raze/source/games/duke/src
2020-07-18 00:59:10 +02:00
..
2d_d.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
2d_r.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
actors.cpp - adjustments for input 2020-07-16 15:03:09 +02:00
actors_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_lava.cpp -more header work. 2020-07-06 22:55:35 +02:00
actors_r.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
animatesprites_d.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
animatesprites_r.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
bowling.cpp -more header work. 2020-07-06 22:55:35 +02:00
ccmds.cpp - cleanup on pausing code. 2020-07-15 18:10:31 +02:00
cheats.cpp - removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names. 2020-07-14 14:00:27 +02:00
concmd.h
condef.h
constants.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
d_menu.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
dispatch.cpp
duke3d.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
flags_d.cpp -more header work. 2020-07-06 22:55:35 +02:00
flags_r.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
funct.h - cleanup of the main input code. 2020-07-18 00:34:20 +02:00
game.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
game.h - cleaned up the setup code and consolidated everything in a separate file. 2020-07-15 21:11:23 +02:00
game_misc.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
gamedef.cpp - renamed playerdata_t::input back to sync and made it a static array again. 2020-07-15 13:10:18 +02:00
gamedef.h - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
gameexec.cpp - consolidated some parts common to the 3 input routines. 2020-07-16 22:49:26 +02:00
gameloop.cpp - re-added the hud_input call that somehow got lost. 2020-07-17 21:09:07 +02:00
gamevar.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
gamevar.h - another safety commit. 2020-07-07 17:56:20 +02:00
global.h - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
hudweapon_d.cpp - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
hudweapon_r.cpp - split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement. 2020-07-16 18:58:31 +02:00
inlines.h - render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes 2020-07-16 13:23:26 +02:00
input.cpp - the main input function is also free of conflicts. That leaves 3 functions with roughly 4kb of code that cannot be redone without using EDuke code. 2020-07-18 00:59:10 +02:00
interpolate.cpp
macros.h -more header work. 2020-07-06 22:55:35 +02:00
names.h - reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp. 2020-07-14 21:42:46 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h
noise.cpp - renamed a few things. 2020-07-06 23:04:19 +02:00
player.cpp - cleanup of the main input code. 2020-07-18 00:34:20 +02:00
player.h - more consolidation between old and new input paths. 2020-07-17 11:46:23 +02:00
player_d.cpp - cleanup of the main input code. 2020-07-18 00:34:20 +02:00
player_r.cpp - cleanup of the main input code. 2020-07-18 00:34:20 +02:00
player_w.cpp - constant cleanup. 2020-07-06 13:26:26 +02:00
playmve.cpp
playmve.h
prediction.cpp - lightened player.h a bit more. 2020-07-06 23:50:14 +02:00
prediction.h - moved all prediction code into a separate (inactive) source file. 2020-07-06 11:39:39 +02:00
premap.cpp - input update - safety commit 2020-07-15 23:44:07 +02:00
premap.h - sky code cleanup and transitioning of Duke's. 2020-07-15 00:06:19 +02:00
premap_d.cpp - safety commit - does not compile! 2020-07-07 13:19:09 +02:00
premap_r.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
render.cpp - split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement. 2020-07-16 18:58:31 +02:00
savegame.h
sbar.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
sbar.h - started consolidating the struct types.h 2020-07-06 23:24:35 +02:00
sbar_d.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sbar_r.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sectors.cpp - input code cleanup. 2020-07-06 10:34:31 +02:00
sectors_d.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
sectors_r.cpp - another safety commit. 2020-07-07 17:56:20 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - minor cleanup 2020-07-07 23:01:34 +02:00
sounds.h - everything compiles again. 2020-07-07 20:27:21 +02:00
spawn.cpp
spawn_d.cpp
spawn_r.cpp
types.h - more consolidation between old and new input paths. 2020-07-17 11:46:23 +02:00
zz_game.cpp - use CCMDs for weapon and inventory selection, courtesy of ZDuke. 2020-07-17 20:56:10 +02:00
zz_global.cpp - cleaned up the setup code and consolidated everything in a separate file. 2020-07-15 21:11:23 +02:00
zz_player.cpp - the main input function is also free of conflicts. That leaves 3 functions with roughly 4kb of code that cannot be redone without using EDuke code. 2020-07-18 00:59:10 +02:00
zz_savegame.cpp - cleanup on pausing code. 2020-07-15 18:10:31 +02:00