raze/polymer/eduke32/build/include
hendricks266 a21f340553 Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor.
One potential use is to add r_togglecomposition "0" if you don't like Aero turning on and off every time you switch between 2D mode and 32-bit 3D mode.

git-svn-id: https://svn.eduke32.com/eduke32@4344 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 08:03:02 +00:00
..
msvc
a.h a-c.c: prevent stray lines on bottom of sprites by saturating v. tex coords. 2013-11-16 18:47:11 +00:00
baselayer.h SDL: Fix "the issue where if you hold down a key and enter the console then release it that the key remains held down until you hit it again outside the console". 2014-01-27 10:30:25 +00:00
build.h Factor out common parts of loading LOOKUP.DAT into engine.c:loadlookups(). 2014-02-16 19:16:03 +00:00
cache1d.h cache1d: add FIND_NOCURDIR option to klistpath(). 2013-12-01 18:27:59 +00:00
common.h Allow -g, -x, -h, -j, and for the game, -d, to take their file name after a space. This allows quotes to be used with them properly. 2013-11-03 04:02:23 +00:00
compat.h Networking updates. 2014-02-10 11:00:25 +00:00
crc32.h
dxdidf.h Fix the DirectInput breakage on Win64. 2012-12-16 05:46:20 +00:00
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h Mapster32: Introduce m32_settings.cfg, analogous to settings.cfg, so that you can save your cvars and aliases for the editor. 2014-02-22 08:03:02 +00:00
glbuild.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
glext.h
gtkbits.h
hightile.h
kplib.h MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
lunatic.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.h Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h In loadlookups(), look for gap of 4 consecutive unused pals for fog pals. 2014-02-16 19:16:05 +00:00
mdsprite.h Fix USE_OPENGL=0 build. DONT_BUILD. 2014-01-02 17:08:08 +00:00
mutex.h Wii: Fix build and add custom headers and libs to SVN. (It's helpful to set up a build system from scratch.) 2013-10-13 09:08:31 +00:00
osd.h Factor some code in config.c into OSD_WriteAliases(), move symbol_t to osd.c. 2013-12-24 09:44:24 +00:00
osxbits.h
osxmain.h
polymer.h Polymer: factor out polymer_invalidateartmap(), use it in invalidatetile(). 2014-02-08 14:37:53 +00:00
polymost.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
pragmas.h
prlights.h
rawinput.h
renderlayer.h Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0. 2013-10-08 10:00:44 +00:00
scancodes.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
scriptfile.h
sdl_inc.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sdlappicon.h Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
sdlayer.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
startwin.editor.h
texcache.h Fix texcache 2014-02-22 01:27:03 +00:00
tracker.hpp
tracker_operator.hpp
tracker_operators.hpp
winbits.h In Windows and SDL layers, rename *hitick* to *u64tick*. 2013-07-07 20:59:00 +00:00
winlayer.h