..
actor.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
actor.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
ai.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
ai.h
- moved dudeSlope fully into DBloodActor.
2020-12-04 18:03:02 +01:00
aibat.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aibeast.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aiboneel.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aiburn.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aicaleb.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aicerber.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aicult.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aigarg.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aighost.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aigilbst.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aihand.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aihound.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aiinnoc.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aipod.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
airat.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aispid.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aistate.h
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
aitchern.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aiunicult.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aiunicult.h
- rerouted all accesses to gDudeSlope.
2020-12-04 18:03:02 +01:00
aizomba.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
aizombf.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
animatesprite.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
asound.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
barf.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
blood.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
blood.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
bloodactor.h
- split actInit into several smaller functions.
2020-12-06 12:52:08 +01:00
callback.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
callback.h
- Added tracking type of conditions. Generally conditions is still WIP.
2020-05-22 17:28:35 +02:00
choke.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
choke.h
- even more renames
2020-11-22 12:48:42 +01:00
common_game.h
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
controls.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
credits.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
d_menu.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
db.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
db.h
- use floats for wall panning offsets.
2020-11-26 18:32:35 +01:00
dude.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
dude.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
endgame.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
endgame.h
- transitioned Blood to the new level change messaging system
2020-09-04 20:46:44 +02:00
eventq.cpp
[Blood] Fix negative priority event processing
2020-12-31 20:43:18 +01:00
eventq.h
- simplified the event management further and added a JSON serializer for it.
2020-11-21 15:09:38 +01:00
fire.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
fx.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
fx.h
- renamed more disasm stuff.
2020-11-21 20:10:45 +01:00
gameutil.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
gameutil.h
- JSON serializer for actor.
2020-11-22 12:48:42 +01:00
gib.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
gib.h
- use a local bit array in Blood's precacher.
2020-09-08 19:18:11 +02:00
globals.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
globals.h
- Blood: Removed most #defines.
2020-10-11 14:30:43 +02:00
hudsprites.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
inifile.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
inifile.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
levels.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
levels.h
- Blood: Savegame fully transitioned to JSON
2020-11-23 09:53:58 +01:00
loadsave.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
messages.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
messages.h
- Blood: #define replacement
2020-10-11 14:30:43 +02:00
mirrors.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
misc.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
misc.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
namelist.h
- define console background for Blood.
2020-10-25 15:31:20 +01:00
nnexts.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
nnexts.h
- Blood: #define replacement
2020-10-11 14:30:43 +02:00
osdcmd.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
player.cpp
- Blood: only set 'isrunning' when the player is actually running and not when just the run key is held down.
2020-12-10 19:23:38 +01:00
player.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
prediction.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
preload.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
qav.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
qav.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
replace.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
sbar.cpp
- Blood: fixed double inventory display on overlay status bar.
2020-12-10 19:02:09 +01:00
sectorfx.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
sectorfx.h
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
seq.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
seq.h
- Blood: cleanup and simplification of SEQ code.
2020-11-21 18:12:51 +01:00
seqcb.h
- refactored the SEQ callback to receive an actor pointer instead of an xsprite index.
2020-12-04 18:03:01 +01:00
sfx.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
sound.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
sound.h
- even more renames
2020-11-22 12:48:42 +01:00
tile.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
trig.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
triggers.cpp
[Blood] Fix wrong sector path marker stat lookup
2020-12-31 20:43:18 +01:00
triggers.h
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
view.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
view.h
- made the new interpolation system work in Blood.
2020-11-26 18:32:35 +01:00
warp.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00
weapon.cpp
- Blood: header dependency cleanup.
2020-12-09 15:56:32 +01:00