raze/source
Christoph Oelckers 481ac965cf - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer.
The entire method at use here is essentially not correct. Interpolation should be handled independently of the game timer directly based on the underlying clock, like in ZDoom.
There's interpolation bugs in the Build games that cannot be fixed if totalclock is used for it, but if we use something else we do not need a fractional totalclock.
2020-07-14 11:52:38 +02:00
..
blood - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
build - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
common - use player_struct from JFDuke. 2020-07-06 23:05:48 +02:00
core - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
duke3d - everything compiles again. 2020-07-07 20:27:21 +02:00
exhumed - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
games/duke - removed some demo code from savegame.cpp. 2020-07-07 23:07:03 +02:00
glbackend Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
rr - fixed a few things. 2020-07-07 21:38:20 +02:00
sw - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00