raze/polymer/eduke32/build/include
terminx 514f556a32 Update xxhash to r36
git-svn-id: https://svn.eduke32.com/eduke32@4599 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:04:12 +00:00
..
msvc Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
a.h Classic: introduce two signed integer types, use in engine.c and a-c.c. 2014-08-23 10:28:18 +00:00
baselayer.h Progress towards KenBuild Editor, part 1. 2014-07-28 06:43:16 +00:00
build.h Properly consider sprites with a clipshape as bridge (p->spritebridge). 2014-08-17 19:42:01 +00:00
cache1d.h cache1d: add FIND_NOCURDIR option to klistpath(). 2013-12-01 18:27:59 +00:00
common.h Factor out [l]dist() implementations into static inline functions in common.h. 2014-08-31 11:15:17 +00:00
compat.h Lunatic fixes: 2014-07-10 09:01:48 +00:00
crc32.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
dxdidf.h Fix the DirectInput breakage on Win64. 2012-12-16 05:46:20 +00:00
dxtfilter.h WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
dynamicgtk.h
editor.h Mapster32: prototypical checker for wall loops, enabled partially. 2014-08-08 20:02:54 +00:00
glbuild.h Very minor changes after an investigation into the possibility of Polymost on Wii. 2014-02-10 10:56:14 +00:00
glext.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gtkbits.h
hightile.h Fix MSVC warning caused by r4488 2014-07-06 00:10:14 +00:00
kplib.h MSVC: Add support for x64 building and all synthesis libs (libpng/zlib, libvpx, libFLAC). 2014-02-10 10:59:42 +00:00
lunatic.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lz4.h Replace QuickLZ with LZ4. 2014-02-10 10:55:49 +00:00
lzwnew.h
m32script.h Progress towards KenBuild Editor, part 2. 2014-07-28 06:44:14 +00:00
mdsprite.h Fix USE_OPENGL=0 build. DONT_BUILD. 2014-01-02 17:08:08 +00:00
mmulti.h KenBuild. 2014-07-24 14:01:44 +00:00
mutex.h This seems to need SDL_MAIN_HANDLED in some configurations... not sure why yet. 2014-04-17 20:00:07 +00:00
osd.h KenBuild. 2014-07-24 14:01:44 +00:00
osxbits.h
osxmain.h
polymer.h Test commit to make sure synthesis works. 2014-06-02 02:23:08 +00:00
polymost.h Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures. 2014-06-01 11:55:19 +00:00
pragmas.h pragmas.h: introduce preprocessor switch USE_ASM_DIVSCALE, for testing only. 2014-08-23 10:28:17 +00:00
prlights.h polymer: add support for negative lights 2012-10-21 04:52:43 +00:00
rawinput.h
renderlayer.h Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0. 2013-10-08 10:00:44 +00:00
scancodes.h Reincarnate RTS sound functionality together with cleaning up related code. 2014-01-30 19:12:08 +00:00
scriptfile.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sdl_inc.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
sdlappicon.h Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit. 2013-10-07 10:03:11 +00:00
sdlayer.h Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works. 2013-10-07 10:05:03 +00:00
SDLMain.h Ball-busting Makefile restructure. 2014-07-22 07:25:54 +00:00
startwin.editor.h
texcache.h Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
tracker.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operator.hpp Fix warnings involving printf() requiring explicit casts on tracked types. 2012-11-26 08:26:04 +00:00
tracker_operators.hpp Add automatic tracking to the sector[], wall[], sprite[] and tsprite[] 2012-11-09 22:31:02 +00:00
winbits.h In Windows and SDL layers, rename *hitick* to *u64tick*. 2013-07-07 20:59:00 +00:00
winlayer.h Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
xxhash.h Update xxhash to r36 2014-09-30 04:04:12 +00:00