raze/source/blood
Christoph Oelckers 481ac965cf - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer.
The entire method at use here is essentially not correct. Interpolation should be handled independently of the game timer directly based on the underlying clock, like in ZDoom.
There's interpolation bugs in the Build games that cannot be fixed if totalclock is used for it, but if we use something else we do not need a fractional totalclock.
2020-07-14 11:52:38 +02:00
..
src - reverted ClockTicks to an integer so that interpolation can be reimplemented without it affecting the global game timer. 2020-07-14 11:52:38 +02:00
CMakeLists.txt - consolidation of screentext code 2020-03-05 00:58:38 +01:00