raze/source/common
Christoph Oelckers 43f4962561 - got rid of the global compatibility modes and made 'precise' a parameter for clipmove.
This better reflects how this stuff gets used.
2023-11-12 14:45:24 +01:00
..
2d use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
audio two minor backend fixes 2023-10-23 16:09:37 +02:00
console backend update from GZDoom 2023-10-07 18:44:31 +02:00
cutscenes Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
engine use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
filesystem GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
fonts use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
menu Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
models - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00
objects Backend update from GZDoom. 2023-11-07 18:35:11 +01:00
platform GetChars in non-windows code. 2023-10-08 08:12:18 +02:00
rendering use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
scripting migrate to FTranslationID support 2023-11-09 23:19:48 +01:00
startscreen Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
statusbar migrate to FTranslationID support 2023-11-09 23:19:48 +01:00
textures use FTranslationID in the 2D drawer. 2023-11-09 23:19:48 +01:00
thirdparty Use GetChars on FStrings. 2023-10-08 08:09:04 +02:00
utility - got rid of the global compatibility modes and made 'precise' a parameter for clipmove. 2023-11-12 14:45:24 +01:00