raze/source/games/whaven/src/names.h
Christoph Oelckers fb2629002f - fixed things so that everything compiles.
This isn't usable yet because only the play code is present.
2020-10-31 14:04:59 +01:00

391 lines
7.7 KiB
C

BEGIN_WH_NS
enum Names {
TILES000_START = 0,
SLIME = 5,
DRYWATER = 22,
DRYSLIME = 33,
COOLLAVA = 58,
ANILAVA = 61,
LAVA1 = 62,
WOODPLANK = 68,
SKY = 75,
LAVA = 79,
LAVA2 = 80,
HEALTHWATER = 86,
WATER = 90,
COOLLAVA2 = 103,
SPLASHAROO = 160,
LASTSPLASHAROO = 166,
SKY2 = 167,
SKY3 = 168,
SKY4 = 169,
SKY5 = 170,
SKY6 = 171,
SKY7 = 172,
TILES001_START = 247,
GIFTBOX = 260,
OPENCHEST = 263,
BARREL = 269,
SPACEPLANK = 271,
PENTADOOR1 = 280,
PENTADOOR2 = 281,
ROPEDOOR = 282,
TELEPAD = 291,
BULLET = 294,
PINE = 308,
SWINGDOOR = 324,
SWINGDOOR2 = 325,
SWINGDOOR3 = 326,
BAT = 330,
FBARREL = 340,
FBARRELFALL = 341,
FSHATTERBARREL = 342,
BOULDER = 361,
PULLCHAIN1 = 370,
PULLCHAIN2 = 371,
PULLCHAIN3 = 372,
SAPHIRERING = 373,
TALLSWING = 385,
TALLSWING2 = 386,
SPARKFX = 390,
VASEA = 392,
VASEB = 393,
VASEC = 394,
HEALTHPOTION = 401,
FIREWALKPOTION = 402,
STRENGTHPOTION = 403,
INVISIBLEPOTION = 404,
ARMORPOTION = 406,
LAVASPLASH = 423,
LASTLAVASPLASH = 437,
SPIKEBLADE = 461,
SPIKE = 462,
SPIKEPOLE = 463,
HORIZSPIKEPOLE = 464,
HORIZSPIKE = 465,
HORIZSPIKEBLADE = 466,
GEARSSTART = 467,
GEARSEND = 474,
SWINGHOLE = 476,
SWINGGATE = 477,
SWINGGATE2 = 478,
WOODGEARSSTART = 483,
WOODGEARSEND = 486,
SQUAREGRATE = 490,
MAINMENU = 500,
TITLEPIC = 501,
SAVEPIC = 502,
SAVENUMBERS = 503,
LOADPIC = 504,
AREYOUSURE = 505,
BLOODGORERED = 506,
DIFFICULTRED = 507,
BLOODGOREGREEN = 508,
DIFFICULTGREEN = 509,
HORNYSKULL1 = 510,
HORNYSKULL2 = 511,
HORNYSKULL3 = 512,
HORNYSKULL4 = 513,
HORNYBACK = 514,
LOADRED = 515,
SAVERED = 516,
LOADGREEN = 517,
SAVEGREEN = 518,
MENUSELECTIONS = 519,
NEWGAMEGREEN = 520,
LOADSAVEGREEN = 521,
BLOODGOREGREEN2 = 522,
HELPGREEN = 523,
QUITGREEN = 524,
NOGORESHADOW = 525,
NOGORESOLID = 526,
GORESHADOW = 527,
GORESOLID = 528,
VDARK = 529,
MDARK = 530,
FLICKER = 531,
XDARK = 532,
BACKGROUND = 536,
WALLARROW = 537,
MUHANDS = 538,
STATUSBAR = 545,
ORB1 = 546,
ORB2 = 547,
FLASKBLUE = 548,
FLASKGREEN = 549,
FLASKOCHRE = 550,
FLASKRED = 551,
FLASKTAN = 552,
FLASKBLACK = 553,
BGZERO = 554,
BGONE = 555,
BGTWO = 556,
BGTHREE = 557,
BGFOUR = 558,
BGFIVE = 559,
BGSIX = 560,
BGSEVEN = 561,
BGEIGHT = 562,
BGNINE = 563,
SCOREFONT = 564,
MDONE = 565,
MDTWO = 566,
MDTHREE = 567,
MDFOUR = 568,
MDFIVE = 569,
MDSIX = 570,
MDSEVEN = 571,
MDEIGHT = 572,
MDNINE = 573,
SMFONT = 574,
SMONE = 575,
SMTWO = 576,
SMTHREE = 577,
SMFOUR = 578,
SMFIVE = 579,
SMSIX = 580,
SMSEVEN = 581,
SMEIGHT = 582,
SMNINE = 583,
