_player[0].wchoice[0] = 3;
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g_player[0].wchoice[1] = 4;
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g_player[0].wchoice[2] = 5;
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g_player[0].wchoice[3] = 7;
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g_player[0].wchoice[4] = 8;
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g_player[0].wchoice[5] = 6;
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g_player[0].wchoice[6] = 0;
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g_player[0].wchoice[7] = 2;
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g_player[0].wchoice[8] = 9;
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g_player[0].wchoice[9] = 1;
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Bsprintf(ud.wchoice, "3457860291");
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memcpy(g_player[0].wchoice, "\3\4\5\7\0x8\6\0\2\0x9\1", 10);
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wchoice.Callback();
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#ifdef HAVE_CLIPSHAPE_FEATURE
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// pre-form the default 10 clipmaps
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@ -664,52 +655,6 @@ void G_CheckCommandLine(int32_t argc, char const * const * argv)
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initprintf("Respawn on.\n");
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break;
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case 'u':
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g_forceWeaponChoice = 1;
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c++;
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j = 0;
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if (*c)
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{
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initprintf("Using favorite weapon order(s).\n");
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while (*c)
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{
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g_player[0].wchoice[j] = *c-'0';
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ud.wchoice[j] = *c;
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c++;
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j++;
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}
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while (j < 10)
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{
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if (j == 9)
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{
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g_player[0].wchoice[9] = 1;
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ud.wchoice[9] = '1';
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}
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else
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{
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g_player[0].wchoice[j] = 2;
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ud.wchoice[j] = '2';
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}
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j++;
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}
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}
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else
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{
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initprintf("Using default weapon orders.\n");
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g_player[0].wchoice[0] = 3;
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g_player[0].wchoice[1] = 4;
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g_player[0].wchoice[2] = 5;
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g_player[0].wchoice[3] = 7;
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g_player[0].wchoice[4] = 8;
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g_player[0].wchoice[5] = 6;
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g_player[0].wchoice[6] = 0;
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g_player[0].wchoice[7] = 2;
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g_player[0].wchoice[8] = 9;
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g_player[0].wchoice[9] = 1;
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Bsprintf(ud.wchoice, "3457860291");
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}
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break;
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case 'v':
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c++;
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@ -38,7 +38,6 @@ extern int32_t g_noSound;
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extern int32_t g_noMusic;
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extern const char *CommandMap;
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extern const char *CommandName;
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extern int32_t g_forceWeaponChoice;
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extern int32_t g_fakeMultiMode;
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END_RR_NS
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@ -337,8 +337,6 @@ void CONFIG_SetDefaults(void)
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ud.config.MouseAnalogueAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
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CONTROL_MapAnalogAxis(i, ud.config.MouseAnalogueAxes[i], controldevice_mouse);
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}
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CONTROL_MouseSensitivity = DEFAULTMOUSESENSITIVITY;
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memset(ud.config.JoystickFunctions, -1, sizeof(ud.config.JoystickFunctions));
|
||||
for (i=0; i<MAXJOYBUTTONSANDHATS; i++)
|
||||
{
|
||||
|
@ -467,7 +465,7 @@ void CONFIG_SetupMouse(void)
|
|||
{
|
||||
tempbuf[0] = 0;
|
||||
SCRIPT_GetString(ud.config.scripthandle, "Controls","Mouse_Sensitivity",&tempbuf[0]);
|
||||
if (tempbuf[0]) CONTROL_MouseSensitivity = atof(tempbuf);
|
||||
if (tempbuf[0]) in_mousesensitivity = atof(tempbuf);
|
||||
}
|
||||
|
||||
for (i=0; i<MAXMOUSEBUTTONS; i++)
|
||||
|
|
|
@ -225,7 +225,6 @@ typedef struct {
|
|||
char pwlockout[MAXPWLOCKOUT],rtsname[MAXRTSNAME];
|
||||
char display_bonus_screen;
|
||||
char show_level_text;
|
||||
char wchoice[MAX_WEAPONS];
|
||||
|
||||
uint8_t user_map;
|
||||
uint8_t screenfade, menubackground;
|
||||
|
|
|
@ -1242,13 +1242,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
|
|||
{
|
||||
videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->name, "skill"))
|
||||
{
|
||||
if (numplayers > 1)
|
||||
return r;
|
||||
|
||||
ud.player_skill = ud.m_player_skill;
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->name, "color"))
|
||||
{
|
||||
ud.color = G_CheckPlayerColor(ud.color);
|
||||
|
@ -1261,55 +1254,6 @@ static int osdcmd_cvar_set_game(osdcmdptr_t parm)
|
|||
if (xdim && ydim)
|
||||
OSD_ResizeDisplay(xdim, ydim);
|
||||
}
|
||||
else if (!Bstrcasecmp(parm->name, "wchoice"))
|
||||
{
|
||||
if (parm->numparms == 1)
|
||||
{
|
||||
if (g_forceWeaponChoice) // rewrite ud.wchoice because osdcmd_cvar_set already changed it
|
||||
{
|
||||
int j = 0;
|
||||
|
||||
while (j < 10)
|
||||
{
|
||||
ud.wchoice[j] = g_player[myconnectindex].wchoice[j] + '0';
|
||||
j++;
|
||||
}
|
||||
|
||||
ud.wchoice[j] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
char const *c = parm->parms[0];
|
||||
|
||||
if (*c)
|
||||
{
|
||||
int j = 0;
|
||||
|
||||
while (*c && j < 10)
|
||||
{
|
||||
g_player[myconnectindex].wchoice[j] = *c - '0';
|
||||
c++;
|
||||
j++;
|
||||
}
|
||||
|
||||
while (j < 10)
|
||||
{
|
||||
if (j == 9)
|
||||
g_player[myconnectindex].wchoice[9] = 1;
|
||||
else
|
||||
g_player[myconnectindex].wchoice[j] = 2;
|
||||
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
g_forceWeaponChoice = 0;
|
||||
}
|
||||
|
||||
/* Net_SendClientInfo();*/
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
|
|
|
@ -255,7 +255,7 @@ void CONFIG_SetDefaults(void)
|
|||
|
||||
MouseAnalogAxes[i] = CONFIG_AnalogNameToNum(mouseanalogdefaults[i]);
|
||||
}
|
||||
CONTROL_MouseSensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
|
||||
in_mousesensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
|
||||
|
||||
memset(JoystickButtons, -1, sizeof(JoystickButtons));
|
||||
memset(JoystickButtonsClicked, -1, sizeof(JoystickButtonsClicked));
|
||||
|
@ -476,7 +476,7 @@ void CONFIG_SetupMouse(void)
|
|||
CONTROL_SetAnalogAxisScale(i, MouseAnalogScale[i], controldevice_mouse);
|
||||
}
|
||||
|
||||
CONTROL_MouseSensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
|
||||
in_mousesensitivity = float(gs.MouseSpeed); // [JM] Temporary !CHECKME!
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -3615,7 +3615,7 @@ MNU_DoSlider(short dir, MenuItem_p item, SWBOOL draw)
|
|||
slidersettings[sldr_mouse] = offset;
|
||||
|
||||
gs.MouseSpeed = offset * (MOUSE_SENS_MAX_VALUE/SLDR_MOUSESENSEMAX);
|
||||
CONTROL_MouseSensitivity = float(gs.MouseSpeed); // [JM] Will need to verify this. !CHECKME!
|
||||
in_mousesensitivity = float(gs.MouseSpeed); // [JM] Will need to verify this. !CHECKME!
|
||||
break;
|
||||
|
||||
case sldr_sndfxvolume:
|
||||
|
|
Loading…
Reference in a new issue