raze/source/games/duke/src
2021-07-11 12:42:33 +10:00
..
_polymost.cpp - cleanup of 'gotpic' handling. 2021-05-10 20:13:28 +02:00
actors.cpp - fixed sprite exclusion logic in getzrange. 2021-06-09 00:31:54 +02:00
actors_d.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
actors_lava.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
actors_r.cpp - RR: fixed crash in function that handles acts of mass destruction (like blowing up gas stations.) 2021-06-11 23:20:50 +02:00
animatesprites_d.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
animatesprites_r.cpp - fixed sprite exclusion logic in getzrange. 2021-06-09 00:31:54 +02:00
bowling.cpp - re-added line of code that got lost during refactoring. 2021-06-10 00:14:04 +02:00
ccmds.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
cheats.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke/RR: Don't delete master switch sprites. 2021-04-04 13:01:32 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
dispatch.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
duke3d.h - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
dukeactor.h - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
funct.h - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
game.cpp - reorganized loading of textures. 2021-06-01 11:05:26 +02:00
game_misc.cpp - implemented all needed font overrides for localization. 2021-05-31 21:20:31 +02:00
gamedef.cpp - Use isWW2GI() in more places. 2021-07-11 12:42:33 +10:00
gameexec.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
gameloop.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
gamevar.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
global.h - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
hudweapon_d.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
hudweapon_r.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
inlines.h Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
input.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
namelist_d.h - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - ported the TitleScreen class. 2021-04-30 20:08:23 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
player.cpp - ported Duke and RR status bars. 2021-05-15 14:27:32 +02:00
player_d.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
player_r.cpp - Duke (RRRA): Fix alt weapon slot for CHICKEN_WEAPON and CROSSBOW_WEAPON. 2021-06-24 18:56:12 +10:00
player_w.cpp - made DukeActor::s a pointer. 2021-04-15 19:21:43 +02:00
prediction.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
premap_d.cpp - forgot to save these. 2021-04-30 20:08:35 +02:00
premap_r.cpp - fixed all warnings in Duke. 2021-05-12 21:50:01 +02:00
render.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
savegame.cpp - engine side preparations for Duke Statusbar scriptification. 2021-05-15 10:44:35 +02:00
sbar.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
sectors.cpp - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
sectors_d.cpp Merge branch 'master' into newrenderer2 2021-04-15 19:34:03 +02:00
sectors_r.cpp - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - split the screen job code into a generic and a Raze specific part. 2021-05-22 01:35:50 +02:00
sounds.h - Cutscene support in Blood. 2021-04-30 20:08:34 +02:00
spawn.cpp . Duke: made the 'lonely effector' error non fatal. 2021-05-08 15:41:49 +02:00
spawn_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
spawn_r.cpp - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
types.h - removed the indirection for the global arrays. 2021-05-21 14:32:01 +02:00