.. |
bonecomponents.h
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- Backend update from GZDoom
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2022-11-06 11:46:26 +01:00 |
model.cpp
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backend update from GZDoom
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2023-10-07 18:44:31 +02:00 |
model.h
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- backend update from GZDoom
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2022-11-25 11:14:38 +01:00 |
model_iqm.h
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- backend update from GZDoom
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2022-11-25 11:14:38 +01:00 |
model_kvx.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_md2.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_md3.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
model_obj.h
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- downgraded all LGPL3 license headers in the backend to LGPL2.
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2022-10-23 18:46:17 +02:00 |
model_ue1.h
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- yet another backend update.
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2023-08-20 02:15:57 +02:00 |
modelrenderer.h
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- Backend update from GZDoom
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2022-10-20 22:24:25 +02:00 |
models_iqm.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
models_md2.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
models_md3.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
models_obj.cpp
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- yet another backend update.
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2023-08-20 02:15:57 +02:00 |
models_ue1.cpp
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Use GetChars on FStrings.
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2023-10-08 08:09:04 +02:00 |
models_voxel.cpp
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- Backend update from GZDoom-
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2023-08-23 20:36:19 +02:00 |
tab_anorms.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
voxels.cpp
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- fixed voxel loader.
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2023-09-10 21:30:45 +02:00 |
voxels.h
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- rewrote the model storage code.
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2022-10-27 16:55:54 +02:00 |