raze/source/games/duke/src
2023-04-09 09:35:37 +02:00
..
actors.cpp - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
actors_d.cpp - exported ceilingsteam and consolidated movefallers functions. 2023-04-07 11:52:53 +02:00
actors_lava.cpp - made RR thunder effect also work for Duke. 2023-04-02 17:20:06 +02:00
actors_r.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
animatesprites.cpp - animatesprites_r.cpp cleanup 2023-04-07 12:22:45 +02:00
animatesprites_d.cpp - final clenaup on animatesprites_d.cpp. 2023-04-07 12:22:44 +02:00
animatesprites_r.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
bowling.cpp - code cleanup. 2022-12-11 19:45:38 +01:00
ccmds.cpp - Move gi->getConsoleActor() directly into the header. 2023-03-18 19:29:29 +11:00
cheats.cpp - exported several RR enemies/animals needed for the UFO spawner. 2023-04-02 13:13:06 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - Duke: Add CON support for Duke Nukem 3D 1.1 Shareware. 2022-05-29 10:34:33 +10:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
constants.h - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
d_menu.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
dispatch.cpp - converted the final set of actor classes the native code needs to reference. 2023-04-07 13:15:06 +02:00
duke3d.h - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
dukeactor.h - added CallOnHit and named spawn. 2022-11-13 10:30:52 +01:00
flags_d.cpp - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
flags_r.cpp - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
funct.h - moved a lot of shareable code out of the CON interpreter. 2023-04-07 13:15:06 +02:00
game.cpp - Duke: Remove duplicated call to SetupGameButtons() that's done globally in RunGame(). 2023-03-18 09:15:17 +11:00
game_misc.cpp - take care of the last tileGetTexture call in Duke. 2023-04-02 16:45:43 +02:00
gamedef.cpp - cleaned up Duke's very broken kill count system. 2023-04-07 09:49:20 +02:00
gameexec.cpp - moved a lot of shareable code out of the CON interpreter. 2023-04-07 13:15:06 +02:00
gameloop.cpp - Tidy up autosaving for all the games. 2023-04-02 19:56:52 +10:00
gamevar.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
gamevar.h - silenced lots of warnings for deliberate type conversions. 2022-10-30 16:51:35 +01:00
global.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
global.h - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
hudweapon_d.cpp - Minor input tidy-up. 2023-02-04 17:05:18 +11:00
hudweapon_r.cpp - Duke: Move RRRA vehicle tilting out of the input code and into the playsim. 2023-04-02 18:24:05 +10:00
inlines.h - first round of flag additions. 2023-04-09 09:35:36 +02:00
input.cpp - Remove GameInterface::getConsoleAngles(), it's not needed anymore. 2023-04-04 07:02:39 +10:00
namelist_d.h - final clenaup on animatesprites_d.cpp. 2023-04-07 12:22:44 +02:00
namelist_r.h - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
names.h - converted the final set of actor classes the native code needs to reference. 2023-04-07 13:15:06 +02:00
names_d.h - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
names_r.h - also renamed all RR tile names. 2022-12-11 19:43:57 +01:00
noise.cpp - Duke: Remove player_struct::posXY(). 2022-12-11 18:41:43 +01:00
player.cpp - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
player_d.cpp - scriptified PlayerOnWater. 2023-04-07 12:17:56 +02:00
player_r.cpp - use for loop instead of repeating the same line 10x. 2023-04-07 12:22:45 +02:00
player_w.cpp - renamed all tile constants for Duke to DTILE_*. 2022-12-11 19:43:57 +01:00
prediction.cpp - split several texture flags off into a surface type value. 2022-12-18 13:56:54 +01:00
prediction.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
premap.cpp - moved a lot of shareable code out of the CON interpreter. 2023-04-07 13:15:06 +02:00
premap_d.cpp - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
premap_r.cpp - merged the spawn init code now that all differences are externalized 2023-04-07 13:15:06 +02:00
render.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
savegame.cpp - exported RR's remaining controllers. 2023-04-07 12:22:45 +02:00
sbar.cpp - some texture name cleanup 2023-04-02 16:45:43 +02:00
sectors.cpp - Duke: fixed access card activation delay. 2023-01-08 10:34:14 +01:00
sectors_d.cpp - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
sectors_r.cpp - scriptified PlayerOnWater. 2023-04-07 12:17:56 +02:00
soundefs.h - moved the 3 health related instructions out of the CON interpreter. 2023-04-07 13:15:06 +02:00
sounds.cpp - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
sounds.h - give Blood's sounds well defined names so they can be defined via SNDINFO. 2023-01-15 16:15:28 +01:00
spawn.cpp - Duke: Do not call Initialize() for player actors. 2023-04-09 08:15:23 +02:00
types.h - moved a lot of shareable code out of the CON interpreter. 2023-04-07 13:15:06 +02:00
vmexports.cpp - got rid of checkType. 2023-04-07 12:22:46 +02:00