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af781e0422
All internal fonts now get defined through FONTDEFS. Also fixing a few offsets.
54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "names2.h"
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#include "panel.h"
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#include "lists.h"
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#include "game.h"
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#include "pal.h"
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#include "misc.h"
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#include "menus.h"
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#include "network.h"
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#include "v_font.h"
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#include "v_draw.h"
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BEGIN_SW_NS
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//---------------------------------------------------------------------------
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//
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// Notification messages.
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//
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//---------------------------------------------------------------------------
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void PutStringInfo(PLAYERp pp, const char *string)
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{
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if (pp-Player == myconnectindex)
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Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", string); // Put it in the console too
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}
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END_SW_NS
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