raze/polymer/eduke32/source/lunatic
2013-03-15 16:56:29 +00:00
..
m32 Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
test Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set. 2013-03-15 16:56:29 +00:00
bcarray.lua Lunatic: allow indexing some weapon/inventory arrays with their names. 2013-03-15 16:56:19 +00:00
bcheck.lua Lunatic: make con.ai accept literal action/move, check for calling from top. 2013-03-03 16:06:37 +00:00
bigytiles.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
bitar.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
bittest.lua Lunatic: prefer to use ctype objects instead of C type strings. 2013-01-26 17:07:53 +00:00
build.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
con_lang.lua Lunatic: correct SFLAG_* and actor_t definitions. 2013-03-15 16:55:59 +00:00
control.lua Lunatic t.: option for generating code caching sprite/actor/player structs... 2013-03-15 16:56:07 +00:00
defs.ilua Lunatic: allow indexing some weapon/inventory arrays with their names. 2013-03-15 16:56:19 +00:00
defs_common.lua Lunatic: g_tile access, rudimentary system gamearray support for the translator. 2013-03-15 16:56:11 +00:00
defs_m32.ilua Lunatic: provide access to actor-tsprite. 2013-02-01 13:05:20 +00:00
dynsymlist Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop. 2013-03-15 16:56:03 +00:00
dynsymlist_m32 Lunatic: spritesof{stat,sect} iterators that allow deletion inside the loop. 2013-03-15 16:56:03 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua build.lua: provide simplistic "readdefs()", use in foreachmap.lua. 2012-11-18 19:01:39 +00:00
geom.lua geom.lua: fix copy-paste bugs and clean up code. Remove __eq metamethod. 2013-03-15 16:56:24 +00:00
listglobals.sh Lunatic: gasping for some air. 2012-12-09 13:24:28 +00:00
lunacon.lua Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set. 2013-03-15 16:56:29 +00:00
lunatic_game.c Lunatic: also save min, max actor times; fix release build. 2013-03-13 10:48:19 +00:00
lunatic_game.h Lunatic: also save min, max actor times; fix release build. 2013-03-13 10:48:19 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: allow indexing some weapon/inventory arrays with their names. 2013-03-15 16:56:19 +00:00
v.lua Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
xmath.lua Lunatic translator: fix some codegen and some commands. 2013-03-03 16:06:22 +00:00