SCOREBACKPIC = 584,
WEAPONBACKPIC = 585,
HEALTHBACKPIC = 586,
BOOKBACKPIC = 587,
ORBBACKPIC = 588,
POTIONBACKPIC = 589,
POTIONARROW = 590,
ORB3 = 595,
ORB4 = 596,
ORB5 = 597,
ORB6 = 598,
ORB7 = 599,
ORB8 = 600,
WAVES1_SND = 607,
WAVES2_SND = 608,
WIND1_SND = 609,
WIND2_SND = 610,
LAVA1_SND = 611,
LAVA2_SND = 612,
DIESPIKE = 613,
SPELLBOOKBLANK = 618,
SPELLBOOK2 = 627,
SPELLBOOK3 = 636,
CHUNK1 = 645,
CHUNK2 = 646,
CHUNK3 = 647,
CHUNK4 = 648,
PLASMA = 649,
ANNIHILATE = 650,
WILLOWEXPLO = 653,
EXPLOSION = 656,
FATSPANK = 658,
MONSTERBALL = 660,
ICECUBE = 663,
DISTORTIONBLAST = 664,
SPELLBOOKBACK = 665,
WEAPON3 = 666,
ORB = 674,
SPAWN = 675,
ARMOR = 676,
POTION = 677,
WEAPON = 678,
COPYRIGHT = 679,
DIAMONDRING = 694,
SHADOWAMULET = 698,
GLASSSKULL = 706,
AHNK = 714,
BLUESCEPTER = 718,
YELLOWSCEPTER = 722,
ADAMANTINERING = 726,
ONYXRING = 730,
TILES003_START = 736,
KOBOLD = 737,
KOBOLDATTACK = 762,
KOBOLDDIE = 765,
KOBOLDDEAD = 770,
KOBOLDTORCH = 771,
DEVILSTAND = 772,
DEVIL = 777,
DEVILATTACK = 797,
DEVILPAIN = 809,
DEVILDIE = 814,
DEVILDEAD = 820,
TILES004_START = 980,
MINOTAUR = 981,
MINOTAURATTACK = 1001,
MINOTAURPAIN = 1012,
MINOTAURDIE = 1017,
MINOTAURDEAD = 1027,
MUTWOHANDS2 = 1362,
};
extern short KNIFEREADY;
extern short KNIFEATTACK;
extern short RFIST;
extern short SWORDATTACK;
extern short MORNINGSTAR;
extern short BOWREADY;
extern short BOWREADYEND;
extern short BOWWALK;
extern short KNIFEATTACK2;
extern short SWORDPULL;
extern short SWORDATTACK2;
extern short MORNINGATTACK2;
extern short MUMEDUSA;
extern short MUTWOHANDS;
extern short BMUTWOHANDS;
extern short GOBSWORDPULL;
extern short GOBSWORDATTACK;
extern short GOBSWORDATTACK2;
extern short BIGAXEATTACK;
extern short BIGAXEATTACK2;
extern short BIGAXEDRAW;
extern short HALBERDATTACK1;
extern short HALBERDATTACK2;
extern short HALBERDDRAW;
extern short PIKEDRAW;
extern short PIKEATTACK1;
extern short EXCALATTACK1;
extern short EXCALATTACK2;
extern short EXCALDRAW;
extern short BIGAXEDRAW9;
extern short BIGAXEDRAW10;
extern short GEARS2START;
extern short HORNEDSKULL;
extern short THEFONT;
extern short CRYSTALSTAFF;
extern short TORCH;
extern short WEAPON1;
extern short WEAPON1A;
extern short AMULETOFTHEMIST;
extern short WEAPON2;
extern short BRASSKEY;
extern short BLACKKEY;
extern short GLASSKEY;
extern short IVORYKEY;
extern short NEWCHUNK;
extern short BOWLOFFIRE;
extern short SPAWNFIREBALL;
extern short PENTAGRAM;
extern short THEHORN;
extern short BOW;
extern short SWINGGATE3;
extern short PLATEARMOR;
extern short HELMET;
extern short CHAINMAIL;
extern short SCROLLSCARE;
extern short SCROLLNUKE;
extern short SCROLLFLY;
