raze/polymer/eduke32/source/lunatic
2015-04-26 00:07:57 +00:00
..
doc LunaCON: update docs and comments in lunatic/test/event_chaining.con 2015-04-11 13:53:05 +00:00
m32
test LunaCON: update docs and comments in lunatic/test/event_chaining.con 2015-04-11 13:53:05 +00:00
util
bcarray.lua
bcheck.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
bitar.lua
con_lang.lua CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct. 2015-04-26 00:07:57 +00:00
control.lua A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
defs.ilua CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
defs_common.lua
defs_m32.ilua
dis_x64.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dis_x86.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dump.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dynsymlist CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens. 2015-02-22 22:15:20 +00:00
dynsymlist_m32
engine.lua
engine_maptext.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
fs.lua
listglobals.sh
lunacon.lua CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning. 2015-03-25 21:31:11 +00:00
lunatic_game.c A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX(). 2015-03-24 00:40:55 +00:00
lunatic_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_m32.c
lunatic_m32.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.lua
v.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
xmath.lua