//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "ns.h" #include "names2.h" #include "panel.h" #include "lists.h" #include "game.h" #include "pal.h" #include "misc.h" #include "menus.h" #include "network.h" #include "v_font.h" #include "v_draw.h" BEGIN_SW_NS //--------------------------------------------------------------------------- // // Notification messages. // //--------------------------------------------------------------------------- void PutStringInfo(PLAYERp pp, const char *string) { if (pp-Player == myconnectindex) Printf(PRINT_MEDIUM|PRINT_NOTIFY, "%s\n", string); // Put it in the console too } END_SW_NS