extern short SCROLLFIREBALL;
extern short SCROLLFREEZE;
extern short SCROLLNIGHT;
extern short SCROLLMAGIC;
extern short SCROLLOPEN;
extern short LEATHERARMOR;
extern short QUIVER;
extern short SWINGGATE4;
extern short SWINGGATE5;
extern short SMOKEFX;
extern short STANDINTORCH;
extern short PENTADOOR3;
extern short PENTADOOR4;
extern short PENTADOOR5;
extern short PENTADOOR6;
extern short PENTADOOR7;
extern short SCARY;
extern short FISH;
extern short LEVERUP;
extern short LEVERDOWN;
extern short SPAWNJAVLIN;
extern short RAT;
extern short GUARDIAN;
extern short GUARDIANATTACK;
extern short DART;
extern short WEAPON4;
extern short WEAPON6;
extern short WEAPON5;
extern short WEAPON5B;
extern short THROWHALBERD;
extern short WEAPON7;
extern short THROWPIKE;
extern short EXPLO2;
extern short SHATTERVASE;
extern short SHATTERVASE2;
extern short SHATTERVASE3;
extern short HANGMAN;
extern short SKELETON;
extern short SKELETONATTACK;
extern short SKELETONSKULL;
extern short SKELETONUP;
extern short SKELETONDIE;
extern short SKELETONDEAD;
extern short BONECHUNK1;
extern short BONECHUNKEND;
extern short PIKEATTACK2;
extern short GOBWEAPON;
extern short SFLASKBLUE;
extern short SFLASKGREEN;
extern short SFLASKOCHRE;
extern short SFLASKRED;
extern short SFLASKTAN;
extern short SFLASKBLACK;
extern short SHEALTHFONT;
extern short SSCOREFONT;
extern short SPOTIONFONT;
extern short SPOTIONBACKPIC;
extern short SPOTIONARROW;
extern short SSPELLBOOKBLANK;
extern short SSPELLBOOK2;
extern short SSPELLBOOK3;
extern short SSPELLBOOK4;
extern short SSPELLBOOK5;
extern short SSPELLBOOK6;
extern short SSPELLBOOK7;
extern short SSPELLBOOK8;
extern short SARROWS;
extern short SPLAYERLVL;
extern short SSTATUSBAR;
extern short SKEYBLANK;
extern short SKEYBRASS;
extern short SKEYBLACK;
extern short SKEYGLASS;
extern short SKEYIVORY;
extern short SHEALTHBACK;
extern short SSCOREBACKPIC;
extern short SNDEFFECT;
extern short SNDLOOP;
extern short SNDLOOPOFF;
extern short BROWNCHUNKSTART;
extern short GREYCHUNKSTART;
extern short REDCHUNKSTART;
extern short GREENCHUNKSTART;
extern short TANCHUNKSTART;
extern short WILLOW;
extern short SPIKES;
extern short STHEFLAG;
extern short GRONHALATTACK;
extern short GRONHALATTACKEND;
extern short GROLHALREADY;
extern short GRONHALREADYEND;
extern short GRONHAL;
extern short GRONHALPAIN;
extern short GRONHALDIE;
extern short GRONSWATTACK;
extern short GRONSW;
extern short GRONSWPAIN;
extern short GRONSWDIE;
extern short GRONMUATTACK;
extern short GRONDIE;
extern short GRONDEAD;
extern short GRONMU;
extern short GRONMUPAIN;
extern short GRONMUDIE;
extern short GRONSHIELD;
extern short SHIELD;
END_WH_NS