raze/source/games/sw/src/text.cpp
Christoph Oelckers af781e0422 - moved all font setup out of the C++ code.
All internal fonts now get defined through FONTDEFS.
Also fixing a few offsets.
2021-05-31 21:20:31 +02:00

54 lines
1.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 1997, 2005 - 3D Realms Entertainment
This file is part of Shadow Warrior version 1.2
Shadow Warrior is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Original Source: 1997 - Frank Maddin and Jim Norwood
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "names2.h"
#include "panel.h"
#include "lists.h"
#include "game.h"
#include "pal.h"
#include "misc.h"
#include "menus.h"
#include "network.h"
#include "v_font.h"
#include "v_draw.h"
BEGIN_SW_NS
//---------------------------------------------------------------------------
//
// Notification messages.
//
//---------------------------------------------------------------------------
void PutStringInfo(PLAYERp pp, const char *string)
{
if (pp-Player == myconnectindex)
Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", string); // Put it in the console too
}
END_SW_NS