raze/source/games/sw/src/lists.h
Christoph Oelckers 8dc0505a65 made SW's panel sprites into actual DObjects
so that they can a) cleanly be exposed to scripting later and b) serialized for savegames without using gross hacks.
2023-10-03 12:27:15 +02:00

69 lines
1.8 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#ifndef LISTS_H
#define LISTS_H
BEGIN_SW_NS
/********************************************************************/
inline void INITLIST(DPanelSprite* list)
{
list->Prev = list->Next = list;
}
inline void INSERT(DPanelSprite* list, DPanelSprite* nodep)
{
GC::WriteBarrier(list);
GC::WriteBarrier(list->Next);
GC::WriteBarrier(nodep);
nodep->Prev = list;
nodep->Next = list->Next;
list->Next = nodep;
nodep->Next->Prev = nodep;
}
inline void REMOVE(DPanelSprite* nodep)
{
GC::WriteBarrier(nodep->Next);
GC::WriteBarrier(nodep->Prev);
nodep->Prev->Next = nodep->Next;
nodep->Next->Prev = nodep->Prev;
}
inline bool EMPTY(DPanelSprite* list)
{
return list->Next == list;
}
END_SW_NS
#endif