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actor.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
actor.h
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First round of Blood Savegame fix.
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2020-02-11 23:15:25 +01:00 |
ai.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
ai.h
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- added an indexer for Blood's AI states.
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2020-02-12 00:22:11 +01:00 |
aibat.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aibeast.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiboneel.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiburn.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aicaleb.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aicerber.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aicult.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aigarg.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aighost.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aigilbst.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aihand.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aihound.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiinnoc.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
aipod.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
airat.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aispid.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aistate.h
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- merged all of Blood's ai state headers together to reduce number of files and include clutter.
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2020-07-25 17:56:39 +02:00 |
aitchern.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiunicult.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aiunicult.h
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- fixed bad ordering of directives.
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2020-07-31 21:03:23 +02:00 |
aizomba.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
aizombf.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
animatesprite.cpp
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- use gFrameClock plus interpolation for angles in viewProcessSprites
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2020-09-01 20:02:37 +02:00 |
asound.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
barf.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
blood.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
blood.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
callback.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
callback.h
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- Added tracking type of conditions. Generally conditions is still WIP.
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2020-05-22 17:28:35 +02:00 |
choke.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
choke.h
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
common_game.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
controls.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
controls.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
credits.cpp
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-play SW's intro through the screen job framework.
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2020-08-15 13:04:15 +02:00 |
d_menu.cpp
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- processed all remaining local input CCMDs and removed some bits only needed for multiplayer.
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2020-08-28 00:03:35 +02:00 |
db.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
db.h
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- YAX is also gone now.
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2020-07-14 16:06:14 +02:00 |
dude.cpp
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- Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon.
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2020-05-22 17:36:37 +02:00 |
dude.h
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- More compact code for event redirection
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2020-05-22 17:34:33 +02:00 |
endgame.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
eventq.h
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- Event redirection support for modern types
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2020-03-02 23:53:33 +01:00 |
fire.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
fx.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
fx.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
gameutil.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
gameutil.h
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
gib.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
gib.h
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
globals.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
globals.h
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
hudsprites.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
inifile.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
levels.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
loadsave.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
loadsave.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
map2d.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
map2d.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
messages.cpp
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- handle Blood's level progression by the actual level data, not some episode/level pair.
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2020-08-16 13:49:28 +02:00 |
messages.h
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- major cleanup and consolidation of the screen/hud resizing code.
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2020-08-16 02:55:50 +02:00 |
mirrors.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
misc.h
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
network.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
network.h
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
nnexts.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
nnexts.h
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- base palette cleanup.
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2020-08-14 21:18:14 +02:00 |
osdcmd.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
player.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
player.h
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
prediction.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
preload.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
qav.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
qav.h
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- base palette cleanup.
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2020-08-14 21:18:14 +02:00 |
replace.cpp
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- Blood: Cleanup some timing variables following timing uplift.
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2020-08-26 20:55:46 +10:00 |
sbar.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
screen.cpp
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- removed unused stuff from screen.cpp and deleted screen.h.
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2020-08-02 13:54:36 +02:00 |
sectorfx.cpp
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- Blood: Migrate to GZDoom time code like Duke, SW and Exhumed.
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2020-08-26 09:49:23 +10:00 |
sectorfx.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
seq.h
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- implemented a proper cache for Blood's SEQs.
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2020-07-27 19:28:54 +02:00 |
sfx.cpp
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
sound.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
sound.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
tile.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |
trig.cpp
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- changed the byte order swappers to use ZDoom's versions
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2020-08-03 19:09:57 +02:00 |
triggers.cpp
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- Blood code cleanup
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2020-09-01 19:49:05 +02:00 |
triggers.h
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Refactor of NOONE_EXTESNIONS:
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2020-02-07 22:23:33 +01:00 |
view.cpp
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- Blood: replaced several uses of gameclock with gFrameClock
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2020-09-01 20:08:37 +02:00 |
view.h
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- Blood: moved the precaching code to its own file.
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2020-09-01 19:39:30 +02:00 |
warp.cpp
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- merged 5 more headers into misc.h.
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2020-07-27 19:37:17 +02:00 |
weapon.cpp
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- Blood: fixed some issues with precaching.
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2020-09-01 19:59:15 +02:00 |