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console
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
menu
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
music
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
nodebuilder
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
rendering
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- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
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2021-11-06 15:53:16 +01:00 |
textures
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
automap.cpp
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- fixed some warnings.
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2021-10-26 18:54:43 +02:00 |
automap.h
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- use a sprite flag to mark mapped sprites.
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2021-10-14 15:09:43 +02:00 |
binaryangle.h
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- Add interpolatedhorizon() inlines to handle interpolating fixedhoriz objects without having to convert old and new values back to Q16.16 first.
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2021-11-06 14:07:58 +11:00 |
cheathandler.cpp
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- fixed bad operator grouping in cheat code.
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2021-07-25 17:17:29 +02:00 |
cheathandler.h
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- run most cheats through the network.
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2020-09-03 01:32:51 +02:00 |
cheats.cpp
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- fixed engine code warnings pointed out by XCode 13.
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2021-10-08 19:06:41 +02:00 |
cheats.h
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
ct_chat.cpp
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- quote argument for sending cheats from the chat editor.
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2021-07-25 12:48:27 +02:00 |
d_net.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
d_net.h
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
d_protocol.cpp
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- Witchaven: Added 'give' CCMD and some basic cheats.
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2021-02-13 11:47:04 +01:00 |
d_protocol.h
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Merge branch 'master' into whaven
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2021-05-16 13:03:17 +02:00 |
d_ticcmd.h
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- Blood: JSON serializer for triggers
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2020-11-21 20:25:06 +01:00 |
defparser.cpp
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- fixed engine code warnings pointed out by XCode 13.
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2021-10-08 19:06:41 +02:00 |
g_mapinfo.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
g_mapinfo.h
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- summary screens, too.
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2021-05-02 12:28:32 +02:00 |
gameconfigfile.cpp
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- Add support for Duke Nukem's Penthouse Paradise as shipped with the Zoom release of Duke Nukem 3D Atomic.
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2021-11-06 23:26:56 +11:00 |
gameconfigfile.h
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gamecontrol.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
gamecontrol.h
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
gamecvars.cpp
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:13:06 +11:00 |
gamecvars.h
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:13:06 +11:00 |
gamefuncs.cpp
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- SW: use a dynamic array to track already visited sectors in TraverseBreakableWalls.
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2021-11-11 21:57:55 +01:00 |
gamefuncs.h
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- SW: use a dynamic array to track already visited sectors in TraverseBreakableWalls.
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2021-11-11 21:57:55 +01:00 |
gamehud.cpp
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gamehud.h
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- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
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2021-07-29 17:39:22 +10:00 |
gameinput.cpp
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- processMovement() : Fix prescaling for Exhumed when using mouse or controller.
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2021-11-07 18:32:02 +11:00 |
gameinput.h
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- fixed compilation.
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2021-11-12 11:26:00 +01:00 |
gamestruct.h
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- Blood: Implement defineqav DEF parser with hookup to game-side code.
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2021-08-23 09:00:47 +10:00 |
gi.cpp
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
gi.h
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
initfs.cpp
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
inputstate.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
inputstate.h
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- InputScale() : Add enabled-by-default scaler to returned value from function to correct drift that occurs as the frame-rate increases, taking into account different scaling ratios needed for differing ticrates.
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2021-11-10 20:27:19 +11:00 |
interpolate.cpp
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- fixed: stale, but still active interpolations for wall positions should not trigger sector retriangulation.
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2021-04-03 10:26:02 +02:00 |
interpolate.h
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- moved setsectinterpolate/clearsectinterpolate into the backend.
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2021-01-04 10:37:14 +01:00 |
intvec.h
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- fixed interpolation issues with sector objects in SW.
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2021-03-29 09:25:26 +02:00 |
iterators.h
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fixed undefined end of list behavior of iterators
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2020-10-18 12:14:05 +02:00 |
mainloop.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
maphack.cpp
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- workaround to allow playing SW's Last Warrior mod in one go.
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2021-07-26 00:58:00 +02:00 |
mapinfo.cpp
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Attempt to fix music replacement definitions again
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2021-09-12 18:21:42 +02:00 |
mapinfo.h
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
maploader.cpp
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- let ValidateSprite print better messages when developer mode is set to warning and also call it for Blood.
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2021-11-11 21:28:53 +01:00 |
mathutil.cpp
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- Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant.
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2021-07-10 22:08:48 +10:00 |
mathutil.h
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ns.h
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- importing Witchaven code from GDX
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2020-10-31 14:04:59 +01:00 |
packet.h
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Merge branch 'master' into witchaven2
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2020-11-08 10:44:19 +01:00 |
palette.cpp
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- Replace MAX() from templates.h with version provided in STL.
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2021-10-30 10:36:02 +02:00 |
palette.h
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
precache.cpp
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-02 22:37:46 +02:00 |
precache.h
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- migrated RR's cutscene definitions.
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2021-05-02 13:12:24 +02:00 |
quotemgr.h
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quotes.cpp
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raze_music.cpp
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- Use the new isSWALL() wrapper everywhere.
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2021-07-11 12:40:01 +10:00 |
raze_music.h
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- removed the non-functional and long abandoned level music alias feature.
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2021-05-12 21:48:40 +02:00 |
raze_sound.cpp
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- Blood: add a dummy sound entry at index 0.
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2021-04-12 00:31:36 +02:00 |
raze_sound.h
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
razefont.cpp
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Merge branch 'master' into whaven
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2021-06-27 09:27:40 +02:00 |
razefont.h
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- reorganized loading of textures.
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2021-06-01 11:05:26 +02:00 |
rts.cpp
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- fixed more warnings in 'core'.
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2021-05-12 21:47:32 +02:00 |
rts.h
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savegamehelp.cpp
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- split off the extended sprite flags into their own word.
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2021-09-12 18:26:35 +02:00 |
savegamehelp.h
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- Exhumed: moved nPlayerItem into PlayerList
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2021-05-15 10:25:37 +02:00 |
scancodes.h
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screenjob.cpp
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Merge branch 'master' into whaven
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2021-10-28 09:45:52 +11:00 |
screenjob_.h
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- silenced some warnings.
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2021-05-22 15:34:04 +02:00 |
screenshot.cpp
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searchpaths.cpp
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
secrets.cpp
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
secrets.h
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- Blood: only trigger a secret if the hint system hasn't registered it.
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2020-12-01 12:52:42 +01:00 |
sectorgeometry.cpp
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- do not crash on badly defined walls where the end point is missing.
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2021-09-12 18:18:26 +02:00 |
sectorgeometry.h
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- use ZDoom's node builder for triangulating sectors that fail the simple approach.
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2021-04-03 12:44:30 +02:00 |
serialize_obj.h
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statistics.cpp
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statistics.h
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statusbar.h
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- removed all leftover parts of the native status bars.
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2021-05-16 10:35:33 +02:00 |
statusbar2.cpp
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- removed templates.h includes.
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2021-10-30 10:51:03 +02:00 |
uiinput.h
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version.h
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Merge branch 'master' into whaven
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2021-11-12 11:19:23 +01:00 |
zcompile.cpp
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