raze/source/common/audio/sound
Christoph Oelckers 003f4a035e - backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
..
thirdparty - moved sound code to "common". 2020-05-23 12:59:12 +02:00
alext.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
efx.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_sound.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
i_sound.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
i_soundinternal.h - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
oalload.h - moved sound code to "common". 2020-05-23 12:59:12 +02:00
oalsound.cpp - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
oalsound.h - sound system update from GZDoom. 2022-10-14 19:58:39 +02:00
s_environment.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
s_reverbedit.cpp - got new CVar system from GZDoom. 2022-10-22 00:12:17 +02:00
s_sound.cpp - backend update from GZDoom. 2022-11-24 16:56:46 +01:00
s_soundinternal.h - backend update from GZDoom 2022-11-25 11:14:38 +01:00