..
msvc
a.h
a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords.
2013-11-16 18:47:11 +00:00
baselayer.h
SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console".
2014-01-27 10:30:25 +00:00
build.h
Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups().
2014-02-16 19:16:03 +00:00
cache1d.h
cache1d: add FIND_NOCURDIR option to klistpath().
2013-12-01 18:27:59 +00:00
common.h
Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly.
2013-11-03 04:02:23 +00:00
compat.h
Networking updates.
2014-02-10 11:00:25 +00:00
crc32.h
dxdidf.h
Fix the DirectInput breakage on Win64.
2012-12-16 05:46:20 +00:00
dxtfilter.h
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h
Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
2014-02-22 08:03:02 +00:00
glbuild.h
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h
MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC).
2014-02-10 10:59:42 +00:00
lunatic.h
Lunatic: Fix compilation of C++ build, but not starting up yet.
2014-01-31 21:13:03 +00:00
lz4.h
Replace QuickLZ with LZ4.
2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h
In loadlookups(), look for gap of 4 consecutive unused pals for fog pals.
2014-02-16 19:16:05 +00:00
mdsprite.h
Fix USE_OPENGL=0 build. DONT_BUILD.
2014-01-02 17:08:08 +00:00
mutex.h
Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.)
2013-10-13 09:08:31 +00:00
osd.h
Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c.
2013-12-24 09:44:24 +00:00
osxbits.h
osxmain.h
polymer.h
Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile().
2014-02-08 14:37:53 +00:00
polymost.h
Very minor changes after an investigation into the possibility of Polymost on Wii.
2014-02-10 10:56:14 +00:00
pragmas.h
prlights.h
rawinput.h
renderlayer.h
Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
2013-10-08 10:00:44 +00:00
scancodes.h
Reincarnate RTS sound functionality together with cleaning up related code.
2014-01-30 19:12:08 +00:00
scriptfile.h
sdl_inc.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
sdlappicon.h
Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
2013-10-07 10:03:11 +00:00
sdlayer.h
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
startwin.editor.h
texcache.h
Fix texcache
2014-02-22 01:27:03 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h
In Windows and SDL layers, rename *hitick* to *u64tick*.
2013-07-07 20:59:00 +00:00
winlayer.h