raze/source/games/sw/src
Christoph Oelckers 8dc0505a65 made SW's panel sprites into actual DObjects
so that they can a) cleanly be exposed to scripting later and b) serialized for savegames without using gross hacks.
2023-10-03 12:27:15 +02:00
..
actor.cpp - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
ai.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ai.h - added missing range checks to PlaySpriteSound. 2023-06-29 18:28:16 +02:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
break.cpp - named all breakable sprites. 2023-05-29 22:16:11 +02:00
break.h - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
bunny.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
cache.cpp - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
cheats.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
colormap.cpp - adapted game side code. 2023-08-19 19:41:40 +02:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
coolie.cpp use global stat manager in SW 2023-10-01 10:33:07 +02:00
copysect.cpp - got rid of wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
d_menu.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
damage.h - SW: game.h cleanup 2021-12-30 09:58:13 +01:00
digi.h - clean out digi.h 2023-05-29 22:16:22 +02:00
draw.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
eel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
game.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
game.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
girlninj.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
goro.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
hornet.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
input.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
interpso.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
interpso.h - SW: Flatten smoothratio back to float and rename to interpfrac. 2022-10-15 13:32:04 +02:00
inv.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
inv.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jsector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
jtags.h
jweapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
lava.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
light.cpp - eliminated wallsofsector. 2022-11-15 15:24:17 +01:00
light.h - SW: remap LIGHT_Tics to the otherwise unused spritetype::detail. 2022-02-15 22:34:03 +01:00
lists.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
mclip.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
mclip.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
miscactr.cpp - SW: Rename Player[] array to PlayerArray[] and wrap its access. 2023-10-02 15:42:59 +11:00
morph.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
namelist.h - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
names.h
names2.h - added a few texture names for picnum literals. 2023-05-31 21:53:14 +02:00
network.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
network.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ninja.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
osdcmds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
panel.h made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
parent.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
player.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
player.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
predict.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
quake.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
ripper.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
ripper2.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
rooms.cpp - migrated floorpicnum and ceilingpicnum to FTextures. 2022-12-18 14:32:52 +01:00
rotator.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
save.cpp made SW's panel sprites into actual DObjects 2023-10-03 12:27:15 +02:00
saveable.cpp - turn the SO's Animator and PostMoveAnimator into non-functions as well. 2023-05-28 11:19:35 +02:00
saveable.h - eliminated a few more typedefs, 2021-12-31 13:37:57 +01:00
sbar.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
scrip2.cpp - adapted to backend changes. 2023-08-19 18:08:27 +02:00
sector.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sector.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
serp.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skel.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
skull.cpp - some initial preparations for exporting SW's actors. 2023-06-01 22:07:47 +02:00
slidor.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sounds.h - consolidation of sound init code. 2023-05-27 09:12:51 +02:00
spike.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sprite.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
sprite.h - SW: do a proper implementation for sprites which do not want texture animations. 2022-12-11 19:45:38 +01:00
stag.h
sumo.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
swactor.h - moved ActorActionFunc and Personality out of __LegacyState again. 2023-05-28 21:07:34 +02:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
track.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vator.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
vis.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
wallmove.cpp - remove lots of unneeded SAVE_CODE and SAVE_DATA declarations. 2023-05-28 11:19:35 +02:00
warp.cpp - Fix bad Z test in WarpPlane(). 2023-01-02 11:00:47 +11:00
weapon.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
weapon.h turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00
zilla.cpp - change type of AF() 2023-05-28 11:19:36 +02:00
zombie.cpp turn players into DObjects and fix several bugs with bad memory access. 2023-10-02 21:03:59 +02:00